Bigmoon Entertainment today announced Demons Age, a brand new title that brings together the characteristics of a classic turn-based roleplaying game with modern graphics and a gripping atmosphere. Demons Age takes console and PC gamers on a thrilling adventure in either single character or party mode in which they must explore ancient ruins, mystical places and mysterious dungeons while battling dangerous opponents along the way. Demons Age is slated to launch on Playstation 4, Xbox One and PC in Q1 2016. For more information about Demons Age, please visit: www.demonsage.com.
“We are all fans of dark fantasy and role-playing games, so many voices and ideas have gone into making Demons Age a game that fans of this genre will really enjoy”, said Paulo J. Games from Bigmoon Entertainment. “We didn’t limit ourselves to building just a classical turn-based RPG game, but wanted to create a game with the features and gameplay that we look for in a console or PC title, too”.
About Demons Age
Moragon has once again been invaded by Demons. The corrupted soldiers of the “Order” along with orcs and demons have swept the Peninsula of Moragon from north to south in a violent and bloody war against Elves, Dwarves, Halflings and Men. The adventure begins when the player washes ashore along the coast of this war ridden peninsula and is thrown into intrigue full of tragedy and betrayal. In line with classic turn-based roleplaying mechanics, Demons Age first tasks players to set up their character and later allows them to hire a party of diverse characters to help them on their adventure.
Each hired character has their own secrets and back-story, so players must choose their party wisely and beware of potential betrayals. Players can level-up their characters playing through the main story and also side quests, receiving rewards as they help the citizens of Moragon all the while searching for the cause of the mysterious event that has plunged the kingdom into evil darkness. Solving puzzles allows players to progress through the game, and they can find and equip a host of different weapons to defeat foes. Combining a lavish look with the dense atmosphere of a classic dungeon crawler, Demons Age is designed to appeal to new and old fans of turn-based fantasy role-playing games, and true to the genre. There is danger lurking around every corner.
About Bigmoon Entertainment
Since its foundation, BIGMOON has set a simple goal: “Develop the best games possible”. Immersive stories, fantasy world exploration, innovative challenges and great characters are in our DNA as we focus our drive and passion on developing Core RPG, Action-adventure and Strategy games for Core gamers. BIGMOON is an authorized developer for all major game platforms, including Sony, Microsoft and Nintendo. BIGMOON also developed “Trapped Dead: Lockdown” and “Space Empires V: Battle for Artemis” as well as produced art for well-known racing games, such as “WRC 5”, “WRC 3” and “MotoGP 13”. For more information on BIGMOON, please visit: www.bigmoonstudios.com.
It’s been announced that the turn-based role-playing game Demons Age will hit Xbox One, PlayStation 4, and PC next month, on June 30th.
Demons Age is said to be a classical Role-playing game, designed to be a modern successor of grate classic videogames such as “Baldur’s gate” and “The Temple of Elemental Evil”.
Despite Demons Age being highly inspired in D&D projects such ToEE, Chaos Chronicles or Baldur’s Gate, follows its own perspective on a whole new fictional world. Bigmoon took the artistic freedom to innovate, create new fictional locations, interesting characters, a captivating plot, and a whole new world to discover, experience, and gameplay. If you’re a fan of those aforementioned examples, you may want to keep an eye on this one.
To be extra thorough, I played the game for 20 minutes. Only 20 minutes, you say? Well, that was more than enough time to instantly want to remove the game from my hard drive and never see it again. In fact, don't ever anonymously gift me something like this again.
So, where to start? The art style. What art style? I played in 4K resolution and it had brilliant art details like frog creatures that have the same texture, color and all, as the ground they were hopping over. Great way to save money, time and effort, but a good art style that does not make. If you enjoy shades of brown and everything looking alike, this game might be for you.
At the start of the "game" (I use that term loosely) you're greeted by totally synchronous rowers on a slave ship, all of which looked almost exactly the same (and these were supposed to be main characters you were going to play the game as), brilliant. Exquisite, even. Each one apparently has different pre-made stats with no options whatsoever to change, and some back history that wasn't interesting in the slightest to read. I selected the dwarf chick, who didn't look at all like a dwarf. Moving on.
Now let me opine about the wonderful gameplay. Combat, where you have 1 choice to make - Attack. And the enemies have the same choice - Attack. And if that wasn't enough, everything is delayed, like the engine can't even get the damn thing moving properly. You get a slow ass Enemy Turn message. Then the slow ass enemy takes their time to stand there and attack, probably missing you. Then, you get another slow ass Player Turn message. It might take you 6 or 7 rounds of this BS to kill the first creature you encounter, on "Normal" difficulty. It's absurd.
Oh, and there's 2 creatures in the first encounter. Double the fun! Could they have maybe, somehow threw in a secondary attack for them? Something? Anything?!
And that "real-time exploration" you'll be enjoying? You're wasting your "real time" with it. The starting area is about the size of Shaquille O'Neal's shoebox. This random guy who's supposed to be patrolling the area and sees you there, tells you all about how you have to go to this town if you want to earn your freedom from slavery, and whaddya know, the entrance to these weird sewers to get there is right behind him. No other exit, spot or anything of interest whatsoever to be found. Oh, there is one thing to find on that screen, a chest that is 10 meters to the north. It might have literally nothing in it. No, seriously, nothing. Or you might pull a sweet 3 gold, or some boring ass piece of loot. Did I mention I found repeating boring ass loot in the first few chests alone? A few lovely pairs of the same Orcish Shoes, or something. And great text descriptions for them, like "This makes me stronger, and you…deader." Complete with syntax and grammatical errors to boot. Lovely, really.
So the sewers have a bunch of empty rooms with boring chests that may also be empty, and a couple frogs. The same frogs I mentioned with the same texture and color as the floor they're on. They also have a resounding 1 attack. No tactics, no anything. Slow to kill, no loot drops from any of the 4 enemies we've killed so far, no purpose to play. I reached a locked gate that had no apparent way of opening it. No key anywhere nearby, no lever or switch, no reason to keep torturing myself by playing this game.
But does it have an interesting story, perhaps? You may be wondering. Well, probably not. The writing was boring, apparently your slave ship crashed and now you must brave this strange new world in search of freedom! The guy who washes up on shore with you, which maybe could have added intrigue, says absolutely nothing important and then proceeds to die. Yet he still takes up a few minutes of your precious time with his slow ass talking. A complete waste. Then you loot a bunch of chests that are too huge and not scaled properly for the screen, each with again, the exquisite loot drops I've mentioned already. And by the way, be prepared for the slowest voice acting you've ever heard in your life. Like the combat, it lags, in that it seems like the voice actors are continuously waiting for their queue to speak. Then, it's slow speaking. And not interesting. With no options in dialogue whatsoever, except apparently, "Skip", and "Skip All". Oohwee! I wonder what happens when I Skip All! Let me skip all this game.
If you have any questions to ask me about my time with the game, just forget them. Don't ask. Don't support this "game", which appears to be a blatant scam. Oh, you guys do know they were/are asking $60 for this? 60. BUCKS. USD. And there's literally no press release or anything, just a $60 dung heap about to be dropped on unsuspecting buyers' heads.
Maybe i am just a masochist or something , but will still give it a yarr go and try for myself ... or at least wait for more impressions from various sources ...
1. No character creation - You can't create your character in a party-based, D&D 3.5 RPG. You select from a few slaves on a ship who all have preset stats. No tooltips.
2. No customization of skills/stats/feats…in a D&D 3.5 "game". Think about this. You can't customize your character in ANY WAY. The game auto-levels up when you advance a level. You can't so much as pick a Feat and there are no Skills. In a 2017 D&D 3.5 party-based "RPG".
3. No combat features other than Standard Attack - let that sink in for a moment. You can do one thing - Attack. There is no Trip, Charge, Bull Rush, Attacks of Opportunity, Flanking bonuses, Power Attacks, absolutely nothing. Oh, there is Five-Foot Step, which is pointless for this game.
4. No dialogue options w/ NPCs - Only Skip and Skip All - You get a few sentences of painfully slow voiced dialogue, and your only options are to skip the sentences, or skip the entire dialogue encounter. Pathetic.
5. No interesting dialogue, a few sentences and it's over. See previous point. It's painfully slow in that NPCs take forever to finish their boring, pointless lines.
6. No exploration - Areas are tiny and boring, nothing, and I mean NOTHING to find, except maybe a chest with randomized, terrible loot.
7. No good loot in chests - items repeat 5 minutes into the game, I had already found 3 pairs of the same Orcish shoes. Some chests literally have ZILCH in them when you open them, or possibly 3 gold.
8. Graphics that feature such details as frogs that have the exact same texture and color as the floor they're on. On purpose, too, not a bug. The frog literally has the same "watery", weird texture and color as the floor they're standing on.
8. A game engine that lags at every turn. No, not FPS drops or poor performance, it's simply built to delay a second or two before every function in combat and talking to NPCs. You get this awkward pause. And the rounds of combat take forever, and all you AND THE ENEMY are doing are Standard Attacks. Many of which miss, and when they hit, do about 1/4 damage of the enemy health bar. Combined with the fact you are in zero danger in the battle, it's just a big waste of time.
9. Voice acting by unpaid volunteers it sounds like. Some of it stands out in a bad way.
10. Mouse cursor can't click on things like doors properly, have to aim it at a pixel 3 inches to the right. Couldn't click the locked door in the first "dungeon".
11. The first "dungeon" has a bunch of empty rooms with chests, which may also have nothing in them. Nothing else of interest to find, except 2 frogs I mentioned, who did Standard Attacks, drop no loot and just waste your time (a running theme with this game.)
12. Monsters drop no loot. Not so much as a fish scale or scrap of hide.
13. No worthwhile options to tweak in the settings. You can't re-map controls, can't do much of anything.
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