[iOS/Android] Fallout Shelter
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Posts: 35351
Location: UK
PostPosted: Sat, 15th Aug 2015 02:00    Post subject: [iOS/Android] Fallout Shelter
Fallout Shelter



Description:

Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.

Features:

BUILD THE PERFECT VAULT
Create a brighter future…underground! Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life.

OVERSEE A THRIVING COMMUNITY
Get to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.

PROSPER
A well-run Vault requires a variety of Dwellers with a mix of skills. Build a Radio Room to attract new Dwellers. Or, take an active role in their personal lives; play matchmaker and watch the sparks fly!

EXPLORE THE WASTELAND
Send Dwellers above ground to explore the blasted surface left behind and seek adventure, handy survival loot, or unspeakable death. Find new armor and weapons, gain experience, and earn Caps. But don’t let them die!

PROTECT YOUR VAULT
From time to time, idyllic Vault life may be disrupted by the dangers of post-nuclear life. Prepare your Dwellers to protect against threats from the outside…and within.

Vault-Tec has provided the tools, but the rest is up to you. What are you waiting for? Get started building your Vault today for FREE.



Recently released on Android I finally played this last night and its frighteningly addictive! Smile


May the NFOrce be with you always.
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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 15th Aug 2015 02:05    Post subject:
You did correct, don't get me wrong.
But we already have a pretty extensive topic here: http://www.nfohump.com/forum/viewtopic.php?t=103576&highlight=

Tbh, both should be merged into this section with your post as main.


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headshot
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PostPosted: Sat, 15th Aug 2015 02:07    Post subject:
I didnt even know it had been released on PC! lol.

Edit: Oh its emulated.


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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 15th Aug 2015 02:30    Post subject:
Hence why I said "You did correct, don't get me wrong.", they did wrong. But stuff in the topic there is useful nonetheless, which is why both should get merged


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Epsilon
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Location: War Room
PostPosted: Sat, 15th Aug 2015 02:52    Post subject:
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 15th Aug 2015 10:52    Post subject:
Epsilon wrote:
Merged?
Aww Yeah


Hahah let me guess, too old forum software to do that? Razz


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Guyver




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Location: Bunga-Bun... err Italy.
PostPosted: Sun, 16th Aug 2015 14:48    Post subject:
Laughing


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Interinactive
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PostPosted: Fri, 6th Nov 2015 03:00    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:22; edited 2 times in total
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Interinactive
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PostPosted: Fri, 6th Nov 2015 11:11    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:22; edited 2 times in total
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red_avatar




Posts: 4567

PostPosted: Fri, 6th Nov 2015 11:30    Post subject:
I've grown to hate this game.

Each time I played it I was like "Why the fuck am I playing this?". I know games are called time wasters but this game really takes the crown - either I'm too good at this game, or the game sucks and I suspect it's the latter. Growing your shelter is easy: upgrade rooms, train your people, use the "special people" from lunch boxes to head out to collect stuff and expand once you got too many people for the different rooms. I ended the game when I had 120 people and everything was running so smoothly I got bored silly.

The problem is that the game is fiddly as fuck - picking up dwellers during a crisis is extremely frustrating and the game lacks far too many options including a quick option to find idle dwellers. Also, the whole quest system is a massive grind and asking money for lunch boxes rubs me the wrong way. And, the game forces you to add an elevator right near the vault door which makes no sense - personally, I would have put another room between the elevator and the vault door to act as a buffer but you don't get that freedom.

If I were to score it ... 3/10.
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