Planetbase
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scaramonga




Posts: 9800

PostPosted: Sun, 11th Oct 2015 05:10    Post subject: Planetbase


http://store.steampowered.com/app/403190

Title: Planetbase
Genre: Indie, Simulation, Strategy
Developer: Madruga Works
Publisher: Madruga Works
Release Date: 16 Oct, 2015

About This Game

Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost in a remote planet.

In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have an constant supply of oxygen, food and water to stay alive.

You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base.

Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.


Features

Three different planets with different conditions and increasing difficulty.



Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.

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Il_Padrino




Posts: 7549
Location: Greece by the North Sea
PostPosted: Sun, 11th Oct 2015 12:43    Post subject:
Looks pretty cool, I like the graphic style!
Although it remains to be seen how long it lasts. From reading some of the comments, it appears to be in the vains of Banished. Which was (really) cool the first couple of hours, but got boring fast after the initial struggle to survive.
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sun, 11th Oct 2015 16:30    Post subject:
Well that looks very nice. Loved Banished so now I think I'll get this one as well.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sun, 11th Oct 2015 23:23    Post subject:
THX for the heads up..
This game does look interessting and could be fun..

deffo getting this Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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scaramonga




Posts: 9800

PostPosted: Fri, 16th Oct 2015 10:52    Post subject:
Released now. I've upped yarr version @ store should one wish to try it Wink Razz
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Il_Padrino




Posts: 7549
Location: Greece by the North Sea
PostPosted: Fri, 16th Oct 2015 16:23    Post subject:
I think I'm going to buy it. I appreciate it when devs are active on (Steam) forums to talk with players and improve their games. Smile And this is the kind of game I've really been waiting for (sci fi base building survival strategy Very Happy )
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Fri, 16th Oct 2015 16:34    Post subject:
picked it up, with 15% discount on steam, game was just $17

Pretty good deal so far. Just finished the tutorial, game looks good, plays good, and sounds good too.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Fri, 16th Oct 2015 16:46    Post subject:
Played for aroudn 1 hour.. this game is random as fuck. Suddenly all my wind turbines stop, oxygen stop and nobody wants to work to safe themselves
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Fri, 16th Oct 2015 17:38    Post subject:
Wind is not constant, and solar panels only work throughout the day. So you have to make sure you store enough energy to get through the "droughts" Smile


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Fri, 16th Oct 2015 18:24    Post subject:
Yeah, started another base and this time it seems to be working properly.. But the game so far is way too easy.
But i didn't had any combat yet (only events i got was the solare flare, sandstorms and the occasional meteor crashes).

The cons that i found so far is that we cannot create new tech, just trade it
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Areius




Posts: 14853

PostPosted: Fri, 16th Oct 2015 19:27    Post subject:
I agree, it's way too easy indeed.


PC: Yes. Console: No.
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scaramonga




Posts: 9800

PostPosted: Sat, 17th Oct 2015 02:34    Post subject:
Areius wrote:
I agree, it's way too easy indeed.


Rolling Eyes
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Silent_Lurker




Posts: 7508
Location: France
PostPosted: Sat, 17th Oct 2015 03:04    Post subject:
Really nice game here. Very Happy

Loving it so far.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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scaramonga




Posts: 9800

PostPosted: Sat, 17th Oct 2015 04:09    Post subject:
Just upped latest 1.0.2 Beta Wink
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Ishkur123




Posts: 2850

PostPosted: Sat, 17th Oct 2015 13:46    Post subject:
@scaramonga thx!
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sat, 17th Oct 2015 18:09    Post subject:
The first planet is easy, the other's not so much.

I mean, a simple overight and you can lose 1/3'rd or more of your population. Not long after starting my colony for example, I had a few folks outside, and got hit with solar flare. Folks got radiation poisoning and I didn't have enough healing kits, so I lost 1/3 of my population in a matter of minutes hehe.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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scaramonga




Posts: 9800

PostPosted: Sun, 18th Oct 2015 02:47    Post subject:
dethy wrote:
The first planet is easy, the other's not so much.

I mean, a simple overight and you can lose 1/3'rd or more of your population. Not long after starting my colony for example, I had a few folks outside, and got hit with solar flare. Folks got radiation poisoning and I didn't have enough healing kits, so I lost 1/3 of my population in a matter of minutes hehe.


Command Center. You did build one didn't you? lol Very Happy You can sound the 'yellow alert' to tell your colonists to stay inside Wink
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Ishkur123




Posts: 2850

PostPosted: Sun, 18th Oct 2015 02:51    Post subject:
@scaramonga Thats a million dollar hint. Thank you Very Happy
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scaramonga




Posts: 9800

PostPosted: Sun, 18th Oct 2015 04:12    Post subject:
Ishkur123 wrote:
@scaramonga Thats a million dollar hint. Thank you Very Happy


Cool

Another. On the red planet, there will be 2 sandstorms, which do very little damage to your colonists, although it will wear out systems a little, but its an indication for the next event, which will be the Solar Flare Wink Let's you plan a little better Smile

The other two planets, I have not touched yet.
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sun, 18th Oct 2015 05:44    Post subject:
That command center was in the process of building up by the time I got hit with the solar flare heh.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Il_Padrino




Posts: 7549
Location: Greece by the North Sea
PostPosted: Sun, 18th Oct 2015 11:58    Post subject:
Game is quite easy, although the meteors make up a good part of the randomization Laughing

First game, a meteor strikes my storage with my only engineer inside. He'd have survived, if my (only) constructor robot didn't break down just as it started to repair. Laughing Game over Very Happy

Second game, a meteor strikes my bio dome, instantly killing 3 of 5 biologists. At least it wasn't game over here. But a good hint: that automatic laser is a good investment Smile


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Silent_Lurker




Posts: 7508
Location: France
PostPosted: Sun, 18th Oct 2015 15:30    Post subject:
First planet is nice and easy indeed.

On the second one (the frozen one), well well well ...

On my first try a meteor killed my two biologist ... all the team died miserably later from starvation.

On my second try I landed in this forgotten hole :



I was like "challenge accepted", but it was far from easy, honestly.

Time to try the third planet, gazgiant's moon

Fuck Yeah


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Sun, 18th Oct 2015 15:35    Post subject:
What are the achievements for the first planet? I unlocked 3 and can't get more Sad
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Silent_Lurker




Posts: 7508
Location: France
PostPosted: Sun, 18th Oct 2015 16:04    Post subject:
MannyK wrote:
What are the achievements for the first planet? I unlocked 3 and can't get more Sad


Click on the second button on the top left corner, and then on the [] button to see the list. Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Overlord123




Posts: 2335

PostPosted: Sun, 18th Oct 2015 16:05    Post subject:
MannyK wrote:
What are the achievements for the first planet? I unlocked 3 and can't get more Sad

There is an interface that shows all possible achievements IIRC.

Edit: Too late.
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scaramonga




Posts: 9800

PostPosted: Thu, 22nd Oct 2015 09:06    Post subject:
Patch 1.0.4 released Smile

Code:
GAMEPLAY CHANGES
- Removing solar flares from desert planet as this was making the game too hard too early, it also makes planets more different.
- Guards now have 20% armor (they were always meant to, this was a bug).
- Colonists and Bots inside the Mine are now unaffected by solar flares or sandstorms
- If you are low on Food/Spares/Medical Supplies, there is a high chance you will get a merchant bringing these goods
- You can now delete resources laying on the ground

AI TWEAKS:
- AI will now prefer to repair very damaged buildings over less damaged ones (as long as they are not much further).
- Setting a structure to high priority now has a more dramatic effect on AI behavior: They will prefer to work there before carrying stuff around or relaxing.
- Better AI behavior when base is on alert: Anyone walking outside will go inside immediately, and no one will ever go outside from the inside.

UI IMPROVEMENTS
- Highlighting keyboard shortcuts in a more obvious way.
- Removed "Meteor has been destroyed" notification.

FIXES
- Doing basic checks on savegames to ensure they have not been tampered with
- Fixed "Police State" achievement
- Fix for issues with navigation when building to the edge of the map
- Fix for corridors sometimes getting locked by accident.
- Fix for massive storage sometimes having graphic glitches on the doors.
- Fix for colonists getting stuck if there was an unbuilt component placed in an isolated module.
- Fix for resources sometimes getting stuck after recycling buildings.
- Fix for telescope animation bug
- Lowering alert volume sound
- Stability fixes
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Silent_Lurker




Posts: 7508
Location: France
PostPosted: Thu, 22nd Oct 2015 14:08    Post subject:
Nice update this.

Also, nailed it :





Smug


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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