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Posted: Tue, 8th Sep 2020 00:21 Post subject: |
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This is embedded in the gsync module itself, this guy has been trying to fix it on his brand new $2500 monitor https://imgur.com/a/3cx0mXq
He should have waiting 2 months for the LG 38G*N*950G, which is $600 cheaper, with no gsync crapola fan and higher rated HDR certification.
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LeoNatan
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Posted: Tue, 8th Sep 2020 00:25 Post subject: |
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Non-gsync monitors require active cooling too. No idea about this specific monitor—probably just a retarded monitor—but the point stands; monitors, too, require active cooling. It's just physics.
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Posted: Tue, 8th Sep 2020 00:25 Post subject: |
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LeoNatan
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Posted: Tue, 8th Sep 2020 00:26 Post subject: |
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Where did I say that generation is worth buying? If it was, I would have bought it myself.
You seem to be incapable of separating a concept of technology and a first-generation implementation. i am truley sorry for your lots
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LeoNatan
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Posted: Tue, 8th Sep 2020 00:39 Post subject: |
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AmpegV4 wrote: | Not sure about your active cooling comments there either, maybe the FALD (which arn't worth it sport fans) but afaik OLED and most sort afters screens don't have active cooling. I dont think HDR is worth it on PC displays at the moment anyway either. |
Most consumer TVs don't have active cooling because their surface is much larger, so heat dissipates much easily. Consumer TVs also don't run at 144Hz. OLED is naturally produces much less heat, but good luck using OLED as a monitor. Micro LED is where the future of monitor technology lies, but it's long way yet until it comes down enough in price. It produces as much heat as OLED, while being quite brighter.
Local dimming is retarded, unless the "array" size is equal to the number of pixels (e.g. micro LED).
Must be one of the most sought after new sort algorithms, no? 
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DXWarlock
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Posted: Tue, 8th Sep 2020 00:56 Post subject: |
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@AmpegV4
I 100% agree not many titles that support it now, and its high demand on the system as a whole.
But the same can be said any time any 'radical' new graphics tech came out over the last 25 years that we now consider standard in games.
Almost every time one of the card manufacturer(Nvidia/ATI/AMD/Voodoo) or graphic API (DirectX/OpenGL,whatever) came out with some new fangled eye candy option, the very first iteration of it was barely used in many titles and it made anyone except those with top end machines crawl with it on...a bandwagon of people would say the same thing: This is a fad, a gimmick, no one will ever use it its too niche and demanding on systems for wide spread use. Its market pandering to the 1% of gamers with $3000 computers..yada yada.
And most, but not all, of those option are still around in some form: Either considered boilerplate standard to have universally now. Or was bought up and integrated into widespread use, or adopted and implemented by all eventually. (even the now long gone glide3d and voodoo card tech was used by NVIDIA for a short boost in their GPU tech after they was bought out)
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Tue, 8th Sep 2020 01:37 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:51; edited 3 times in total
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Posted: Tue, 8th Sep 2020 01:47 Post subject: |
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dude now ur derping urself , we are TWO years in, The first rtx line started shipping on September 20, 2018 and u bet they was bribing devs long before , probably another year
anyway, lets speak again about rtx in 2022 , right now its a fad and will be for a loong time to come still
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Posted: Tue, 8th Sep 2020 02:00 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:51; edited 3 times in total
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DXWarlock
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Posted: Tue, 8th Sep 2020 02:01 Post subject: |
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PickupArtist wrote: |
anyway, lets speak again about rtx in 2022 , right now its a fad and will be for a loong time to come still |
Which is it? A fad or a long time still to come...it can't be both.
And are you saying ray tracing as an evolution of gaming graphics isn't one of the goal posts?
I am genuinely confused if you think that ray tracing is some newly cooked up marketing gimmick to sell RTX cards, and dismissing it on that concept. Or you do not think ray tracing for lighting and shadows is a thing to take serious as a possible step in the direction of realism.
Because you keep referring to it as RTX, not sure if you are dismissing NVIDIA's initial attempt at implementing ray tracing; or ray tracing in games itself confusing the concept of ray tracing as a whole, with how nvidia is doing it.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Tue, 8th Sep 2020 02:09 Post subject: |
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i think the physicx card thing and its evaporation describes it best what i think about it, ofcourse its cool, and yes i want it, but its current implementation where they dedicate parts of the hardware to it, it was too soon, its still too soon even with the 3000 series. U are being sold something that can NOT work optimally and can not deliver the needed performance, takes up portions of the pcb, not deliver high fps
nor deliver expectations two generations in a row. we are in the 144hrz era , not 60hrz era anymore ... . Nvidia knows this, u know this, yet u seem to not mention it at all
am i right when i say raytracing cores remain unused when ray tracing is disabled ? Basicly its like having a physicx card in ur computer that gets only used for that. And then some software emu or hardware emu way will come allong and make a joke of the current implementation. so yes this current raytracing cores iteration i think is a fad, fuck i might even go as far as say scam considering the abysmal low adoption list of games, too soon and they know it at nvidia, it can not deliver the 144 fps performance we as gamers deserve in the 144hrz era
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DXWarlock
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Posted: Tue, 8th Sep 2020 02:22 Post subject: |
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Ah OK. I partially agree then, but its the pains of growing a new tech.
NO matter when they start trying to do it, the first time will always been seen as "too soon" because the first round of working out the kinks, and real world implementation of the first round is always going to not be 'what we expect as an end result"...because thats an END result you want. you need a starting point to get to and end.
VR (the first headset, and also the old PC glasses and special drivers to prove a working concept of feasibility) went thru it, and even the first true 3D capable cards waaay back 25+ year ago went thru the same growing pains. Whoever took the first step to try to make it a reality was called "too soon, wait until it matures, average user PCs are not ready to handle it, only 1 game really uses it..Quake. Its too soon for mainstream consumers at that price point.".
BUT how does it mature if no one takes that first real step? You can argue to wait until machines are powerful enough. but how do we get to the point of working out of obstacles and finding optimizations if they go into it fresh then? Even then it would be 1/2 implemented and only work in some games as its new and people will STILL say "Too early..wait more".
Because in the end, the argument you have is self defeating. Wait until the tech is matured by 4-5 years, before starting on using it...but it wouldn't be matured by 4-5 years because they waited.
I guess my question would be: How is it suppose to start at a later date as a usable end feature, if no one even started working on implementing it in mass scale it to get it to that end?
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Tue, 8th Sep 2020 02:32; edited 1 time in total
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Posted: Tue, 8th Sep 2020 02:31 Post subject: |
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I concede its not necessary like for like as ray-tracing is a well known long term end-goal in consumer grade graphics. I think we need to wait and see what new generation consoles do to guage the rate of adoption of ray-tracing technologies.
PhysX and Gsync though were absolute buy, Hype and tech demo to rope in sales and toss on the garbage heap. So long as it is a proprietary technology, it will never get mass adoption and therefore be a waste of your enthusiam and money. Buying into those technologies when an open-standard is sitting there is just shooting yourself in the foot.
I have not followed RTX closely because I see it a long way off and not impacting my purchase decisions, I hope the implementation on development side is generic.
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Posted: Tue, 8th Sep 2020 02:35 Post subject: |
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thats an interesting comparison to see what voodoo 1 and voodoo2 did back in the day when it comes to support and adaptation, but my gut feeling tells me the voodoos will blow rtx out of the water in such a comparison when it comes to the performance and expectations it delivered but needs digging
nvidia has so much money, they didnt need to use gamers their hard earned cash to try their early concept from my pov, the concept was/is flawed, they knew it was flawed,many devs bailed for sure but they went for it . Should they have been allowed to release something that only delivers 30 fps ? then my answer for 2018-2020 is a hard no, fuck no
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Posted: Tue, 8th Sep 2020 03:30 Post subject: |
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Unless AMD also gets ray tracing using the very same technology, i suspect it'll fade into history in some year.
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Morphineus
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Posted: Tue, 8th Sep 2020 03:40 Post subject: |
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Do you guys even know what ray tracing is?
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LeoNatan
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Posted: Tue, 8th Sep 2020 04:02 Post subject: |
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The common spec for technology already exists and is called DXR; Vulkan also has an extension (VK_KHR_ray_tracing); and OpenGL is retarded.
But if you wait for these to be standardized API with specs, it is very hard to innovate and push new technology. With things like PhysX and RTX, nVidia can design an API they feel comfortable will be easy to implement in software, and then push it until it is no longer necessary. Being first also gives them a much bigger say in future spec and API design (like what happened with DXR). nVidia has been consistently creating these for its hardware, and that's a good thing, but then you have idiots calling them "gimmicks" because not everyone has jumped on the bandwagon with first-generation hardware. Or even dumber fucks who don't understand what the technology is, yet have a hard opinion it's a joke.
With next generation consoles both confirmed to include ray tracing capabilities, of course AMD will support this. Will their support be flawless and as refined as nVidia's second generation? I don't know, but I think it will take time (most likely a GPU generation).
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Posted: Tue, 8th Sep 2020 04:09 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:51; edited 3 times in total
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LeoNatan
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Posted: Tue, 8th Sep 2020 04:16 Post subject: |
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"high settings is a fad because my shit pc cant run 4k288hz sœ i dont believe in high settings only potato that i deserve "
Stop quoting that imbecile, jesus 
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couleur
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Posted: Tue, 8th Sep 2020 09:10 Post subject: |
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When Nvidia released Turing they adjusted their prices to go with the added RTX and Tensor cores. Thats two years back but the implementation of RTX in gaming has not been more than a gimmick in a few titles and it will be that way until Raytracing effects (because atm they are just effects: illumination, shadows, reflections) become a significant part of the gameplay or when developers don’t need to put both raytracing and standard effects into their games to accommodate all the hardware that doesn‘t support it. This will change slowly but steadily now that consoles and RDNA2 apparently support Raytracing effects but it will still take a good deal of time. And since Ampere offers almost 100% performance upgrade over Turing, I‘d say Turing has always been pretty much overpriced and Nvidia knows this. That doesn’t make it bad hardware and we can thank early RTX adopters for buying into the hype, because that most certainly helped to boost the adoption of the tech. But when raytracing effects will really begin to shine, I suspect the lower end Turing RTX cards will have a difficult time.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Tue, 8th Sep 2020 11:18 Post subject: |
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PickupArtist wrote: | and nextgen consoles probably completely skip it |
So you are saying developers will actively take it out of the games they have already put it in?
Half a dozen PS5 games have ray tracing confirmed for them.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Tue, 8th Sep 2020 12:41 Post subject: |
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Ray tracing is here to stay, now it only needs proper implementation, currently every surface is a mirror.
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LeoNatan
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Posted: Tue, 8th Sep 2020 14:38 Post subject: |
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Breezer_ wrote: | Ray tracing is here to stay, now it only needs proper implementation, currently every surface is a mirror. |
That’s an artistic decision, not a technical limitation.
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LeoNatan
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Posted: Tue, 8th Sep 2020 16:15 Post subject: |
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Agree. I think there is a natural attempt to differentiate by trying to show impossible things. But everything indeed does look like a mirror. 
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Posted: Tue, 8th Sep 2020 16:41 Post subject: |
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Remember how at the end of nineties every little pond in video game looked like miniature sea?
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Posted: Tue, 8th Sep 2020 16:51 Post subject: |
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reflection and mirrors wasnt at all that obvious back then
i remember a documentary saying halflife blue shift 1 to create a shiny floor reflection effect that they had to actually build the whole room double on the opposite side and just have an identical room and person inside on other side of the see through "relfecting floor" to make it look like a reflection
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Posted: Tue, 8th Sep 2020 19:28 Post subject: |
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LeoNatan wrote: | AmpegV4 wrote: | Not sure about your active cooling comments there either, maybe the FALD (which arn't worth it sport fans) but afaik OLED and most sort afters screens don't have active cooling. I dont think HDR is worth it on PC displays at the moment anyway either. |
Most consumer TVs don't have active cooling because their surface is much larger, so heat dissipates much easily. Consumer TVs also don't run at 144Hz. OLED is naturally produces much less heat, but good luck using OLED as a monitor. Micro LED is where the future of monitor technology lies, but it's long way yet until it comes down enough in price. It produces as much heat as OLED, while being quite brighter.
Local dimming is retarded, unless the "array" size is equal to the number of pixels (e.g. micro LED).
Must be one of the most sought after new sort algorithms, no?  |
I will argue against this right here.
Of all new technologies, no buzzword or gimmick (like 3D) caught my eye, but once I saw good HDR content on a proper OLED screen I was convinced. I have a 65 inch E8 from LG, the HDR is stunning, and true HDR movies pop. With a good sound setup (which I have) cinemas simply suck nowadays. The colour reproducion is something quite different on a high quality OLED.
And then I bought a HDR monitor with a large FALD setup (pg35vq). It is early adopter level price. Yes, it completely sucks for desktop usage with the mouse halo. But in practical settings it is truly completely awesome. Almost at the level of the OLED. The local dimming really does it justice, in practical settings this is great technology. I now am a believer in HDR.
I played a lot of Warzone at the time and enemy visibility increased tenfold. I am not kidding. Whereas earlier I could not spot people in darker windows, now the contrast made them crystal clear, without washing it out.
HDR is no gimmick. If you like eyecandy - and I do. Gameplay comes first, but I do love me some candy. Then HDR is one piece of tech, that is really good.
I have a 2080 ti and RTX is nothing spectacular in motion (great for pictures, but who cares about that). But consider me a missionary for HDR!
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LeoNatan
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Posted: Tue, 8th Sep 2020 20:28 Post subject: |
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And where did I say HDR is a gimmick that you need to "argue against"?
People tend to categorize technology as "gimmick", usually because a. they don't have the necessary technology, or b. are too narrow-sighted to understand the potential and only look at a few examples available.
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