[iPhone] Infinity Blade
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PostPosted: Wed, 5th Oct 2011 22:03    Post subject:
sabin1981 wrote:
All I'm hoping for from Infinity Blade 2... is the ability to actually explore and roam around the area, rather than it being a Myst-like "click to go here" title. Give me something like Epic Citadel, with the glorious Infinity Blade fights. Now THAT is an academy award-winning ending.


'Optional side-paths' make it sound like its not going to be 'explore and roam' after reading what I just read lol.

Quote:
Chair Entertainment’s Infinity Blade 2 will be a lot more than a facelift. From our side of the aisle, it appears as though the team is attempting to widen the scope and breadth of the original experience, all the while giving players something they didn’t have a lot of in the first game: choice. In a must-read interview with IGN UK, Chair co-founder and technical dude Geremy Mustard revealed that the game will launch with over 100 new weapons and items, boast a significantly larger world with more intricately constructed environments, feature way more enemies and optional side-paths, and it’ll roll out with fun battle additions like, say, dual- and two-handed fighting styles and weapons.


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PostPosted: Fri, 14th Oct 2011 23:23    Post subject:
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sabin1981
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PostPosted: Fri, 14th Oct 2011 23:28    Post subject:
Daaaaamn, that's actually pretty awesome! I'd love to give that a try ... or, even better than touchscreen, how about motion controls like the old cop shooter games where you had to physically duck out of the line of fire? Very Happy


... wait, did I just advocate motion controls? Vomit
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PostPosted: Thu, 20th Oct 2011 17:19    Post subject:



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sTo0z
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PostPosted: Sun, 23rd Oct 2011 02:59    Post subject:
lol glad to see I'm not the only one that looks like an idiot when it's my turn to swing my sword. My fingers just fly all over the place and I hope for the best. No time to actually pay attention to what I'm doing. Wink


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