Slain: Back from Hell / Slain 2: The Beast Within [2026]
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JBeckman
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PostPosted: Thu, 24th Mar 2016 23:00    Post subject:
http://steamcommunity.com/app/369070/discussions/0/385429254932184994/

Quote:

bought on GOG, feels unfinished
I've never posted an overtly negative review of a game before, and I hate that Slain might be the first, but I picked up a copy on GOG, and I have to say, it feels extremely unfinished.

Let me qualify the below by reassuring that, as long hoped, the visuals are absolutely top-notch, with all kinds of gorgeous pixel art and environmental effects enriching the world. And, of course, the soundtrack absolutely rips. These are the qualities that made the trailer so compelling, and they do not disappoint.

However, the gameplay itself feels like a rough alpha of something that could be much improved with further development. Controls are loose and sloppy. With the music volume turned down, there are minimal sound effects in the game, to the point that taking and giving damage are hard to identify because of the lack of audio feedback. I tried playing with no music, just as an experiment, and I feel like I'm watching a near-silent graphical demo. I want so badly to be satisfied by the gameplay, but, as it is, the sense of "oomph" I'd expect from so much metal (literal and figurative) is weirdly lacking.

Navigating the menus is laggy, and there are layout issues that make it difficult to read the menu over the death screen. The game also locks up completely when I try to load the credits from the main menu.

I worry that this is maybe an example of the player/fan community's enthusiasm pushing the game to release before it's finished. I've been following Slain for months, and I'm as excited as most to finally play it (hell, I raced over to GOG and created an account just to buy it), but I was pretty shocked at how rough and incomplete the game feels.

Just my two cents. Maybe for some the awesome visuals and animation will be enough, but I really need more impact and grit and tightness from the controls to get into this one. My sense is that (major) patching could correct a lot of this stuff; but the development delays and community anxiety up until this point might complicate that.



And then a lengthy number of replies agreeing with said statement, unfortunate if they rushed the release.
(Still not available via Steam, GOG version was released a few hours ago.)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 24th Mar 2016 23:04    Post subject:
Especially the lack ouf sound effects is something that should not be at release.
Controls don't sound that fun either.
Meh. Sad


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sabin1981
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PostPosted: Thu, 24th Mar 2016 23:09    Post subject:
Supposedly GOG pulled the trigger prematurely, the devs reckon it's not the final build and that GOG version will be replaced with the final.
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ixigia
[Moderator] Consigliere



Posts: 65011
Location: Italy
PostPosted: Thu, 24th Mar 2016 23:41    Post subject:
Damn, the constant delays already were suspicious, and now this..early access in disguise :<, definitely a move that won't do the product any favors. I guess it's another case of "forget about the game and come back in a few months, when/if things will be fixed" Razz
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 25th Mar 2016 00:12    Post subject:
6 bucks on apupowered.com.

not a bad price, but will test drive the gog version once they final build is out Very Happy


steam: Drowning witch
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http://pastebin.com/g6MgD5DV
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 25th Mar 2016 00:24    Post subject:
Out on Steam now.


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PumpAction
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Posts: 26759

PostPosted: Fri, 25th Mar 2016 00:30    Post subject:
I guess I was right all along. All those nice pixels wasted on unimaginative and uncompleted gameplay. Please devs, take your time and give this game the polish that it deserves Smile I'd love to play a game like this!


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Drowning_witch




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Location: Strawberry fields
PostPosted: Fri, 25th Mar 2016 01:20    Post subject:
and steam has the same build as gog, so looks like it's "early access stealth mode scumbag edition" afterall Laughing


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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ixigia
[Moderator] Consigliere



Posts: 65011
Location: Italy
PostPosted: Fri, 25th Mar 2016 03:24    Post subject:
Drowning_witch wrote:
and steam has the same build as gog, so looks like it's "early access stealth mode scumbag edition" afterall Laughing

Yeah, I grabbed that version provided by the trusty rin men and played through the initial stages..the amount of clunkiness Okay

It's not just that though, there's also the stark contrast between such amazing art-style, gory and metal to the core, and the linear and repetitive gameplay that only involves blindly pork-chopping enemies without strategies, and occasional avoiding buttsecs traps just to spice things up. Slain indeed Sad Laughing (I'm not sure the patches can fix everything, since part of the disappointment comes from the odd design decisions).
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mach1ne




Posts: 1042

PostPosted: Fri, 25th Mar 2016 07:51    Post subject:
Okay saw this thread pop up and thought it was going to be good news
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prudislav
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PostPosted: Fri, 25th Mar 2016 10:41    Post subject:
Quote:
Addressing bugs
Hey everybody! First of all, I would like to thank everyone for being a part of our first release. We are extremely grateful to have so much interest in our game. Both Andrew and I regret releasing the game before it was quite ready, but we didn’t have too many good alternative options. However, that is a different conversation for another time. In this post, I want to let you know that we are keeping track of our website and the distribution website forums and we're trying to address bugs in the game as quickly as we can. We will update the game very soon to fix major bugs, but please bear with us, as we are an extremely small development team.

Unfortunately some tweaks went in the game during the 11th hour that ended up breaking the keyboard controls. I’m sorry that happened, and I understand how frustrating it is. I will literally be working on fixing it as soon as I finish posting this. Hopefully that doesn’t deter too many people from coming back and trying the game out again later.

Thanks again. Sincerely. Everyone has been kind and patient for the most part and we really appreciate it. We have learned a lot from this experience and we’re still learning a whole lot more.

Asa Dang of Wolfbrew Games

http://steamcommunity.com/app/369070/discussions/0/385429254933040365/
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sabin1981
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PostPosted: Fri, 25th Mar 2016 10:45    Post subject:
Quote:
Both Andrew and I regret releasing the game before it was quite ready, but we didn’t have too many good alternative options.


AKA "We ran out of money, couldn't finish the game, launched it anyway" -- ah well.

~edit~

Ouch, those reviews! >_< The game got slammed on Steam, right now it's "Mostly Negative" mainly due to the incredibly basic nature of the game and the busto-controls. Sadly, in my experience, most people don't go back and change their reviews when issues are fixed.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 25th Mar 2016 11:43    Post subject:
yep. I think the huge amount of negativity is only exacerbated by the fact that people saw and still see so much potential, that the disappointment is tenfold.

oh well, will keep casually monitoring progress every month or so to see if the potential is at least a bit realized.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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sabin1981
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Posts: 87805

PostPosted: Fri, 25th Mar 2016 12:12    Post subject:
Dear Game Developers, please stop making your 2D platformers require precision in movement and then setting the analogue stick as the movement function.

Fuck you very much.

Sincerely, Everyone.
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tet666




Posts: 5090

PostPosted: Fri, 25th Mar 2016 13:44    Post subject:
So game is shit? shame pixelart looks nice.
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sabin1981
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PostPosted: Fri, 25th Mar 2016 13:46    Post subject:
I tried it for less than hour and wasn't impressed Sad It feels too basic and simply not engaging :\
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DarkRohirrim




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PostPosted: Fri, 25th Mar 2016 13:54    Post subject:
That's really sad to hear... I was really looking forward to this game, more than most other games actually. Oh well... Sad
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sabin1981
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PostPosted: Fri, 25th Mar 2016 13:55    Post subject:
Give it a try, your tastes likely differ.. I just wasn't grabbed by it.
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DarkRohirrim




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PostPosted: Fri, 25th Mar 2016 14:04    Post subject:
Yeah, of course I will, at some point... It's just that it seems to be the general consensus that the gameplay is the bad part and that's also the part that matters the most to me.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 26th Mar 2016 00:36    Post subject:
When i look at the videos and screenshots of this, i always have to think of that similar Amiga classic Lionheart :O



--------------

Also Jim Derplings view on this if you want his opinion:



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AmpegV4




Posts: 6248

PostPosted: Sat, 26th Mar 2016 02:13    Post subject:
Hello you fucking yum yums... seriously this guy Laughing


so anyone with the game:

- are issue with control mitigated by using a keyboard?

- I've only seen 3 types of slashing with sword, is there anything else to the game? items, diff weapons a levelling system etc. anything?
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ixigia
[Moderator] Consigliere



Posts: 65011
Location: Italy
PostPosted: Sat, 26th Mar 2016 02:34    Post subject:
AmpegV4 wrote:
- are issue with control mitigated by using a keyboard?

- I've only seen 3 types of slashing with sword, is there anything else to the game? items, diff weapons a levelling system etc. anything?

Definitely not, I'd say keyboard controls are rougher than the already rough gamepad ones, since there's also a delay that gets in the way (among the other things).
The combat itself has different attacks (and you can actually use 'enchantments', no levelling system though as far as I could tell) but the big problems is, they're not useful at all, since you can kill everything by bashing the main button nextgen style. It's basically the complete opposite of the great Volgarr the Viking Razz
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AmpegV4




Posts: 6248

PostPosted: Sat, 26th Mar 2016 02:44    Post subject:
Sad damn guess will have to skip, such a shame it looks delicious.
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zellar




Posts: 1549

PostPosted: Sat, 26th Mar 2016 03:47    Post subject:
I didn't find the controller hard to use at all! If this game was $30 or $40 dollars I could see it being a failed money grab! The devs feel bad that people are disappointed in the 1.0 release. They are a small team and have already put in 3 years....3 years for a 2D scrolling platformer???? It shows their lack of experience in this! I played the Alpha or what ever it was. It was fine for what it is.....if they had of stayed low keyed and didn't make such a huge deal about heavy metal background music it would have been better.....the hype made the result less then fantastic......but in time and a couple of patches I think it will be what they want it to be.....I would take the heart and soul of 3 devs over any AAA game team!!!!

So I wish good luck to Wolfbrew games....get some rest and come out swinging....OR NOT!? Haha! It was less then $20......


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tet666




Posts: 5090

PostPosted: Sat, 26th Mar 2016 08:01    Post subject:
Well they run out of Money happens and it doesn't sound unfixable i still like the art and the music of the game so if they fix it up i will probably buy it.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 26th Mar 2016 14:23    Post subject:
ok tried it aswell.... love the visuals , the biggest problem of it right now I see the unresponsivness of controls (even with derppad) and the lack of (mostly sound) feedback from hits.


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zellar




Posts: 1549

PostPosted: Sat, 26th Mar 2016 16:40    Post subject:
Have tried these settings Music 8.....SFX 10? Worked great for me.


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Yuri




Posts: 11000

PostPosted: Sat, 26th Mar 2016 18:19    Post subject:


Are You Serious LOL



1 and 2 are still amazing.
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PumpAction
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Posts: 26759

PostPosted: Sat, 26th Mar 2016 19:23    Post subject:
Surprised Surprised Surprised


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VGAdeadcafe




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PostPosted: Sat, 26th Mar 2016 19:52    Post subject:
That's some of the best pixel art I've ever seen and it's been wasted on some shit game ....
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