Excellent game. Web swinging is fantastic, story and characters are engaging, the combat looks supremely cool and despite being kinda based on Arkham model, feels a lot less automated for me (mainly because of two separate keys for attacking and jump attacking and less reliance on combo systems). There are so many fun ways to dispatch foes too, like webbing them to objects, throwing off buildings, using the environment etc. The side activities are a bit hit and miss - it's one area that could see some improvement - but they're not as bad as I feared. The game is gorgeous too - NY looks absolutely stunning and character animation is surprisingly good, considering the scale of the world.
So after playing it for a few hours I like it more than I thought because in contrary to older open world Spiderman games, the optional quests/Far Cry style missions are NOT mandatory and thus you can play the game in a "linear way" without having to do boring quests to progress.
At least for now, I think all the main quest missions are good and it seems to me the dev did some work on them to make all the optional stuff well.... optional.
They just force you to capture 1 tower, 1 backpack and some other stuff so you know you can do it if you are bored, but that's about it.
Better than I expected to be honest, even though I kinda had no doubt in Insomniac games which made a quite great Ratchet & Clank on PS4.
So after playing it for a few hours I like it more than I thought because in contrary to older open world Spiderman games, the optional quests/Far Cry style missions are NOT mandatory and thus you can play the game in a "linear way" without having to do boring quests to progress.
At least for now, I think all the main quest missions are good and it seems to me the dev did some work on them to make all the optional stuff well.... optional.
They just force you to capture 1 tower, 1 backpack and some other stuff so you know you can do it if you are bored, but that's about it.
Better than I expected to be honest, even though I kinda had no doubt in Insomniac games which made a quite great Ratchet & Clank on PS4.
?
They even force you in this game to focus as much as you can on the optional stuff since otherwise you won't be able to unlock new suits/gadgets etc...
Whereas in Far cry you don't get any reward for completing optional stuff.
So after playing it for a few hours I like it more than I thought because in contrary to older open world Spiderman games, the optional quests/Far Cry style missions are NOT mandatory and thus you can play the game in a "linear way" without having to do boring quests to progress.
At least for now, I think all the main quest missions are good and it seems to me the dev did some work on them to make all the optional stuff well.... optional.
They just force you to capture 1 tower, 1 backpack and some other stuff so you know you can do it if you are bored, but that's about it.
Better than I expected to be honest, even though I kinda had no doubt in Insomniac games which made a quite great Ratchet & Clank on PS4.
?
They even force you in this game to focus as much as you can on the optional stuff since otherwise you won't be able to unlock new suits/gadgets etc...
Whereas in Far cry you don't get any reward for completing optional stuff.
Well is it needed to unlock new suits/gadgets? I mean will the game get difficult if you not unlock much.
So after playing it for a few hours I like it more than I thought because in contrary to older open world Spiderman games, the optional quests/Far Cry style missions are NOT mandatory and thus you can play the game in a "linear way" without having to do boring quests to progress.
At least for now, I think all the main quest missions are good and it seems to me the dev did some work on them to make all the optional stuff well.... optional.
They just force you to capture 1 tower, 1 backpack and some other stuff so you know you can do it if you are bored, but that's about it.
Better than I expected to be honest, even though I kinda had no doubt in Insomniac games which made a quite great Ratchet & Clank on PS4.
?
They even force you in this game to focus as much as you can on the optional stuff since otherwise you won't be able to unlock new suits/gadgets etc...
Whereas in Far cry you don't get any reward for completing optional stuff.
Well is it needed to unlock new suits/gadgets? I mean will the game get difficult if you not unlock much.
There is no other way to unlock gadgets/suits/suit upgrades, you have like 6 type of tokens, each token represents a side activity type and those tokens are basically the credits. Say, like a suit upgrade costs 1 school bag token, 3 crime token. So you must collect 1 schoolbag and do 1-2 crime side activity.
Combat can be tricky on the middle difficulty so some of the suit abilities are quite useful (webbing down everyone by the click of the button for example)
But for example in FC3 you only earn money in side activites, and money can be earned otherwise as well.
You don't have to unlock extra stuff to progress. I didn't do any extra quest and so far the game is easy...
yeah, but going that way, when does FC3, FC4 forces you to do extra content to progress?
Back on Spider man:
And not only that you can unlock extra stuff by the side content tokens, but there are times when the objective is "explore city, do side content to progress".
I really like the game so far, I'm just puzzled how can anyone come to a conclusion that side content is just "side content" when they are clearly pushing towards the opposite.
Farming towers and backpacks are boring. I don’t want to do that and thankfully the game won’t punish me for that.
Far cry has some of these missions type mandatory.
Farming towers and backpacks are boring. I don’t want to do that and thankfully the game won’t punish me for that.
Far cry has some of these missions type mandatory.
Where exactly?
FC3 uses the same forumla: 1 mission for a side content introduction, just like in spiderman.
Introduces you to towers 1 mission - Down in amanaki town
Introduces you to outposts - Secure the outpost
never finished any Far Cry games, but I played FC5 lately and I was bored after 1h of it because the story missions felt like farming (had to climb some towers, farm some stuff, etc).
Despite the dumb story and on occasion even dumber side quests I’m thoroughly entertained and really quite impressed by how much Insomniac have managed to cram in.
Yeah it gets repetitive and the collectables are busywork but I can live with that. I play by completing activities on my way to the story missions which breaks it up nicely.
I’m enjoying it so far but have a feeling the story will end soon.
Some thoughts ...
So all the guys I throw off the roofs don’t actually splat on the pavement? They fall so far down and are then automatically webbed to the side of the building! Why is that? Because Spider-Man isn’t a murderer I’m guessing? Ugh.
Why on earth can Spider-Man run up walls but not run down walls? He can crawl down but not run down? Doesn’t make sense. If I try to run down a wall it’s just not possible. I’m quite disappointed by that!
I seriously love reading the NYCWallCrawler. Such a cool idea that people of the city comment on the events in the game. And I thought lot of them were pretty funny.
And finally ...
The award for best disorientating effect in a game goes to Marvel’s Spider-Man! When he gets caught in an explosion that visual confusion effect is great!
The award for best disorientating effect in a game goes to Marvel’s Spider-Man! When he gets caught in an explosion that visual confusion effect is great!
Seems to me the game was censored to death so kids can play it : no blood (when demons are shooting with guns, the camera goes off), mostly electric weapons... and you cannot push ennemies away from building as said up above.
Really lame because it seemed to me i was playing the german version of a game from back then...
WaldoJ wrote:
headshot wrote:
The award for best disorientating effect in a game goes to Marvel’s Spider-Man! When he gets caught in an explosion that visual confusion effect is great!
Yes!!! Yes!!!!
Agreed, thought the exact same when I first experienced it.
Eeeech, I disagree. I remember many bronze age Spider-Man storylines with real violence and blood - both Peter's and other peoples'. Stories centering around Venom and Carnage were particularly brutal, but there were loads of others that featured blood too. I can't blame Marvel/Sony for going PG-13 with this one, however - kids were certain to be one of the audiences and it's the first full featured, AAA+ Spider-Man game. The funny thing about that, though, is that the story itself is actually surprisingly serious and dark
Eeeech, I disagree. I remember many bronze age Spider-Man storylines with real violence and blood - both Peter's and other peoples'. Stories centering around Venom and Carnage were particularly brutal, but there were loads of others that featured blood too. I can't blame Marvel/Sony for going PG-13 with this one, however - kids were certain to be one of the audiences and it's the first full featured, AAA+ Spider-Man game. The funny thing about that, though, is that the story itself is actually surprisingly serious and dark
Oh yeah, indeed - I'm still a beginner when it comes to comics, I'm only catching up
Can't blame them for going for that Spiderman, but it'd be great to have a good Carnage/Venom game too
Finished the game off last night. Did all side quests, and much of the busywork. Great game overall and will probably go back to it for the DLC but now onto Tomb Raider
Just finished, 100% platinum whatever. It was good, but waaay too many collectibles and busy work. When i got to the second part of the game and realized i needed to do around 60-80 more street crimes, i got kinda annoyed.
Story was a typical spider-man episode, which is good, and bad at the same time, as the plot is extreeeeemely obvious from the very beginning.
The graphics are really immersive though, the combat is good, stealth is bare-bones, some characters are annoying or underused and there's waaaaay too few bosses for how much fodder you need to fight.
Suit mods are crap, there's no reason to change from the first 3 you unlock, same with the suit powers.
A bit conflicted i guess, i'll give it a 7.5/10. Too much shitty grinding kinda left a sour taste in my mouth.
Games are complicated creatures. There are often a number interesting behind-the-scenes tricks that developers use to make everything work. Sometimes, playing against the developers intentions can reveal these tricks. That’s exactly what happened with the Marvel’s Spider-Man PS4 boat people, the terrifying polygonal mannequins who pilot the boats in New York City’s waters.
Players love photo mode, but it’s a risky proposition for developers as fans get to scrutinize the smallest details of their worlds. There are fun Easter eggs hidden there, like the Sable rockets that say “Guaranteed to Kill Spiders” on the side in fine print, and there are also horrifying creatures of nightmare hiding just beyond the water’s edge.
Spider-Man doesn’t exactly perform well in water, so Insomniac didn’t think that players would hurl themselves into the bay. The boats out there aren’t even physical objects. Spidey just passes through them. They are meant to to be visual flavor on the fringes of the city, but with photo mode, the true nature of Spider-Man’s watercraft reveals itself.
Turns out this is actually an intentional Easter egg from Insomniac, not a trick to lower the rendering load. The models are parodying the boat people models from Spider-Man 2 on the PS1, which were also notoriously terrible.
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