[C64] Sam's Journey
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sabin1981
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PostPosted: Tue, 5th May 2015 16:40    Post subject: [C64] Sam's Journey
http://www.indieretronews.com/2015/05/sams-journey-jaw-dropping-8-bit.html

Not many around here will care about this (evidenced by the lack-of-interest about the phenomenal Castlevania title put out for Speccy recently) but I saw this and thought of.... someone but I can't remember who it was Sad We were all talking about the C64 "demakes" of popular games and the Majami Hiroz video of Blood Dragon (or Vice City, I forget which.. sigh) and how it wasn't "accurate" since the C64 couldn't do scrolling that smooth.

I disagreed... and so do Knights of Bytes;

http://www.knights-of-bytes.com/news



The C64 was amazing and was absolutely capable of gloriously smooth scrolling --- it just needed a REALLY talented dev to get the most out of it. This looks magnificent! <3
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sabin1981
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PostPosted: Thu, 7th May 2015 17:22    Post subject:
NOBODY is impressed by this!? Ankh? Pumpy? Red_Avatar? A_A? Sad
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A-A




Posts: 3147
Location: New york
PostPosted: Thu, 7th May 2015 17:23    Post subject:
Been watching this one for awhile!

Looks fucking fantastic, to think people were calling this an april fools Very Happy Very Happy
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shole




Posts: 3363

PostPosted: Fri, 8th May 2015 16:16    Post subject:
i don't get what there is to be impressed by
another mario bros/giana sisters clone
i'll be impressed by doing something interesting with gameplay
or a deeply complex scene demo
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A-A




Posts: 3147
Location: New york
PostPosted: Fri, 8th May 2015 16:17    Post subject:
shole wrote:
i don't get what there is to be impressed by
another mario bros/giana sisters clone
i'll be impressed by doing something interesting with gameplay
or a deeply complex scene demo


You'd have to have had a C64 to understand
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Fri, 8th May 2015 16:36    Post subject:
Game is nice but sadly not from these days anymore sabin Crying or Very sad
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 8th May 2015 17:42    Post subject:
is that super slum dog millionaire bros?


steam: Drowning witch
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PumpAction
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Posts: 26759

PostPosted: Fri, 8th May 2015 17:48    Post subject:
sabin1981 wrote:
NOBODY is impressed by this!? Ankh? Pumpy? Red_Avatar? A_A? Sad
Didn't saw this, but this is fucking amazing! I guess some sort of limitations were applied to the active objects in the front but we are talking about a C64, with 64kb memory, there HAVE to be limits Smile

@Drowning_witch: Well the palette of the c64 isn't that great. It's either Super Slumdog Brothers, Super Cheng Brothers, Super Little Foot Brothers or Super King of Nigeria Brothers Laughing


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Drowning_witch




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PostPosted: Fri, 8th May 2015 19:05    Post subject:
PumpAction wrote:

@Drowning_witch: Well the palette of the c64 isn't that great. It's either Super Slumdog Brothers, Super Cheng Brothers, Super Little Foot Brothers or Super King of Nigeria Brothers Laughing

Very Happy
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sabin1981
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Posts: 87805

PostPosted: Fri, 8th May 2015 20:47    Post subject:
shole wrote:
i don't get what there is to be impressed by
another mario bros/giana sisters clone
i'll be impressed by doing something interesting with gameplay
or a deeply complex scene demo


If you had a C64 back in the early 80s, you'd understand the level of "Shocked" at this. The C64 was amazing but very rarely fully tapped and very few games had purely perfect smooth scrolling like this, whilst maintaining Master System/NES levels of visual quality.

(Nexus) wrote:
Game is nice but sadly not from these days anymore sabin Crying or Very sad


I know, I know Sad

PumpAction wrote:
@Drowning_witch: Well the palette of the c64 isn't that great. It's either Super Slumdog Brothers, Super Cheng Brothers, Super Little Foot Brothers or Super King of Nigeria Brothers Laughing


It's also very distinctive too, you can always tell a C64 game by the palette Very Happy I'm most impressed not just with the smooth scrolling of background *and* main sprite, but also the animation too.. the main sprite has plenty of frames of animation and even the "death" animation of enemies is animated nicely.

This is a labour of love *and* technical prowess, that's for sure.
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VGAdeadcafe




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PostPosted: Fri, 8th May 2015 21:23    Post subject:
Yeah that's some smooth scrolling, how many fps is it running at? Is it like that on the original hardware?
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sabin1981
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Posts: 87805

PostPosted: Fri, 8th May 2015 21:32    Post subject:
VGAdeadcafe wrote:
Yeah that's some smooth scrolling, how many fps is it running at? Is it like that on the original hardware?


Supposedly yes, that's exactly how it looks on the hardware and they haven't even mentioned the SuperCPU too, so I think this is meant to be stock C64. I'm waiting to see some gameplay footage and perhaps a demo Very Happy
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Fri, 8th May 2015 22:02    Post subject:
Dat is some smooth stuff.

I get it people aren't that blown away by the game itself... but look at the animations and scrolling... it is quite an achievement on that hardware.

Looks quite Alex The Kid like so bet it's fun, hell... Alex The Kid wasn't as smooth! Razz


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shole




Posts: 3363

PostPosted: Sat, 9th May 2015 00:42    Post subject:
i did
i still have my 64 and 128 in storage and a pile of games
the games weren't exactly unsmooth

the difference i see is just more effort in (amazing) background art and palette
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 9th May 2015 01:20    Post subject:
There is a big difference with animation and scrolling with the video you linked tho.
Or I must be imagining things Razz


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sabin1981
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Posts: 87805

PostPosted: Sat, 20th Jun 2015 18:40    Post subject:
http://www.knights-of-bytes.com/metamorphosis-part-1-a-pirates-life-for-sam

In-game footage with audio this time. I... want this so bad Very Happy
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VGAdeadcafe




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PostPosted: Sat, 20th Jun 2015 21:04    Post subject:
shole wrote:
i did
i still have my 64 and 128 in storage and a pile of games
the games weren't exactly unsmooth

the difference i see is just more effort in (amazing) background art and palette

lmao those monocolor backgrounds, are you even serious Laughing Laughing

a poor tranny's super mario Laughing
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sabin1981
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Posts: 87805

PostPosted: Sat, 20th Jun 2015 21:09    Post subject:
VGAdeadcafe wrote:
shole wrote:
i did
i still have my 64 and 128 in storage and a pile of games
the games weren't exactly unsmooth

the difference i see is just more effort in (amazing) background art and palette

lmao those monocolor backgrounds, are you even serious Laughing Laughing

a poor tranny's super mario Laughing


Because Super Mario Bros had a veritable cornucopia of background colours?



Oh.
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A-A




Posts: 3147
Location: New york
PostPosted: Mon, 27th Jul 2015 19:49    Post subject:
Sam's Journey - Impressive C64 Metamorphosis, Part 2: Sam in Black update!



Quote:
You may remember our previous update titled 'Part 1 A Pirate's Life For Sam', which shows off Sam's special abilities such as being able to pick up items, carry them around and throw at enemies as a pirate. But this time Sam has gone even further, he's become a Ninja in the latest trailer of 'Metamorphosis, Part 2: Sam in Black'


http://www.indieretronews.com/2015/07/sams-journey-impressive-c64.html
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sabin1981
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Posts: 87805

PostPosted: Mon, 27th Jul 2015 20:02    Post subject:
This continues to impress the hell out of me, I'm genuinely blown away by what the devs have managed to do with the C64. I'm a C64 nut, always was and always will be, but even I recognise and understand that C64 ports were invariably poor quality in comparison to other home systems - with the exception of the audio - but this game is really showing just what the C64 was truly capable of in dedicated hands, easily rivalling the NES/MS of the time. I can't get over how smooth the scrolling and varied the animation Very Happy
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Ankh




Posts: 23266
Location: Trelleborg
PostPosted: Tue, 28th Jul 2015 00:57    Post subject:
Are you impressed? I AM IMPRESSED! Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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sabin1981
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Posts: 87805

PostPosted: Wed, 16th Sep 2015 23:37    Post subject:
http://www.knights-of-bytes.com/sams-disco-fever

This is looking better and better Very Happy Now they've got an overworld map, similar to Mario 3/World, and even more costumes. HOW!? How have they done all this on the C64?? It boggles my mind Very Happy
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A-A




Posts: 3147
Location: New york
PostPosted: Thu, 17th Sep 2015 22:01    Post subject:
Don't forget IRN has exclusive screenshots ^
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sabin1981
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Posts: 87805

PostPosted: Thu, 17th Sep 2015 22:08    Post subject:
Also, the developers replied to my question about SuperCPU... it doesn't require/use one, it's being made for stock C64 hardware Shocked Shocked Shocked
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A-A




Posts: 3147
Location: New york
PostPosted: Thu, 17th Sep 2015 22:32    Post subject:
sabin1981 wrote:
Also, the developers replied to my question about SuperCPU... it doesn't require/use one, it's being made for stock C64 hardware Shocked Shocked Shocked


Jizz'm!
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sabin1981
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Posts: 87805

PostPosted: Wed, 25th Nov 2015 18:47    Post subject:


<3
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A-A




Posts: 3147
Location: New york
PostPosted: Mon, 24th Jul 2017 12:39    Post subject:


Quote:
Knights of Bytes, the creators behind the incredible looking C64 platformer 'Sam's Journey', which 90% of the public thought was an April fools when it was announced by us FIRST in 2015, has once again appeared in our news feeds as now being up for pre-orders. With lots of huge levels to explore, plus hidden items to be found in a game full of amazing detail, the developer has shocked the community as you can pre-order the game right now as a disk, cartridge or even digital download through protovision.


http://www.indieretronews.com/2017/07/sams-journey-most-anticipated-c64-game.html

pre-orders!
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Ankh




Posts: 23266
Location: Trelleborg
PostPosted: Wed, 26th Jul 2017 06:44    Post subject:
Think i might pre-order the cartridge actually Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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