Assault Android Cactus
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 8th Jun 2013 18:39    Post subject: Assault Android Cactus

Websites

http://www.assaultandroidcactus.com/
http://www.indiedb.com/games/assault-android-cactus
http://steamcommunity.com/sharedfiles/filedetails/?id=134153777

About Assault Android Cactus

Assault Android Cactus is a twin stick shoot 'em up with an emphasis on high pressure and stylish action. Expect screens full of enemies, buckets of bullets and high scoring combo chains!

Take on the role of Cactus, an enthusiastic police android, who responds to a stranded space freighter only to discover it under siege by its malfunctioning robot workers. Cut off from the outside and in over her head, Cactus and the androids she recruits along the way battle through the crippled Genki Star to reach the brain of the ship and put things right before it's too late.

Features

- Multiple Playable Characters - Each android has a unique weapon set and play style, experiment to find which android suits you best.
- Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep you on your toes.
- Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics.
- Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks.
- Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.

Screenshots

 Spoiler:
 


Videos



Release Date

Windows, OS X and Linux - Unknown / Game in development
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Areius




Posts: 14856

PostPosted: Sat, 8th Jun 2013 18:52    Post subject:
Meh


PC: Yes. Console: No.
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pikachupi




Posts: 4180

PostPosted: Sat, 8th Jun 2013 18:58    Post subject:
it maybe nice,i like what i see:)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 24th Jul 2015 20:41    Post subject:
http://steamcommunity.com/app/250110/discussions/0/541906348042399348/#c541906348056035291
Quote:
I'm genuinely sorry that Cactus isn't finished yet, our earnest goal was to finish the game by 2014 but for a variety of reasons that didn't end up being a reality, learning from our mistakes is a big part of how operate and I hope in the future we can avoid many of the ones we made with this project.

I also hope the game we ended up making was sort of worth the wait, so much of what I think makes Cactus great is only possible because we gave ourselves extra time to really make everything we put in shine and sing. Right now the game is essentially content complete (in terms of the campaign/bonus modes) with us working on the bookend cut scenes and fun bonus contents + localization to help folks enjoy the game in their native language.

And I also really hope the game we delivered throughout development has been fulfilling enough for folks to feel happy with their purchase, our biggest goal with Early Access was for the game to always feel sort of 'real' no matter how much content was in it, because all the content we did provide was as we intended the full experience to be.

As for the question of when it's finished I can only say 'soon', our next update should take us to Beta stage with all the core content in place and polished, with only minor extras and other polish left before release.


Quote:
There's a bit of a misconception that the game is co-op focused and we are denying people the proper experience by not doing online co-op which is a bit of a shame because we build Cactus entirely around a tightly tuned single player experience and added local co-op as a bonus :

recent trailer
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Fri, 24th Jul 2015 21:07    Post subject:
i loved the demo! hope they release it soon. Very Happy


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 24th Jul 2015 23:42    Post subject:
Damn, that looks pretty cool Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 24th Jul 2015 23:55    Post subject:
This looks awesome! Very Happy
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pikachupi




Posts: 4180

PostPosted: Sat, 25th Jul 2015 06:29    Post subject:
i played early version of the game about a year ago, and the game was fun but very hard.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 1st Aug 2015 14:46    Post subject:
Early Access Update - Beta
Quote:
With the final stage textured and the art gallery added, we've reached another important milestone, Beta! Our definition of Beta is 'content complete' - we now have every level and game mode present and working close to its finished state.

From here, we plan to add a couple more EX options (the most exciting one is Mega Weapons, which we recently announced via a trailer below) as well as a short animated intro and outro, as well as hook up achievements and other polish tasks.


Mega Weapons will make their debut at PAX Prime when we show Assault Android Cactus as part of the PAX 10 so if you're attending please come and meet us!

Features
    Zone 5 boss Medulla has art dressing
    Boss Rush now contains all five boss fights back to back, and is unlocked by beating the final boss. The leaderboard has been reset
    Shiitake and Lemon have received minor balance adjustments
    Every character now has clean weapon icons on Android Select that show their actual silhouette
    Art Gallery is now available (more entries to be added)
    Auxiliary Codex entries all have art now
    Notification System reports on what content has become available when returning to the main menu
    Refinements to music in Zone 1, Zone 3, Zone 4, Collider and Medulla's stage
    Added and improved sound effects


Fixes
    Lots of small stuff
    Starch has the correct icon for her Laser in game
    Intel videocards show shadows in Linux
    Improvements to gamepad support under Linux, but there are still issues. Logitech gamepads and Dualshock 4's seem to work in SteamOS now but not on other distros, but it's an area we're investigating

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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 23rd Sep 2015 13:53    Post subject:
Launching today Wink
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garus
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Posts: 34200

PostPosted: Wed, 23rd Sep 2015 14:30    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:39; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Sep 2015 14:55    Post subject:
garus wrote:
Huh, two years later and it's Early Access? Laughing


Welcome to indie development, circa 2010-2015. Still, it seems to have only been in EA for a very short while - perhaps a final balancing pass with public testing? It's better than some that have been in EA for years, many since inception grinhurt
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zellar




Posts: 1553

PostPosted: Wed, 23rd Sep 2015 21:13    Post subject:
Just played.... a lot of fun....great graphics....easy control for a twin stick....arcade fun!!


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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qrpiech




Posts: 163

PostPosted: Thu, 24th Sep 2015 08:03    Post subject:
I like it too, it's really fast paced and gets difficult in later stages. It also runs smooth on max settings. As always, I have recorded a short gameplay vid for those who want to see it in action (it's not max settings, though, I forgot to turn SSAO on, sorry)

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