[iPhone] Infinity Blade
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headshot
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PostPosted: Wed, 15th Dec 2010 16:48    Post subject:
First update for Infinity Blade is due next week ...

Quote:
The update will include

* Five new swords
* Five new shields
* Five new helmets
* A new set of armor.
* Level cap increased from 40 to 45
* Allows you to listen to your own music while playing the game
* New enemy, Marrow Fiend (pictures below)



Another "booster pack" for the game is due in January, when the multiplayer modes are expected; more substantial updates are also forthcoming, including new areas, additions to the storyline and new enemies that, according to Chair, make the game's current fiends seem like weaklings by comparison.

It's very nice to see that Infinity Blade's creators aren't resting on their (US$1.6 million in five days) laurels and are committed to delivering additional content to make the game even better than it already is. The bar has definitely been raised for gaming on iOS.


Awesome!


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BloodAngel




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PostPosted: Wed, 15th Dec 2010 19:49    Post subject:
Great news!!


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headshot
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PostPosted: Thu, 16th Dec 2010 07:10    Post subject:
'Infinity Blade' Concept Was Conceived For Kinect

Quote:
Here's a neat one. The creative nucleus of Infinity Blade [$5.99] was originally concieved as a Kinect title instead of an iOS game. Game creator Chair Entertainment's co-founder Donald Mustard explains in another delicious Joystiq interview post.

"We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'," he said.

"That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best. "

Mustard neglected to get specific about what ideas were being thrown around in these conceptual stages of Infinity Blade, but theoretically, a Kinect version of the action RPG would have you acting out the sword swings and parries and near-miss dodges with your body and arms instead of your fingers. It's a neat idea, and what's wild is, it could totally work. Kinect fairs best with broad, sweeping motions such as a pretend sword slash. But that's not to say Infinity Blade sucks on the iOS. It's, as we've said before, a fantastic Chair joint.

The kicker here is that even though plans changed for Infinity Blade, a Kinect version could still happen. "Yeah," other Chair co-founder Geremy Mustard told Joystiq, "if the Kinect really takes off over the holiday season, who knows?"


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headshot
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PostPosted: Tue, 21st Dec 2010 01:15    Post subject:
Infinity Blade update due tomorrow.

Features:

* Ability to buy extra Gold via in-app purchase
* Santa helmet



* Five new swords
* Five new shields
* Five new helmets
* A new set of armor.
* Level cap increased from 40 to 45
* Allows you to listen to your own music while playing the game
* New enemy, Marrow Fiend


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WaldoJ
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PostPosted: Tue, 21st Dec 2010 05:17    Post subject:
i just sold everything i had and played 2 bloodlines to buy the infinity blade
i need a stronger shield and a better helmet Surprised
bloodlines after 13 are hard as fuck Sad


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Mchart




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PostPosted: Tue, 21st Dec 2010 22:16    Post subject:
Just picked this game up today. Didn't know it was out yet.

Enjoying the fuck out of it. Works perfect for those quick sessions on a mobile device.
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WaldoJ
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PostPosted: Tue, 21st Dec 2010 22:34    Post subject:
yop. bloodline 17. almost all of new gear purchased Very Happy
game is so much easier with the infinity blade.


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LeoNatan
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PostPosted: Tue, 21st Dec 2010 22:36    Post subject:
headshot wrote:
* Ability to buy extra Gold via in-app purchase

Jesus, there is an option to buy 1200000 gold for $49.99 Laughing Time for a new derp smiley...
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WaldoJ
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PostPosted: Tue, 21st Dec 2010 22:37    Post subject:
dude you have no idea how freemium games get.
get farmville. give it to a teen. watch your credit card bill go up to 3000.
it's fucking horrid.

But it's easy to get money in this game. get high enough and you can purchase it all and you all really need is one set of each.


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sTo0z
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PostPosted: Wed, 22nd Dec 2010 17:31    Post subject:
Man this game has some epic bullshit moments. If you get hit once there's no getting out of it, just chain stun hit until they're done, I hate that shit.

Also, is there any purpose to mastering things other than an occasional skill point? The only difference I ever see is wasted experience...


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WaldoJ
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PostPosted: Wed, 22nd Dec 2010 18:08    Post subject:
well i was able to get to lvl 45 before bloodline 20 by mastering all the shit.
other than that it's just for the achievement to own / master 100 items.

if it were like pokemon where a certain blade would work best against an iced fucker or a troll or a black knight then yeah there'd be a point, but once you own the infinity blade... it's easy...


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Mchart




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PostPosted: Wed, 22nd Dec 2010 18:33    Post subject:
IMO, still good value for the money. I mean, yeah, it doesn't last forever. But that said, it is a mobile game that cost 5 bucks. So the amount of entertainment i've gotten out of it allready in only day has allready been worth 5 bucks to me.

They definatly could improve a lot though, and it appears they will with coming updates.

I've yet to beat that fag god king. I'm on bloodline 4 now.. The game definatly has bullshit moments where once an enemy gets a hit on you, they can chain that shit and you get royally fucked.

And yeah, the point to mastering items is the skill point. Once an item is mastered move on to a different one. Those skill points add up.
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WaldoJ
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PostPosted: Wed, 22nd Dec 2010 18:50    Post subject:
use block all the time. works like a charm. god king gets stronger each bloodline after you kill him. at first 50/100/150


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headshot
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PostPosted: Wed, 2nd Mar 2011 23:58    Post subject:
Woah! Update 2 is epic!

And now on the AppStore!

http://toucharcade.com/2011/03/02/infinity-blade-gets-major-update-on-sale-for-2-99/


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sTo0z
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PostPosted: Thu, 3rd Mar 2011 00:20    Post subject:
Sweet update! Too bad it doesn't have the MP component yet.. but still, looks good. I still need to try and re-store my save game from when I had to blow away my phone... Sad


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headshot
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PostPosted: Thu, 3rd Mar 2011 02:31    Post subject:
Quote:
What's New in Version 1.2

NEW! CONTENT PACK #2 - Infinity Blade: The Deathless Kings

- ChAIR loves you, so we are giving you EVEN MORE awesome content in the ultimate update - for free!
- Descend into the dreaded dungeons, and unlock the God King's darkest secret...
- More than 10 new Enemies to defeat - the Wood Jester, the Iron Guard, the Plated Sorok, the Warden, and more!
- Finish the game and then continue to build your character with NewGame+! Re-master any item! Unlock new items in the store! How high can you climb?
- More than 30 all-new magic rings, swords, shields, helmets, and armor! Collect and Master them all!
- Multiple Character slots, new Achievements, more Leaderboards, dodge button size slider, and audio volume controls!
- Gameplay enhancements and optimizations

CONTENT PACK #3 COMING SOON!!!

NOTE:
- It's recommended that before you download the update, you shut the game down in the background (double tap the home button and hold down on the Infinity Blade icon until the "-" sign appears, then tap it). For more info, go to: http://www.epicgames.com/infinityblade/faq.html
- Parents: you can turn off In-App purchasing in the iOS settings.


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consolitis
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PostPosted: Fri, 4th Mar 2011 00:21    Post subject:
http://www.industrygamers.com/news/infinity-blade-hugely-successful-says-epics-rein/

Epic Games has been ‘hugely successful’ with the iOS title Infinity Blade. Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.

Now where is my Shadow Complex iOS port so that I can play that damn game????


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headshot
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PostPosted: Tue, 15th Mar 2011 15:25    Post subject:
consolitis wrote:
http://www.industrygamers.com/news/infinity-blade-hugely-successful-says-epics-rein/

Epic Games has been ‘hugely successful’ with the iOS title Infinity Blade. Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.

Now where is my Shadow Complex iOS port so that I can play that damn game????


http://toucharcade.com/2011/03/14/shadow-complex-for-ios-seems-doubtful/


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headshot
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PostPosted: Tue, 15th Mar 2011 15:26    Post subject:
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Stormwolf




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PostPosted: Thu, 17th Mar 2011 21:03    Post subject:
It would look even better on my 360 Sad
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PostPosted: Wed, 6th Apr 2011 21:07    Post subject:
http://www.eurogamer.net/articles/2011-04-06-epic-rules-out-infinity-blade-on-android

Derpa derps can't realize their phones are complete garbage and they shouldn't try even installing, so everyone else suffers. Rolling Eyes
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headshot
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PostPosted: Thu, 19th May 2011 01:12    Post subject:
Inifinity Blade: Arena Update and Multiplayer!

Relased on Thursday



* Enter the Arena: Assuming the role of Titan or Knight, Infinity Blade fans can now challenge their friends to multiplayer matches online via Game Center!

* Survivor Mode: Players face off against a legion of Titans to see how far they can go!

* New Holiday Helms! A new helm for every season, ready to be played and mastered!

* More than two dozen new magic rings, swords, shields, and helmets for players to collect and master.

* New Facebook integration allows fans to view their character on their profile and take a screen grab to share with friends.



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Last edited by headshot on Wed, 25th May 2011 17:31; edited 1 time in total
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sTo0z
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PostPosted: Thu, 19th May 2011 06:52    Post subject:
lost my save file, have to start over again, blarffffgg


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headshot
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PostPosted: Wed, 8th Jun 2011 20:16    Post subject:
Quote:
We all had a suspicion that Infinity Blade [$5.99] was continuing to sell well at this point in its life, but we haven’t had a number to back us up. Now, we do. According to Epic Games and creator Chair Entertainment, the hack and slash third-person action game has raked in around 10 million dollars in earnings. That’s
 a lot of games and in-game gold sold.

What gives, asks the indie developer with a good game that hasn’t accrued this kind of landmark dough? While Infinity Blade is a good game and a technical marvel to boot, it’s also had a heck of a lot of external support from two well-known entities: Epic and Chair. I think that helps to explain why it’s sold so much in so little time. It was also a flagship game for the UDK, which certainly drew some a lot of extra eyes to the project.

Epic released this number for a reason: it wants me, you, and every developer out there to know that there’s a market for core, Unreal Engine 3-powered titles out there. Mark Rein, Epic VP and co-founder, says in statement that Epic is “looking forward to our licensees achieving spectacular results of their own,” as if this perfect storm isn’t so perfect.


Now start work on Infinite Blade 2 and make it free roam like the Epic Citadel Smile


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Mister_s




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PostPosted: Mon, 13th Jun 2011 02:25    Post subject:
What exactly keeps you guys playing this? I played for two hours, not much variety. How do you not get bored by the five kinds of enemies and three kinds of attacks?
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headshot
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PostPosted: Wed, 5th Oct 2011 12:38    Post subject:
Infinity Blade 2 is just around the corner but here is content pack 4!

What's New in Version 1.4

NEW! CONTENT PACK #4
ChAIR loves you, so we are giving you EVEN MORE awesome content - for free!
- New magic rings, swords, shields, and helmets! Collect and Master them all!
- New Enemy: The fierce and deadly RookBane!
- Sneak peek at Infinity Blade 2, and Infinity Blade: Awakening, the new iBook by #1 New York Times selling author Brandon Sanderson!
Infinity Blade is now better than ever!


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sabin1981
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PostPosted: Wed, 5th Oct 2011 12:49    Post subject:
All I'm hoping for from Infinity Blade 2... is the ability to actually explore and roam around the area, rather than it being a Myst-like "click to go here" title. Give me something like Epic Citadel, with the glorious Infinity Blade fights. Now THAT is an academy award-winning ending.
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Bob Barnsen




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PostPosted: Wed, 5th Oct 2011 13:14    Post subject:
And i want it on my android phone. But probably won't happen Sad


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sabin1981
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PostPosted: Wed, 5th Oct 2011 13:20    Post subject:
Which is CHAIR's loss, if you ask me Sad There's a goddamn huge market of Android users and a significant percentage of those are using mid to high-end devices. Not bringing the game out on there is seriously cutting their potential sales. At least Square-Enix has gotten wiser and is finally starting to bring their titles to Android.
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PostPosted: Wed, 5th Oct 2011 13:30    Post subject:
sabin1981 wrote:
a significant percentage of those are using mid to high-end devices.

And what is a "significant" percentage? 10%? 15%? The vast majority of Android devices are really weak with no GPU to speak of. Epic have already said that the engine is not out for Andoird devices because of fragmentation. Basically they are taking the console tardo developer (aka Carmack) road of claiming that the large fragmentation is not worth the development and support time.
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