Warhammer 40k: Inquisitor - Martyr
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prudislav
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PostPosted: Wed, 15th Jul 2015 18:20    Post subject: Warhammer 40k: Inquisitor - Martyr

http://www.neocoregames.com/w40k-inquisitor/
Quote:
Budapest-based developer NeocoreGames has announced Warhammer 40,000: Inquisitor – Martyr; an action-RPG it’s building in collaboration with Warhammer 40,000 creator Games Workshop.

NeocoreGames describes Warhammer 40,000: Inquisitor – Martyr as a “persistent sandbox action-RPG” and explains that the single-player campaign will thrust players “into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition.” NeocoreGames also promises that, after the campaign concludes, the story will continue “in a colossal sandbox game” that the developer claims will give players “years of constant entertainment, gradual development and a continuous flow of content that enriches the action-RPG gameplay.”

“There’s a reason why we chose the world of Warhammer 40,000: it’s intense, brutal, visceral – a perfect material for an action RPG,” said producer Zoltán Pozsonyi in a statement. “Working with Games Workshop, we’re doing our best to bring a high quality game to the community. We’re huge fans as well, so we care deeply about this game.”

Hungarian studio NeocoreGames, founded in 2005, has developed several other RPGs, including King Arthur and The Incredible Adventures of Van Helsing.

The announcement itself doesn’t linger on any real specifics so we don’t know a great deal else about Warhammer 40,000: Inquisitor – Martyr at this stage. It’s due out in 2016 for PC, Mac, Xbox One and PlayStation 4



Last edited by prudislav on Mon, 28th Aug 2017 19:00; edited 2 times in total
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konkol84




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PostPosted: Wed, 15th Jul 2015 18:31    Post subject:
Pls don't fuck this up van helsing guys I Am Disappoint


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thudo




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PostPosted: Wed, 15th Jul 2015 18:42    Post subject:
W()()P! Looks great but we'll see.. Smug


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sanchin




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PostPosted: Wed, 15th Jul 2015 18:58    Post subject:
Heh, what a coincidence - I've just finished sifting through The Lord Inqusitor's facebook - https://www.facebook.com/The.Lord.Inquisitor - a CGI short (AFAIK, blessed by GW after a long time) that started a couple years ago and moved from normal rendered CGI to being made in Crytek's Cinebox, because the guy works for them.
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DCB




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PostPosted: Wed, 15th Jul 2015 19:26    Post subject:
Quote:
persistent sandbox action-RPG

So single player MMO then?
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LooZ




Posts: 194
Location: Poland
PostPosted: Thu, 16th Jul 2015 07:41    Post subject:
Oh man, that's great news! Neocore's a great dev, sure they fucked up some things for Van Helsing, but generally they know what they are doing. Really hope they can pull this one off!


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eyehategod




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PostPosted: Thu, 16th Jul 2015 09:13    Post subject:
So this'll be single player only or what?
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LuckyStrike




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PostPosted: Sat, 18th Jul 2015 03:57    Post subject:
Drooling Drooling Drooling Frap Frap Guy Frap Frap Guy Frap Frap Guy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
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randir14




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PostPosted: Fri, 7th Aug 2015 23:17    Post subject:
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Bob Barnsen




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PostPosted: Sat, 8th Aug 2015 02:53    Post subject:
Just from the looks: "ok"


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r3dshift




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PostPosted: Sat, 8th Aug 2015 19:15    Post subject:
http://www.ign.com/videos/2015/08/08/warhammer-40k-inquisitor-martyr-gameplay-demo-ign-live-gamescom-2015

Just as I suspected. It looks, feels and plays like shit.


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Bob Barnsen




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PostPosted: Sat, 8th Aug 2015 20:05    Post subject:
Well, that looks crap indeed.
- slow gameplay
- boring gameplay: just stand still and shoot around
- several fps slowdowns

It might still be okay, because they mentioned it will have some kind of open world starmap and you have a ship and can get companions.


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randir14




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PostPosted: Sat, 8th Aug 2015 21:33    Post subject:
Still pre-alpha so I won't condemn it yet, but maybe they shouldn't have shown it in such an early state. And I hope the final game is a lot more violent, it looks stupid for people to just flop over dead after being killed by a bolter. Being able to target the boss' body parts was pretty cool though.
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LuckyStrike




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PostPosted: Sat, 8th Aug 2015 22:58    Post subject:
Looks good for a pre-alpha. I mean its not even alpha.. and there's already the usual ppl whining that the game aint optimized Laughing


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 8th Aug 2015 23:22    Post subject:
Because in todays gaming world games tend to get so much better at release date, compared to their pre-alpha-state.
Are you new to gaming or just extremely naive?

Maybe the performance willl be a bit better at release. But they won't change the slow and boring gameplay.
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LuckyStrike




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PostPosted: Sat, 8th Aug 2015 23:53    Post subject:
Bob Barnsen wrote:
Because in todays gaming world games tend to get so much better at release date, compared to their pre-alpha-state.
Are you new to gaming or just extremely naive?

Maybe the performance willl be a bit better at release. But they won't change the slow and boring gameplay.


Sure BOB, games in a state BEFORE alpha, and at RELEASE date are exactly on the same stage or state. Sure thing, BOB.

Ill just.. er.. let you be, man.. er.. just be yourself.. or.. bye now.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Bob Barnsen




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Location: Germoney
PostPosted: Sun, 9th Aug 2015 00:34    Post subject:
Sorry. It seems i hurt you in some way Sad

Well, good luck with hoping that this game will be good at release!


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DCB




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PostPosted: Sun, 9th Aug 2015 04:32    Post subject:
While it is technically true that a game in alpha is very different from the final/release version, the issue these days is that devs/publishers like to slap the "pre-alpha" tag on everything they show, so they have an easy out if/when things change. The truth is that most early public showings are vertical slices or other non-representative target render footage, and the game will likely end up worse looking on release, not better, especially for multi-platform/console ports. See A:CM, Watch Dogs, Witcher 3, etc., etc.
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prudislav
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PostPosted: Sun, 9th Aug 2015 14:12    Post subject:
r3dshift wrote:
http://www.ign.com/videos/2015/08/08/warhammer-40k-inquisitor-martyr-gameplay-demo-ign-live-gamescom-2015

Youtube mirror



game could end up fine,not much of a gamepla showed, but i never liked tank kind of class,so I will wait for them show the other 2 classes

Wonder how they nail the open-world campaign with random generation
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randir14




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PostPosted: Fri, 25th Sep 2015 13:06    Post subject:
A recent interview:
http://gamingbolt.com/warhammer-40k-inquisitor-martyr-interview-killing-monsters-for-years

Not much new info but it says the game will be DX12 and they're already planning free content patches and two standalone expansions. Also the open world sections are persistent online so other players can see the results of each other's actions. There's also a PvP mode where you can raid other people's bases.
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sabin1981
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PostPosted: Fri, 25th Sep 2015 13:11    Post subject:
"and two standalone expansions." Of course they are. It's NeoCore. Why do something once when you can split it and charge three times?


... yes I'm pissed about Van Helsing.
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prudislav
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PostPosted: Fri, 25th Sep 2015 13:14    Post subject:
well i am fine with it as long as they'll keep the price set by VH


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VonMisk




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PostPosted: Fri, 25th Sep 2015 13:17    Post subject:
The thing I hated in VanHelsing was speed of action, like you are underwater. The same shit is in here...


Last edited by VonMisk on Fri, 25th Sep 2015 14:57; edited 1 time in total
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VGAdeadcafe




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PostPosted: Fri, 25th Sep 2015 13:47    Post subject:
What the hell is up with the gameplay? If it's the same at release, then fuck that. And usually the core gameplay isn't changed from the "pre-alpha" (riiiiight) to the final.

Also that sandbox bullshit is the usual excuse to get out of creating a proper single player campaign.
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prudislav
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PostPosted: Thu, 24th Mar 2016 07:58    Post subject:
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Breezer_




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PostPosted: Thu, 24th Mar 2016 08:04    Post subject:
Looks bad Van Helsing reskin, its alpha tho Poker Face
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prudislav
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PostPosted: Thu, 24th Mar 2016 08:59    Post subject:
seems like they now aim for 2017 ... changed it in title .. i guess its a good choice as all of their games were buggy as fuck on launch


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randir14




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PostPosted: Thu, 24th Mar 2016 11:00    Post subject:
They're still calling it "very early pre-alpha" seven months after the last video...and they're showing the exact same level. 2017 sounds too soon.
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sabin1981
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PostPosted: Thu, 24th Mar 2016 13:15    Post subject:
That really does look just like a reskin of Van Helsing, everything just looks the same.. same font, same animations, same enemy health bars and damage. It's just... Van Helsing. Don't get me wrong; I loved the VH series, but a WH40K aRPG shouldn't just be a reskin Neutral
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DCB




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PostPosted: Thu, 24th Mar 2016 13:32    Post subject:
You don't profit on shovelware by doing expensive stuff like making a new game.
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