Outcast 1.1 - Enhanced version of a great game!
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A-A




Posts: 3147
Location: New york
PostPosted: Thu, 18th Dec 2014 16:12    Post subject: Outcast 1.1 - Enhanced version of a great game!


Quote:
Outcast 1.1 has been recompiled from the original source code and improved to run smoothly on today's computers.The main improvements compared to the original version are: multithreaded voxel renderer for higher performances, software bilinear filtering on polygonal meshes, part of the HUD redesigned to match higher resolutions, etc


http://www.indieretronews.com/2014/12/outcast-11-enhanced-version-of-classic.html
http://store.steampowered.com/app/336610/
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Stormwolf




Posts: 23505
Location: Norway
PostPosted: Wed, 14th Jan 2015 12:01    Post subject:
So, how does the new version hold up? Only played the demo a little when it was new.
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BearishSun




Posts: 4484

PostPosted: Wed, 14th Jan 2015 13:33    Post subject:
Playing this through now, never played the original but had it on my radar for a while. Enjoying it quite a bit.
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Hfric




Posts: 12017

PostPosted: Mon, 2nd Feb 2015 02:51    Post subject:
its ok , but crashes a lot ... but they fix it 24/7 to re-release it for Smartphones ISO/Android and PSP VITA ... to get capital to do a full remake


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JBeckman
VIP Member



Posts: 34869
Location: Sweden
PostPosted: Fri, 6th Mar 2015 18:01    Post subject:
http://steamcommunity.com/games/outcast/announcements/detail/136570245716370234

Quote:

Dear Adelphians,

We're proud to announce this major update of Outcast 1.1 featuring a boost of performance and nice improvements such as: unlocked resolution, unconstrained camera, extended visibility range, reduced poping and artefacts, new camera and fog settings as part of many other fixes in term of gameplay and stability.

I hope you'll enjoy these improvements and take this opportunity to thank you all for your awesome feedback and your kind recommendations Smile.

Yann

Version 1.1.5.18870

Graphics Enhancements:

new: unlock camera constraint in 1st person and 3rd person
new: unlock resolution limitations
new: support 21:9 resolution
new: extend the visibility range, reduce distant view poping artefacts
new: properly tweak the fog to comply with the mood of the original game
new: extend the skyes according the new camera range
new: extend the NPC visibility and activity range (together with the new camera settings and the extended view, this should let you discover some unseen aspect of the AI)
new: tweak the 3rd person camera settings to provide a new strategic view point
new: add the ability to pause the dialog to read the subtitle (by keeping pressed the main button)



Performance boost:
To compensate the unlocking of the resolution, the camera freedom and the extended visibility range, we had to focus on various optimisations which results in a noticeable performance boost specially on multithreaded machine.

new: multithreaded fog and water post-process
new: multithreaded polygon rendering
new: rewritting rasterizer to take advantage of SSE technology instead of MMX and making it thread independent
new: improved thread affinity and dispatch



Gameplay fixes

fixed: potential stuck in dialog (ie with zeo or zagrad)
fixed: transmission of the 4th mon could fail
fixed: minimap scaling was not resolution independent
fixed: can't use E character in savegame name



Graphics fixes:

fixed: sometimes background disappeared on specific camera angles (mainly in 1920x1080)
fixed: highly reduce visibility popping
fixed: remove artifacts related to zbuffer precision (ie visible on Cutter helmet in 1920x1080)



Crash fixes:

fixed: potential crash while changing world
fixed: potential crash while rendering shadows in 1920x1080
fixed: potential crash when leaving the Okaar map
fixed: steamCloud issue: the name of the savegame was discard by SteamServer since the file was empty


EDIT: Heh, you can specify whatever resolution you want in the ini file now and the game will downsample accordingly. Very Happy
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Stormwolf




Posts: 23505
Location: Norway
PostPosted: Fri, 13th Mar 2015 08:57    Post subject:
Well, seems like a rough but potentially great gem!

Is it just me or did our main characters personality take a massive change from the intro cutscene to the actual game? Razz
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