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Posted: Thu, 29th Jan 2015 14:33 Post subject: Creating/modifying 3D models |
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What's best to use? Preferably something worth getting into. Maya? Or does it have a massive learning curve?
I'm going to start by creating 2D set pieces by painting over 3D stages where I create and position everything (mostly so that the perspective is correct)
Bonus points if I can apply decent lighting without much hassle.
Thanks.
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Posted: Thu, 29th Jan 2015 15:23 Post subject: |
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I honestly love my Cinema4D. I think it is easy to pick up and might give you an answer or two if you have questions related to it. I tried Blender and 3DS Max but I guess I am not smart enough for those.
Also lighting is really easy
some stuff I did with c4d (but it's been some years, I've gotten a bit rusty but I also know how to go around some mistakes I did at that time)

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LeoNatan
☢ NFOHump Despot ☢
Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 29th Jan 2015 16:12 Post subject: |
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Everything from scratch, including the textures (except for the floortexture, the treetexture in the background and the HDRI texture that lit the environment in the phone image).
I took a ruler and measured the furniture The handle of the door took several hours, it is highly detailed and you could also look through the hole (it is hollow inside just like you would expect, but it misses the locking mechanics... duh)
Btw it's not an iphone it was my HTC Touch Pro 2 which I had at that time
I also just noticed that I posted the wrong picture:
This is the right one, the first one was too flat, this has better proportions. I modeled it without any blueprint, just by looking at it 
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Posted: Thu, 29th Jan 2015 23:45 Post subject: |
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Posted: Thu, 29th Jan 2015 23:48 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:14; edited 1 time in total
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Posted: Fri, 30th Jan 2015 00:44 Post subject: |
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Should be pretty easy. Remember that the standard light source won't throw a shadow. You have to select a type of shadow.
Shadowmap: The type of shitty shadow you get in any unreal game. You can select the resolution to make it sharper.
Raytraced: Doom like shadows. Very accurate, very sharp.
Area light: With this one you can create some proper lights. You can select the size of your light source and also the shape. Is it a flat surface that emits light? Select rectangle! Is it a luminous bulb? Select a sphere and so on. (select the shadow on the general or shadow tab and change the size, shape and many more details like falloff etc on the details tab)
Want some realistic light coming in from the outside? Hold your mouse on the ground object (looks like a green plane with grid on the top) and select sky from the dropdown and pull it in your scene. Then download a nice HDR Image and slap it onto the sphere. Go to render settings and add the effect "Global illumination". Render and look at he beauty 
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Posted: Fri, 30th Jan 2015 06:25 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:14; edited 1 time in total
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Posted: Fri, 30th Jan 2015 06:59 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:14; edited 1 time in total
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Posted: Sat, 31st Jan 2015 00:02 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:14; edited 1 time in total
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Posted: Sat, 31st Jan 2015 09:20 Post subject: |
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Sorry was on an all day event and came home tired as fuck. Watched indy3 and fell asleep
Currently if you pull in any object into the scene it will be an object of a specific type. F.e mannequin or sphere or cube whatever... if you modify it, the changes will be applied to the whole object.
You can transform any object by changing it to edit mode. (I think it is an orange wireframed sphere button somewhere in the top left, cant properly remember as I am on mobile right now).
After that your obejct will now consist of points, lines that connect the points and faces. You can now select one or multiple of these and scale move rotate or do What ever you want.
Regarding lighting, what type of atmosphere do you want? Looks like an interrogation room (and i think it looks great for a first room!).
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Posted: Sat, 31st Jan 2015 14:07 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:14; edited 1 time in total
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Posted: Sat, 31st Jan 2015 17:38 Post subject: |
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OK, so you want the ceiling to also receive some light? I guess you made a spot light or something like that. Instead why don't you just create a normal light source and then just add a small cylindircal shape on top to limit the light output? Also select area as light type and go into the light details and select a small sphere. This'll give you soft AND accurate shadows. You can also tweak the GI settings in render settings and increase the gamma.. I don't have all settings in mind though :/
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Posted: Tue, 3rd Feb 2015 06:52 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:13; edited 1 time in total
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Posted: Tue, 3rd Feb 2015 10:15 Post subject: |
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Looks nice, but yu could save your self a bit more of work by using some basic textures? 
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Posted: Tue, 3rd Feb 2015 10:27 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:13; edited 1 time in total
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Posted: Tue, 3rd Feb 2015 12:04 Post subject: |
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Just pull your image in your materials and then pull the material on your object. You can also (if you made an object editable) use the face selection mode to select a surface and right click on a material and select "apply" to just texture one face of the object.
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