If 5/10 is shit and 7/10 is average then do a 5-10 rating, or better yet 1-5 and stop pretending. It being like that for so long doesn't make it better.
I agree with that whole heartedly. It's pointless to have a 1 - 10 scale if 1 - 5 are forever restricted and never to be used. Although, I'm pretty sure in the late 90's, early 2000's, PC Gamer magazine assigned a few 3's and 4's - fuck if I can remember for what though.
Steam's rating system is even more worthless. Should be a numerical average and not softened by being behind shit like "Mostly Positive".
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Just finished the game. Didn't get the final ending as the game fucked me in the ass. It lets you load or continue pre ending after clearing one ending, but it actually blocks you from finishing it again for some ungodly reason
Well i'm gonna give this a 6-7/10. It floats in the middle. It started strong with chapter 1. Lots to do, lots of lore to read (not nearly bethesda levels of course) and it reminded me of a gothic game in a Elder scrolls suit. It's definitely not open enough to be strictly compared to Elder scrolls. It's just it's UI and gameplay systems that makes it similar.
Chapter 2 was nearly the same quality, but i couldn't help hating the city and find the surrounding areas utterly boring. I still did all i could and enjoyed it. But it was a letdown compared to the fist chapter.
Chapter 3 was junk. You could feel the developer fatigue seeping through every pore of the chapter. Some things were developed nicely, quite a bit of other things were underdeveloped and buggy.
I do think that the game demands too much of you choice wise without proper context. You establish early that people lie to you so it's even harder to make decisions. You never visit Camelot (which is another weird miss) and you feel utterly unqualified to make these coutry altering decisions when you don't have the slightest clue what each faction stands for or their history.
Arthur could have been more developed also. He was there a bit in the beginning but nearly vanished as the game went on.
Game is 10% story, 90% filler.
Unity seriously struggled with this game which made it a very mixed experience also.
6-7/10 sounds about right.
Last edited by Stormwolf on Sun, 22nd Jun 2025 23:37; edited 1 time in total
I've played the demo today and had Gothic/Oblivion vibes through it. The story sounded interesting, the same with RPG mechanics. Combat felt solid. I put it on my wishlist but after what you've wrote, I'll wait serious discount and maybe wait for some more patches before starting this one.
Good thing we have demos to try, but this one would screw me over, as I was almost ready do buy it if I didn't check price history on steamdb
The first chapter indeed is the one that received the most care in terms of polish and content (as the obligatory pseudo-roadmap also illustrates), with the average quality of the quests/exploration progressively degrading over time until reaching bizarre placeholder-y lows near the end. Although the game can be both satisfying and underwhelming, the former sentiment prevailed in my case thanks to the trusty gameplay loop and writing that ranges from serviceable to inspired, which is still an achievement in this day and age.
The budgetary constraints are always evident technically and design-wise, with the progression that works fairly well until repetition takes over and the experience inevitably devolves into a classic marker-chasing humdrum. I'm not sure future patches can substantially change that part unless the core systems are overhauled and the little depth gets addressed, guess we'll see. Still, despite all the (kur)warts and limitations, the game offers a framework that appeals to me (unlike other unapologetically J formulae out there) and I appreciated the effort, for the most part.
Which is incredible. Get this. There is one location in the second zone. It's the last place before finishing up the zone. If you go down that hole before getting the quest to conclude the chapter, you're stuck there. You have to "unstuck" to get back up
so they kinda ignore performance optimizations mostly? (going by the most requested list and future updates)
Well, it's Unity after all. I read it somewhere on discord and someone, supposedly, was quoting someone from dev team that it is difficult to optimize it (Unity) and that's why game is DX11.
And with patches they try to optimize it:
Quote:
Improved performance and stability by making sure invisible HUD elements are truly inactive
So they work on it...
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Loved it. But maybe I can't play long games anymore and after about 50 hours got kind of bored and was playing slower. Don't even know what most of Act 3 was about. Just rushed in, some old guy told me "Go and finish work for all tribes and come back. Or you can just get inside, but everything is super strong.". So I was level 60 Mage and was killing everything with max 3-5 spells.
But game felt like it took the best from the old-school RPG with couple modern additions.
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