Freelancer
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sabin1981
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Posts: 87805

PostPosted: Wed, 22nd Apr 2009 16:27    Post subject: Freelancer



Official web page: http://www.microsoft.com/games/freelancer/
Publisher: Microsoft Game Studios.
Developer: Digital Anvil.
Media type and size: CD
Genre: Space Trade/Fight.
Release date: 03/2003.

Multiplayer: Yes - with a little additional effort.
Protection: SafeDisk 2.7
Multilanguage: Probably.
Screens: http://firingsquad.com/media/gallery_index.asp/82


Quote:

Introduction

Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader. Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond. Take the first step. The universe is waiting.


Quote:

* Ruthless mercenaries, fanatical pirates and greedy racketeers all battle for political power and influence.
* Explore dozens of different star systems each with unique planets and bases.
* Your reputation will continually change and evolve throughout the game.
* Commodity trading turns the gears of the Freelancer universe.
* Missions offered are based on your reputation, local fiction and local marketplace.
* You can choose from 12 different ships to fly
* Ships can be outfitted with over 50 unique upgrades


 Spoiler:
 


I'm absolutely disgusted that nobody mentioned this - and you call yourselves gamers? *scoffs* Laughing

So while it may not be as "classic" as some games, it most certainly WILL be forever. Quite easily one of the best space trader-fighter titles ever, despite having a pretty linear SP experience. It's less complex than the X-series or Elite, but in this case "accessibility" does not mean "dumbed down" It had great combat, tons of commodities to trade or plunder, a vast galaxy to explore, limitless modding potential - and a multiplayer mode that was still thriving up until a couple of months ago, when MS made the bone-headed move of shutting down the central server browser.

If you don't have the time to dedicate to an epic like X, and aren't quite willing to sacrifice your graphics-whore tendencies by returning the to the immortal Elite/Frontier (speak not of First Encounters to me, heathen) - but want an amazing space opera, then Freelancer is most certainly the game for you.

The modding community is still VERY much alive, and old favourites like the total-conversion "The Next Generation" still receives updates.
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LeoNatan
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PostPosted: Wed, 22nd Apr 2009 16:39    Post subject: Re: Freelancer
sabin1981 wrote:
I'm absolutely disgusted that nobody mentioned this - and you call yourselves gamers? *scoffs* Laughing

Agreed, haha. Very Happy This game will forever has a special place in my heart. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 22nd Apr 2009 16:41    Post subject:
I've still got it installed right now and I often go back to playing it again. Amazing game, loved it from the moment I first installed -- and I'll love it forever. Amazing how, even after 5 years, the modding community is still going strong. Some of the mods out are LITERALLY total conversions, and it's a shame we've heard nothing about a possible sequel.

*sigh*

Microsoft, what the fuck are you playing at? You buy the rights to Shadowrun then ruin it - and you let MILLIONS of dollars just slip through your fingers because you refuse to make a sequel to one of the greatest games EVER? tut tut tut.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 22nd Apr 2009 16:45    Post subject:
I didn't like the controls. But then again I'm an old Wing Commander fan so mouse controls were always a bit "bleh" for me.
One thing I have to mention (but I don't know if it's positive or negative) is that sooner or later I always got lost. The freaking universe was soo big.
At times too big. Because I didn't feel like flying from New York to Dresden or New Berlin because (at least for me) it took forever to get there.
(Maybe my memory is a bit foggy on this one and it wasn't actually that bad, but I seem to recall that it indeed was quite tedious to get to a system that was a bit further away)

Might get it once again and see how wrong I am on those points ;D
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sabin1981
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Posts: 87805

PostPosted: Wed, 22nd Apr 2009 16:51    Post subject:
Did you make sure you used the shipping lanes? They were, aside from warp, the fastest way to travel - and would shuttle you across an entire SYSTEM in less than a few minutes. There are also mods that increase Cruise speed, if you don't feel like using the shipping lanes. Default Cruise speed is 300m/s, but there are mods that increase that to 1000 or even more.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 22nd Apr 2009 17:51    Post subject:
Well, it's been a while but I'm sure I used the lanes.
Iirc it was possible for them to "break down" right? Or pirates disabling them or something like that. That was annoying.
But like I said, I might grab it again or see if I have it lying around somewhere and install it anew Smile
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sabin1981
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Posts: 87805

PostPosted: Wed, 22nd Apr 2009 17:55    Post subject:
Yep! Pirates, or anyone - even YOU if you were into plundering, could shoot one of the lane gates and temporarily knock out that entire section of the lane. Awesome when playing AS a pirate Very Happy
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inz




Posts: 11914

PostPosted: Wed, 22nd Apr 2009 20:03    Post subject:
Played it plenty of times, but I always lose interest after the campaign ends. Everything's just so static - even the prices. Razz

Even with the mods it's the same, since afaik they're all aimed for Multiplayer. There's nothing really that'd flesh out the singleplayer experience.

Still, great game.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 22nd Apr 2009 20:49    Post subject:
Someone should put up a server for this, for all the Nforcers.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 23rd Apr 2009 17:13    Post subject:
sabin, you got any good leads on mods that are worthwhile?
Preferably SP mods Wink
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sabin1981
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Posts: 87805

PostPosted: Thu, 23rd Apr 2009 17:28    Post subject:
Reklis wrote:
sabin, you got any good leads on mods that are worthwhile?
Preferably SP mods Wink


All the mods are SP mods, mate! That was the beauty of Freelancer's "persistent world" - any mod you install is for SP *and* MP Smile

My recommendation, if you want the best and most feature-complete, is "The Next Generation" by StarFyre Studios. GCW has the cracks, last I checked.
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inz




Posts: 11914

PostPosted: Thu, 23rd Apr 2009 17:31    Post subject:
Yea but they're primarily meant for MP - some mods even break the storyline campaign or at least make some missions practically impossible.

It gets very boring very fast if you just aimlessly fly around.
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Esel_Gesi
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PostPosted: Thu, 23rd Apr 2009 17:48    Post subject:
inz wrote:
Played it plenty of times, but I always lose interest after the campaign ends. Everything's just so static - even the prices. Razz


I kinda feel the same way but it didn't stop me from playing for hours and hours. great game.

I'm going to find my install disc now.


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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 24th Apr 2009 16:58    Post subject:
Does anybody know of a way to skip the cutscenes?
Story cutscenes I mean, because most of the early ones I still kinda remember and it's pretty tedious going through all that bla bla when you know what they're gonna say...
Btw. found a nice mod it's called Discovery and adds a whole lot of stuff
http://discoveryfl.com/html/features.html
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sabin1981
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Posts: 87805

PostPosted: Fri, 24th Apr 2009 21:11    Post subject:
Discovery looks awesome, thanks mate!

The only thing I didn't like about TNG was the introduction (since v1.65) of "Newtonian Physics" I don't care if it's "realistic"-- the handling felt so wrong when that update came Sad
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Sun, 26th Apr 2009 17:47    Post subject:
Fuck that shit.
Discovery is way harder than the vanilla game. I'm already getting my ass kicked in the 3rd mission. That's no fun.
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ShadowX




Posts: 1273

PostPosted: Sun, 26th Apr 2009 22:47    Post subject:
This game was for me the best along with Wing Commander 3 , 4 and Prophecy

Its a shame the trilogy of Prophecy never got around , I loved Prophecy alot .


Freelancer is something they may make a part 2 off Very Happy
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sabin1981
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Posts: 87805

PostPosted: Sun, 26th Apr 2009 22:54    Post subject:
The last time I heard anything about Freelancer, or a sequel, was the - now cancelled - Freelancer 2, codenamed; Project Lonestar.

Goddamn it Sad
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 26th Apr 2009 23:43    Post subject:
I'm kinda glad they're not making a sequel though, cause it would no doubt be dumbed down for a console release.

A mod that seems pretty damn awesome: www.voidserver.com

"The 2115 Series mod now encompases many additional things, players new to The Void will enjoy:
Dynamic Economy on all 2,579 Bases
Player Dockable Capital Ships with mooring and equipment

115 Different and unique systems, Each is heavily populated
2,579 Dockable locations each with missions, ships and individual commodity prices.
Clan Bases
271 Commodities
50 "Real 3d" Systems
New Factions
Many new wrecks
Flyable Cruiser, Destroyer and Capital Ships with Mooring
Many new weapons and loadout possibilities
New and different ships

Explore The Void and see what you can discover in far flung systems..."
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 27th Apr 2009 00:27    Post subject:
dezztroy wrote:
I'm kinda glad they're not making a sequel though, cause it would no doubt be dumbed down for a console release.


i'd love to play something like this





no matter how dumbed down it would've been
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sabin1981
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Posts: 87805

PostPosted: Mon, 27th Apr 2009 00:47    Post subject:
Gotta admit, it looked fucking awesome. Gorgeous graphics, massive worlds - including space AND terrestrial flight - not to mention a 3rd-person combat system.

That could have been spectacular.
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Mchart




Posts: 7314

PostPosted: Mon, 27th Apr 2009 06:09    Post subject:
Yeah, I love Freelancer. I really wish they would make a second one, or simply remake the first with modernized graphics and a few other gameplay enhancements. Such an amazing game.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 30th Apr 2009 14:35    Post subject:
Started playing this one, on the Void server. Great fun.
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sabin1981
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Posts: 87805

PostPosted: Thu, 30th Apr 2009 14:39    Post subject:
Does "The Void" mod have "known" ships like from the Star Wars universe, etc?
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 30th Apr 2009 14:45    Post subject:
No idea, only seen 2 or 3 custom ships so far, I'm still just a low-class trader.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 30th Apr 2009 14:50    Post subject:
Damn. I loved that FL mods added new ships (especially stuff like the Tie Interceptor in "TNG" mod)
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deelix
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Posts: 32062
Location: Norway
PostPosted: Thu, 30th Apr 2009 15:38    Post subject:
Maybe a little too new to be a oldie, non the less a great game Very Happy
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darkone_ssc




Posts: 9

PostPosted: Thu, 4th Jun 2009 20:53    Post subject:
Not all freelancer mods are SP in which you can still play the story missions. You can however play MP on servers or create your own server and play the MP mods.


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ThomasCro




Posts: 119

PostPosted: Wed, 20th Jan 2010 07:12    Post subject:
I can't seem to get the original no-mod game running, it freezes on the intro movie whatever no cd i use

Discovery mod still works when mounted
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Mon, 1st Feb 2010 21:34    Post subject:
God, just had a nostalgia bomb, Freelancer was a great game and still holds a very powerful formula. If they would just remake the game but with this gen technology and somewhat improved multiplayer they'd have a real hit on their hands.
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