Hack ’n’ Slash - zelda with hacking by Double Fine
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prudislav
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PostPosted: Sat, 22nd Mar 2014 18:29    Post subject: Hack ’n’ Slash - zelda with hacking by Double Fine

Quote:
DOUBLE FINE ANNOUNCES PUZZLE ACTION GAME HACK ’N’ SLASH
Former Amnesia Fortnight Prototype to Launch in First Half 2014, Supported by Indie Fund and friends of Double Fine

SAN FRANCISCO–December 10, 2013–Double Fine Productions today announced that Hack ‘n’ Slash, a hacking themed puzzle action game for Windows, Mac, and Linux, will release in the first half of 2014. A version of the game debuted during Double Fine’s Amnesia Fortnight 2012 internal game jam. It was selected by the gaming public to be turned into a two-week prototype, after garnering more votes than any other Amnesia Fortnight pitch.

In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. The game was funded by Indie Fund, Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid as part of a two-game deal that also includes Spacebase DF-9, which released in Early Access Alpha and recouped its investment within two weeks.

“I’ve always loved games with lots of secrets in them,” said Hack ‘n’ Slash project lead Brandon Dillon, “and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter—no game could keep even its deepest secrets from me if I adventured long enough in its code and memory.”

By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.

“Look, I’m going to be honest with you here: I don’t really understand what’s going on inside this game’s code,” said Double Fine president and CEO Tim Schafer, who claims to possess a degree in computer science. “I believe it contains ‘algorithms.’ But I know what’s going on inside my heart when I play it. And that is joy.”

“We’re psyched to be helping with Hack’n'Slash because Amnesia Fortnight projects are about empowering individual creators,” said Indie Fund partner Ron Carmel, who definitely possesses a degree in computer science. “And I can confirm that this game’s code does contain algorithms.”

Hack ‘n’ Slash will be released for Windows, Mac, and Linux on Steam and DRM-free in the first half of 2014. It will include algorithms.

http://www.doublefine.com/news/comments/announcing_hack_n_slash_its_real_and_it_has_algorithms/

GDC 2014 gameplay
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paxsali
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PostPosted: Sat, 22nd Mar 2014 18:33    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:02; edited 1 time in total
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prudislav
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PostPosted: Sat, 22nd Mar 2014 20:32    Post subject:
well it was just GDC demo and it didnt feel that limited to me for tech demo. Idea is great - will judge when its out


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VonMisk




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PostPosted: Sat, 22nd Mar 2014 20:38    Post subject:
I thin that DoubleFine should focus on less project, on which the might have the money for...


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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prudislav
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PostPosted: Fri, 11th Apr 2014 00:21    Post subject:
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Drowning_witch




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PostPosted: Fri, 11th Apr 2014 05:28    Post subject:
looks pretty good to me. Could be really cool.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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prudislav
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PostPosted: Sat, 3rd May 2014 08:27    Post subject:

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Hfric




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PostPosted: Sat, 3rd May 2014 13:59    Post subject:
so they made a COLOBOLT game but based it on Zelda ... meh seen those next


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JBeckman
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PostPosted: Wed, 7th May 2014 19:56    Post subject:
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Neon
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PostPosted: Tue, 9th Sep 2014 00:22    Post subject:
The full version comes out tomorrow.
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Drowning_witch




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PostPosted: Tue, 9th Sep 2014 01:29    Post subject:
The word is the game is extremely short, and the devs are relying on community creations.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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prudislav
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PostPosted: Tue, 9th Sep 2014 23:27    Post subject:
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VonMisk




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PostPosted: Fri, 12th Sep 2014 00:11    Post subject:
Hack.n.Slash-HI2U


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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