Title:Planetbase Genre: Indie, Simulation, Strategy
Developer: Madruga Works
Publisher: Madruga Works
Release Date: 16 Oct, 2015
About This Game
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost in a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have an constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Features
Three different planets with different conditions and increasing difficulty.
Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.
Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Looks pretty cool, I like the graphic style!
Although it remains to be seen how long it lasts. From reading some of the comments, it appears to be in the vains of Banished. Which was (really) cool the first couple of hours, but got boring fast after the initial struggle to survive.
I think I'm going to buy it. I appreciate it when devs are active on (Steam) forums to talk with players and improve their games. And this is the kind of game I've really been waiting for (sci fi base building survival strategy )
Yeah, started another base and this time it seems to be working properly.. But the game so far is way too easy.
But i didn't had any combat yet (only events i got was the solare flare, sandstorms and the occasional meteor crashes).
The cons that i found so far is that we cannot create new tech, just trade it
The first planet is easy, the other's not so much.
I mean, a simple overight and you can lose 1/3'rd or more of your population. Not long after starting my colony for example, I had a few folks outside, and got hit with solar flare. Folks got radiation poisoning and I didn't have enough healing kits, so I lost 1/3 of my population in a matter of minutes hehe.
The first planet is easy, the other's not so much.
I mean, a simple overight and you can lose 1/3'rd or more of your population. Not long after starting my colony for example, I had a few folks outside, and got hit with solar flare. Folks got radiation poisoning and I didn't have enough healing kits, so I lost 1/3 of my population in a matter of minutes hehe.
Command Center. You did build one didn't you? lol You can sound the 'yellow alert' to tell your colonists to stay inside
@scaramonga Thats a million dollar hint. Thank you
Another. On the red planet, there will be 2 sandstorms, which do very little damage to your colonists, although it will wear out systems a little, but its an indication for the next event, which will be the Solar Flare Let's you plan a little better
Game is quite easy, although the meteors make up a good part of the randomization
First game, a meteor strikes my storage with my only engineer inside. He'd have survived, if my (only) constructor robot didn't break down just as it started to repair. Game over
Second game, a meteor strikes my bio dome, instantly killing 3 of 5 biologists. At least it wasn't game over here. But a good hint: that automatic laser is a good investment
There must have been a door there in the wall, when I came in.
Truly gone fishing.
GAMEPLAY CHANGES
- Removing solar flares from desert planet as this was making the game too hard too early, it also makes planets more different.
- Guards now have 20% armor (they were always meant to, this was a bug).
- Colonists and Bots inside the Mine are now unaffected by solar flares or sandstorms
- If you are low on Food/Spares/Medical Supplies, there is a high chance you will get a merchant bringing these goods
- You can now delete resources laying on the ground
AI TWEAKS:
- AI will now prefer to repair very damaged buildings over less damaged ones (as long as they are not much further).
- Setting a structure to high priority now has a more dramatic effect on AI behavior: They will prefer to work there before carrying stuff around or relaxing.
- Better AI behavior when base is on alert: Anyone walking outside will go inside immediately, and no one will ever go outside from the inside.
UI IMPROVEMENTS
- Highlighting keyboard shortcuts in a more obvious way.
- Removed "Meteor has been destroyed" notification.
FIXES
- Doing basic checks on savegames to ensure they have not been tampered with
- Fixed "Police State" achievement
- Fix for issues with navigation when building to the edge of the map
- Fix for corridors sometimes getting locked by accident.
- Fix for massive storage sometimes having graphic glitches on the doors.
- Fix for colonists getting stuck if there was an unbuilt component placed in an isolated module.
- Fix for resources sometimes getting stuck after recycling buildings.
- Fix for telescope animation bug
- Lowering alert volume sound
- Stability fixes
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