"Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like "items" to selling things like "features."
Don't let the door knock you down 7 flights of stairs on the way out.
I don't get it.. that whole quote sounds like satire. It's insane to think that it's legitimate, that it came from an actual press release by an actual powerhouse developer *and* publisher, someone with multiple decades in the industry, making some of the greatest games.
just when it became perfectly clear that mobile will never overtake core gaming, they dive balls deep into mobile freemium cancerous growth of gaming. idiots...
"Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like "items" to selling things like "features."
Don't let the door knock you down 7 flights of stairs on the way out.
I don't get it.. that whole quote sounds like satire. It's insane to think that it's legitimate, that it came from an actual press release by an actual powerhouse developer *and* publisher, someone with multiple decades in the industry, making some of the greatest games.
It's just...
This. The whole quote seems like a bad joke which should have that spanish guy in the wooly jumper laughing all over it. And to compound matters they pulled Silent Hills which was one of the few games I was actually looking forward to.
Well if you see the Asian market... and the numbers reflect it. :/
I was saddned to see Sega's take on mobile stuff and seems that most developers whom are quite invested in the Asian market will just shift their priority to it.
Meh, don't care. Konami haven't made any good games recently, and developers will find other publishers who haven't turned their backs on real gaming devices
Oh snap! The signals were there, and the horrific decisions of late only made them stand out more, but such a 180° turn is really surprising and so very very sad. *Harakiri in progress*
[presses F]
and a huge legacy goes down the drain, what a disgrace.
once again, fuck you konami
What legacy?
INSANELY BIG LIST OF THINGS OF VALUE THAT WERE LOST WITH KONAMI:
Silent Hill
Died with Silent Team after SH4
Status: no big deal, we did live like that for years now
Castlevania:
Died after DS games.
Status: no bid deal, Igarashi is back, Konami is outdated
Metal Gear Solid:
Should have ended after MGS4
Status: while Kojima is alive there is always will be "MGS".
beacaue we also can foget aout :
Policenauts
Contra
Silent Scope
Zone of the Enders
Shadow of Destiny
Suikoden
Pro Evolution Soccer
Snatcher
Azure Dreams
Gungage
Firefighter F.D.18
and lasat but ntto lsest
Lifeline - experimental voice controlled game
NN2
"“Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like ‘items’ to selling things like ‘features.’”
“Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies.”
”We hope that our overseas games such as MGSV and Winning Eleven continue to do well, but we are always thinking about how to push our franchises onto mobile there too.”"
Quote:
There have been certain brief quotes reported by several media outlets taken from a Japanese web article about KONAMI that was issued recently. Some of these quotes have lacked the necessary context and caused unrest within our key stakeholders including our community, members of the press, our partners, and our fans. We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologize. To further aid in your better understanding of KONAMI’s business strategies, we would like to share the English translation of the entire article.
KONAMI, as a company, underwent a major structural reorganization in March this year. The aim of this reform has been to guarantee that, in the quickly-changing digital entertainment industry where new game designs and platforms constantly alter the market environment, we can accurately observe new customer demands and market trends, and apply our long-established technology and knowhow quickly and effectively with a range of targeted responses.
The reorganization process has entailed repositioning our production studios, shifting our game development to a more centralized production division system. “METAL GEAR SOLID V: THE PHANTOM PAIN” director Hideo Kojima and his team members are hard at work in the new production division system, bringing the game ever closer to completion. Regarding the release of “METAL GEAR SOLID V: THE PHANTOM PAIN,” we have been overwhelmed by the outpouring of support from fans in the U.S., Europe, Asia, and elsewhere worldwide who are eagerly awaiting the game’s much anticipated September 1st launch. To this end, the development team is diligently working together to ensure those high expectations are answered in full.
We would also like to take this opportunity to state that the METAL GEAR and SILENT HILL series, both beloved by countless fans around the globe, are also extremely important to KONAMI. We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.
KONAMI will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times.
Your support for our current endeavors, and your spurring us on to greater heights, are as always deeply appreciated.
Here we are, the daesh of the gaming industry xD
Press -> to buy the iconic Machine Gun, then visit the Contrastore to earn Konacoins and unlock the second level!
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