The best Cracks are the CLONES please.. SCCT blindwrCLONE
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Djqsilver




Posts: 40

PostPosted: Mon, 18th Apr 2005 18:19    Post subject: The best Cracks are the CLONES please.. SCCT blindwrCLONE
Yes because you are no problem with updates,bugs,virus, etc,etc

PLEASE:something can try to clone SCCT with blindwrite, i think what is best to alcohol,i am not have this software but no is bad idea try

Greetings

P.D:Sorry to my english, i am latinoamerican ( for the Inkas country) Smile Smile
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Mon, 18th Apr 2005 19:21    Post subject: Re: The best Cracks are the CLONES please.. SCCT blindwrCLON
Djqsilver wrote:
Yes because you are no problem with updates,bugs,virus, etc,etc

PLEASE:something can try to clone SCCT with blindwrite, i think what is best to alcohol,i am not have this software but no is bad idea try

Greetings

P.D:Sorry to my english, i am latinoamerican ( for the Inkas country) Smile Smile


u shouldnt have started another thread
and no, blindwrite doesnt work as far as i know
u still cant avoid the sf protection through a bw clone


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Djqsilver




Posts: 40

PostPosted: Mon, 18th Apr 2005 20:15    Post subject:
i think the important to CLONEDVD or CD because i say, no have problem only the bugs of the company and i can update the game all the chain with nothing problem blindwritr i think is best to alcohol.

greetings
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Djqsilver




Posts: 40

PostPosted: Mon, 18th Apr 2005 20:16    Post subject:
i read what the blindwrite read best the extra information but i cant confirm this, it is the motiv of this threat.
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Selt




Posts: 1493

PostPosted: Mon, 18th Apr 2005 21:51    Post subject:
Djqsilver wrote:
i read what the blindwrite read best the extra information but i cant confirm this, it is the motiv of this threat.


blindwrite can't clone starforce
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HeroMan




Posts: 314

PostPosted: Tue, 19th Apr 2005 16:17    Post subject:
There is no current program that can clone starforce games. Everybody hopes on Deamon Tool v4. If their was a program that could clone starforce games the program and the games would be all over the net
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Djqsilver




Posts: 40

PostPosted: Tue, 19th Apr 2005 16:33    Post subject:
but I think that the scene must forget cracks and but to avocar itself to the clones is better and much but professional.

Greetings
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Tue, 19th Apr 2005 16:37    Post subject:
they arent better in all cases as with sf3
but read the sf3 forum to find out why Smile


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deptalon




Posts: 109
Location: l33tn3ssworld yo!
PostPosted: Wed, 20th Apr 2005 10:23    Post subject:
imo clones are going to be the new way of duplication.
Cracks will get harder and harder clones just need a new game update.

Problem with starforce atm is the bwa reader of blindwrite can not read it (yet)

some people expect he got payed to not make it because should not really be hard to modify the bwa reader to read starforce as it's just an other errored sectors.

Second problem is (they say) dvd clones can't work as the hardware does not support it.
I and some friends feel that's bs because cd writers can read
DAO EFM ( which is needed ) but dvd writers can't if you addept the firmware to allow DAO alone gives you a clone that works. maybe it's not cloned 100% but it works.

Problem with blindwrite 5 is you cant create own profiles me and my friends still use blindwrite 4.5.7 old but atleast you can use your own profile which sometimes is needed.

problem also is that daemon tools or other emulation software is blacklisted.
If this will be fixed ( it's said dt 4 will stop blacklisting) then you should just be able to load up a image from your original...

At the moment we just wait till programs can.

Cracking will stop eventually cloning won't as long the developers are not getting payed to stop the development.
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Djqsilver




Posts: 40

PostPosted: Fri, 22nd Apr 2005 15:41    Post subject:
very valuable information, wonderful to find answers so professional, very satisfactory, in this same forum I am reading that seems that they have managed to clonar (I have not even proven) the SCCT with the alcohol we hope that it works, greetings to all thanks for the explanation deptalon Very Happy Very Happy Very Happy Very Happy
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Fri, 22nd Apr 2005 15:55    Post subject:
@deptalon

cracking will never stop just sometimes delayed...there are people out there that can kick starforce arse but they are not working on it yet we just have to be patient until the people capable are going to work on it.

Imagine , starforce3 + steam ,well enjoy with youre clone it would be useless...
but we are not there yet so for now they indeed should find an cloneable temporerly solution until they have worked out how to make no cd cracks fast .
I have said this before crackers should energeer how starforce checks the disc and how to patch so that it would be an 1:1 clone ,insert extra sectors by the checks or something so starforce can't see that its an copy. ,with Tages protection this is possible there where some tools written by an guy from cdfreaks...I am sure its possible with starforce3 as well. would be great as an temporerly solution but its difficult to find out ,we have to wait until someone capable does it.
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nose




Posts: 141

PostPosted: Fri, 22nd Apr 2005 17:20    Post subject:
funny guy highstuff... there's no such thing as a "temporary solution" when it comes to starforce3..

"there are people out there that can kick starforce arse but they are not working on it"

not working on it? who is your source m8?
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arikel




Posts: 9

PostPosted: Fri, 22nd Apr 2005 22:42    Post subject:
hi there. some problems with clones:
^clones are not cracked games. Yes, they both are games, but thats the end of it.
^clones would surely have starforce in it, that sux
^dvd+clones+starforce? one word: hard
^starforce would probably screw some of your programs, daemon, alcohol....
^clones depend on hardware

what do you have with a cloned game? in the end you have a game with starforce and the ability to upgrade it, wich is btw upgrading starforce (so if your computer didnt crash in the first try maybe with the update they can make it happen). And probably you would have a game with no online play (if the developers are inteligent they would still ask you for a external key to identify you and let you play ala uk2k4)
With a cracked game you have a perfectly working game (most of the time) a it could (or could not) come without starforce. And also with no online play... And you do not depend on specific hardware to burn it.

so imho craks are way better.
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Sat, 23rd Apr 2005 14:46    Post subject:
nose wrote:
funny guy highstuff... there's no such thing as a "temporary solution" when it comes to starforce3..

"there are people out there that can kick starforce arse but they are not working on it"

not working on it? who is your source m8?


there is not anything funny about it its the truth do you honestly think that every cracker on earth is bussy with cracking starforce 3 ?
ofcourse not they have an social live also..
there are indeed teams that can kick starforce arse yes but they must be willing to do it not all teams care about the scene.
for example the gamecube do you think they worked on the modchip for over 3 years ? Laughing don't think so , the people capable where not working on it ,only a couple of months ago they started up theire project.
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nose




Posts: 141

PostPosted: Sat, 23rd Apr 2005 19:16    Post subject:
how come you didnt mention the first thing I wrote?

anyway.. when the hardest protection around was securom you could remove the protection automaticly with tools the crackers made. I'm sure you've seen "stolen.tools" nuke. (not always about the cracking process)

you believe something similar will happen to Starforce 3. By believing something like that the only thing you achieve is showing how dumb you are. Just read a bit about Starforce and you'll get my point.

The crackers have always been one step ahead of the devs, with starforce it's unfortunately the other way around.

The people capable of cracking Starforce 3 is working on it, but not the way you think. They are slowly cracking one release at the time, it's the only way. For each game the protection has "changed". (Which is why Starforce 3 games hit the scene +1month after release)
Trackmania Sunrise will soon rise Smile
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HeroMan




Posts: 314

PostPosted: Sat, 23rd Apr 2005 19:46    Post subject:
nose u talk only bullshit
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nose




Posts: 141

PostPosted: Sat, 23rd Apr 2005 19:52    Post subject:
HeroMan wrote:
nose u talk only bullshit

Oh really.. tell me what is bullshit then instead of just writing shit? I guess you can't say what's bullshit as you dont have a clue? Is everything I wrote bullshit?
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arikel




Posts: 9

PostPosted: Sat, 23rd Apr 2005 22:20    Post subject:
you sure about noone trying to do some set of tools for starforce? there are some guys i have read somewhere that were working on some tools..... at least thats what they said.... it could be bullshit i dont know, another thing is if they can make something out of it, but just trying to do it ...there has to be people trying.... well or maybe not. Confused
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nose




Posts: 141

PostPosted: Sun, 24th Apr 2005 02:00    Post subject:
no point in making anything because it's worthless when they update Starforce again
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Sun, 24th Apr 2005 04:53    Post subject:
ofcourse they update but that does not mean the protection is different from scratch , main protection stays the same. only the unstarforce thingy need some updates.
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deptalon




Posts: 109
Location: l33tn3ssworld yo!
PostPosted: Tue, 26th Apr 2005 03:03    Post subject:
@arikel

don't talk about stuff you don't know
you can't compare them simple
I prefer clones because i hate those crack propers and i like to be it as retail as possible.

@highstuff

crack groups will not crack every starforce games.
you can bet your ass that groups these days don't care anymore about doing them all they are in site wise. they dont need to prove themself
and they sure as hell are not replying to the begging instead they delay.

For clones only thing needed is a new software update ) bwa reader being able to be starforce reader would be good)

some problems with starforce:
random generated securitykey per cd/dvd
Injecting extra sectors wont work as they change on every cd/dvd
It verifies the disk size ( thus dvd size with the one known in database so mini image wont work
New starforce 75 disables usb way.
Starforce can be update by the dev easy ( like we would apply a patch they do)

Believe me or don't I could careless


Now there is a way to get the starforce source code yourself:

first develop a game
start your own publisher
ask for starforce with the developers
prove is needed ( playable beta)
await evaluation
pay a bit of money for it
then you recieve your sourcecode

anyone wanted to try it ? Razz

atleast some people can be adults on nforce Smile
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CableMunkeh




Posts: 198

PostPosted: Tue, 26th Apr 2005 03:47    Post subject:
Quote:
first develop a game
start your own publisher
ask for starforce with the developers
prove is needed ( playable beta)
await evaluation
pay a bit of money for it
then you recieve your sourcecode


Try again dude, the devs don't get near the SF3 code, they tick a few boxes on the SF3 protection wizard and that uploads their files to be protected to the starforce servers where the protection is applied.

Quote:
ofcourse they update but that does not mean the protection is different from scratch , main protection stays the same. only the unstarforce thingy need some updates.


.74.x was a new VM, pretty much start from scratch time for those trying to write tools.

Quote:
Trackmania Sunrise will soon rise


Trackmania Sunrise has a relatively small protection library, fact it's not been broken yet shows the difficulties that the groups are having with the new SF3 VM that was introduced with that version.
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arikel




Posts: 9

PostPosted: Tue, 26th Apr 2005 10:31    Post subject:
deptalon, 1. i was more or less asking for someone to comment the things i said that i had heard, wich btw cablemunkeh did. did you see the "??" right?
2. i was comparing clones to cracks in response to the topic, you see the topic right?
3. you can install whatever you want in your comp. if i wanted starforce i would buy the original game. So for me and a lot of people, clones are the same as the original game, not a good option.
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deptalon




Posts: 109
Location: l33tn3ssworld yo!
PostPosted: Tue, 26th Apr 2005 11:29    Post subject:
CableMunkeh wrote:
Quote:
first develop a game
start your own publisher
ask for starforce with the developers
prove is needed ( playable beta)
await evaluation
pay a bit of money for it
then you recieve your sourcecode


Try again dude, the devs don't get near the SF3 code, they tick a few boxes on the SF3 protection wizard and that uploads their files to be protected to the starforce servers where the protection is applied.

Quote:
ofcourse they update but that does not mean the protection is different from scratch , main protection stays the same. only the unstarforce thingy need some updates.


.74.x was a new VM, pretty much start from scratch time for those trying to write tools.

Quote:
Trackmania Sunrise will soon rise


Trackmania Sunrise has a relatively small protection library, fact it's not been broken yet shows the difficulties that the groups are having with the new SF3 VM that was introduced with that version.


okay lol well that leaves only one way left then.

Let's hack the starforce ftp Smile
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nose




Posts: 141

PostPosted: Tue, 26th Apr 2005 14:51    Post subject:
Is HeroMan dead? I'm waiting eagerly for his reply to my question Smile
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CableMunkeh




Posts: 198

PostPosted: Tue, 26th Apr 2005 14:55    Post subject:
deptalon wrote:


okay lol well that leaves only one way left then.

Let's hack the starforce ftp Smile


Here's the addresses to get you started:

Non-authoritative answer:
Name: protect.star-force.com
Address: 195.90.131.247

Non-authoritative answer:
Name: protect1.star-force.com
Address: 212.188.26.26

Non-authoritative answer:
Name: protect2.star-force.com
Address: 212.188.26.26

Knock yourself out! Razz
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deptalon




Posts: 109
Location: l33tn3ssworld yo!
PostPosted: Tue, 26th Apr 2005 19:21    Post subject:
CableMunkeh wrote:
deptalon wrote:


okay lol well that leaves only one way left then.

Let's hack the starforce ftp Smile


Here's the addresses to get you started:

Non-authoritative answer:
Name: protect.star-force.com
Address: 195.90.131.247

Non-authoritative answer:
Name: protect1.star-force.com
Address: 212.188.26.26

Non-authoritative answer:
Name: protect2.star-force.com
Address: 212.188.26.26

Knock yourself out! Razz


ooh I actually thought you would volunteer ? Razz
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