[OTHER] [Switch] Nintendo Switch Scene Thread
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sabin1981
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PostPosted: Sat, 7th Dec 2019 13:06    Post subject:
cyclonefr wrote:
Nope, but at """"""""""""""""""""overclock"""""""""""""""""""""""""


Another reason to dock! I wanna get one of those homebrew "VitaDock" mods with a Pi3 for my Vita Smile
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LeoNatan
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PostPosted: Sat, 7th Dec 2019 13:11    Post subject:
But docked it just runs at 1080p30. The idea is to get it 720p60 on the small screen.
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sabin1981
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PostPosted: Sat, 7th Dec 2019 13:13    Post subject:
LeoNatan wrote:
But docked it just runs at 1080p30. The idea is to get it 720p60 on the small screen.


Yeah, but you're not going to want to run any kind of overclock in handheld mode.. not unless you want the already short battery life to be cut in half Confused
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LeoNatan
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PostPosted: Sat, 7th Dec 2019 13:24    Post subject:
I agree, I've been reluctant to overclock too, due to poor thermals on the Switch.
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ITRUK




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PostPosted: Sun, 29th Dec 2019 10:48    Post subject:
Team Xecuter finally released some proof of their claim to modding the new switch consoles..

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JackQ
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PostPosted: Fri, 10th Jan 2020 09:37    Post subject:
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LeoNatan
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PostPosted: Fri, 10th Jan 2020 17:21    Post subject:
Finally the Switch Doom ports run at 60 fps Laughing Wonders of technology
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LeoNatan
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PostPosted: Fri, 10th Jan 2020 17:41    Post subject:
And it runs at 640x480 on Switch "to be able to provide smooth 60 fps" Ahahah how incompetent are these idiots? Laughing
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cyclonefr




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PostPosted: Fri, 10th Jan 2020 17:58    Post subject:
Canโ€™t complain to be honest, these ports were terrible to begin with (Unity, come on ! Online only? Come on !).

Itโ€™s already a miracle they are still putting ressources on supporting it with these constant updates.


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LeoNatan
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PostPosted: Fri, 10th Jan 2020 18:05    Post subject:
"Unity" doesn't even begin to describe the incompetency... Laughing It's software rendering to a texture which is then rendered in a 3D Unity scene!
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sabin1981
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PostPosted: Fri, 10th Jan 2020 18:19    Post subject:
Honestly, Bethesda should just take some kind of licensing deal with the developers of Z/GZDoom engine and use *that* as the basis of their Doom ports Neutral
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LeoNatan
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PostPosted: Fri, 10th Jan 2020 18:23    Post subject:
Nope, that just makes too much sense. Laughing
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sabin1981
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PostPosted: Fri, 10th Jan 2020 18:58    Post subject:
Laughing
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LeoNatan
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PostPosted: Fri, 10th Jan 2020 19:26    Post subject:
At least it plays OK now. It seems they have fixed the speed of gameplay and music. I'd prefer a 16:9 expanded view because 2020 but at least it's DOOM.
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Horrordee
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PostPosted: Sun, 12th Jan 2020 14:06    Post subject:
Anyone had luck playing Mario 64 on the Switch?


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LeoNatan
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PostPosted: Tue, 14th Jan 2020 10:07    Post subject:
Is there a way to get those "free add-ons" for Doom/2? I am guessing those are just WAD files.
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cyclonefr




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PostPosted: Tue, 14th Jan 2020 10:48    Post subject:
They are indeed wad files according to the iOS version but i'm not sure where the switch store them at all. And I sadly dont think a legit user would bother studying that.

They are for sure not stored in the save game that is only 14MB and all the mods are 40MB or so.


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LeoNatan
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PostPosted: Tue, 14th Jan 2020 11:38    Post subject:
Is it not possible to just change the game structure? On PC, that terrible port is able to load WAD files. Maybe on Switch too.
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kalato




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PostPosted: Tue, 14th Jan 2020 21:04    Post subject:
LeoNatan wrote:
Nope, that just makes too much sense. Laughing

hahah


I like bum.
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cyclonefr




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PostPosted: Tue, 14th Jan 2020 23:34    Post subject:
LeoNatan wrote:
Is it not possible to just change the game structure? On PC, that terrible port is able to load WAD files. Maybe on Switch too.


Indeed it's most likely possible using LayeredFS... didn't really try to put the WAD in the unity data folders, who knows, but doubt it would look here by default
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LeoNatan
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PostPosted: Sat, 18th Jan 2020 23:51    Post subject:
The scene "developers" are some of the most inbred brain-dead retards. Seriously. Nothing fucking works as it should, jizzus!
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sabin1981
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PostPosted: Sat, 18th Jan 2020 23:58    Post subject:
A lot of that comes from the lack of devkits and/or SDKs, and even those with access to official Nintendo SDKs ... they can't release what they make because then it stops being "homebrew" and goes into the "piracy, using stolen tools" realm Sad Sucks all round.
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LeoNatan
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PostPosted: Sun, 19th Jan 2020 00:01    Post subject:
That's not the problem. The problem is these imbeciles don't test anything. They are kids throwing shit, hoping it sticks hard enough. They don't even proof read fucking NFOs.
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sabin1981
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PostPosted: Sun, 19th Jan 2020 00:02    Post subject:
Haha, well there's that too Very Happy
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LeoNatan
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PostPosted: Sun, 19th Jan 2020 00:11    Post subject:
These days everyone with a computer and VSCode is a "software derploper". Clowns that read some Stack Overflow and think they are geniuses.
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headshot
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PostPosted: Wed, 12th Feb 2020 01:50    Post subject:


May the NFOrce be with you always.
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Przepraszam
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PostPosted: Thu, 16th Apr 2020 17:27    Post subject:
Surprised nobody posted this yet.

https://gbatemp.net/threads/tx-announce-preorders-for-sx-core-and-sx-lite.561865/

Have my preorder ready for SW Lite.


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Horrordee
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PostPosted: Thu, 16th Apr 2020 17:52    Post subject:
Przepraszam wrote:
Surprised nobody posted this yet.

https://gbatemp.net/threads/tx-announce-preorders-for-sx-core-and-sx-lite.561865/

Have my preorder ready for SW Lite.


Is it solderless do you know?

[Edit] it's not confirmed but apparently v. likely


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Przepraszam
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PostPosted: Thu, 16th Apr 2020 20:01    Post subject:
We don't know yet but hopefully we find out towards end of April. That's when they gonna start shipping first batches.


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Horrordee
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PostPosted: Sat, 18th Apr 2020 17:22    Post subject:
If it were youโ€™d know. Theyโ€™re not stupid.


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