So here comes another one that could well be added to that great list, it's Vaporum from FatBot Studio. Unlike other dungeon crawlers this goes one step further and turns the fantasy on it's head with a Steampunk vibe. As such you will fight many strange mechanical contraptions and visit rooms of steam based machinery
Vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II.
First person real-time combat
Puzzles and level-wide objectives
Gadget-based RPG system
Lots of exploration, loot, and character customization
Mysterious storyline filled with secrets
Fully voiced main characters
Immersive steampunk setting
Combat in Vaporum takes place in real time. Each enemy type has a distinctive set of strengths and weaknesses, and various kinds of attacks and defense mechanisms, so you have to employ different tactics to beat each one.
Weapons differ from each other not only by damage and icon image, but each weapon type has a certain unique bonus or behavior other weapons don't. This adds more depth and thought when choosing what weapons to equip.
You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs... While these gadgets are powerful, they also drain your energy, and some enemies are immune to certain types of attacks. So you will have to figure out the best way to deal with every encounter the game throws at you.
Most mechanics in Vaporum are very simple. However, combining these mechanics creates intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
Instead of increasing the abilities of your human character, you will improve an exo-rig that you find early in the game.
The character progression system combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you to equip various gadgets to help you define your own playstyle. Because gadgets are items, you can change your loadout at any time, giving you a great deal of flexibility to deal with various situations.
On the other hand, as your exo-rig becomes more powerful by absorbing energy from destroyed enemies, you get to unlock useful circuits on it, gaining significant permanent attribute bonuses and passive skills.
These two approaches result in a ton of customization, all at your will.
Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...
If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don't worry, though, you can safely ignore all the text. All major story points are told by the main characters and they are fully voiced!
There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.
We have great news! Vaporum will be released on September 28th! We are incredibly excited that the game is finally finished and ready for release. These past 2 years of development have been a big challenge for our small team of 4. And now, we just can’t wait for you to get your hands on the game!
The game will come out on the PC Windows platform, in English (both text and voice-overs). We plan to add more languages shortly after. As for other platforms, like Mac, Linux, or consoles, that really depends on how the game does after release and our options.
played one hour, i like it so far, the beginning was very atmospheric
Im a few hours in as well playing on hard, this is game is punishing, the usual real-time dungeon crawl tactics fail you after 20mins. It is really polished though, grimrock or better quality.
i played on hard too but only in the first hour, after that lowered the difficulty, it gets really hard, the aoe and dot damages really kick my ass especially when i fight multiple enemies; really good game overall, not far into it, just finished the 4th level
ps only took me 2-3h to figure out that you can pull boxes towards you
Game needs asap mob health bars , really annoying not to see how much hp they have; i also think its a little unbalanced, melee weapons do small dmg and mobs have a tons of health after the first 3-4 levels, for instance my sword does 50-70 dmg and mobs have 1k hp . Reached the 9th level of the game i think, story was interesting after finally we found what is the deal with the tower
Wow how did I miss this? I loved Legend of Grimrock.
And locke89: turnbased FPRPGs are not all that great. Real time allows for many more things like running away, circling around, sneaking, trap navigation, etc.
And on top of that, you don't lock your party members to fixed action positions where everyone takes a shot at swinging one at a fixed time. Grimrock did it really well with timers and it works a treat, injecting more tactics into an otherwise rather stale genre. Don't forget this genre is one of the very oldest in gaming history - remember 3D Monster Maze?
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