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Posted: Tue, 17th May 2005 21:28 Post subject: |
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Posted: Tue, 17th May 2005 21:38 Post subject: |
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Posted: Tue, 17th May 2005 22:24 Post subject: |
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highstuff wrote: |
well sorry but i think he knows damn more about this subject then all of us here his team is working on some generic tools i will ask him if he wants to come here to post his views dunno if he wants though but i will try .but probably i explained wrong serial has ofcousre something to do with the check but you can't use special keygen to bypass the disc check thats what i menth . |
well then sorry ... i just wondered what u said and hes wrong ... sf3 can be "keygenned" as its possible to create an image, use the sf driver to read the dpm and calculate it back into a serial as you only need to change 1 layer not all. the main prob is the protect.dll is good protected (crypt) so the start is not easy bt its possible ... different research grps do that already and i guess all major grps are working on sf3 to beat it but generic tool isnt possible ... partwise generic is of course .. but pcodes you probably cant do generic and same counts for datafiles protected in a crypted .dat file.
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Posted: Wed, 18th May 2005 00:43 Post subject: |
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Posted: Wed, 18th May 2005 01:00 Post subject: |
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Want to share some interesting stuff I discovered lately. As some of you know there is an English clone (mdf + mds) of Trackmania Sunrise floating on the net. Unfortunatly this clone does not work as the mds-file does not contain any DPM information as the clone was made by an amateur. So I thaught lets get the German mds-file, that has been confirmed working using the USB-method. I burned the English mdf-file with the German mds-file, but it still failed. Then I noticed that the German mds-file was also accompanied by a readme file containing the German starforce serial. I opened my English mdf-file with a program called IsoDir that can read the starforce serial within a mdf-file. As was expected the German starforce serial was not identical to the English starforce serial. Then I run a hexeditor on my English mdf-file and changed the English starforce serial to the German starforce serial (2 times). Then I saved my edited mdf-file. Finally I burned the edited English mdf-file, now containing the German starforce serial, with the German mds-file using RMPS in Alcohol 120%. After disabling my IDE-drives with Starforce Nightmare, I put the burned cd in my USB-drive and it passed the Starforce protection! This method has also been confirmed working on some other forums. If you know the serial that belongs to a mds-file you can change the serial contained within mdf-file to that specific serial.
BTW: As follows from the information above it is possible to keygen starforce!
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TheDuck
Posts: 148
Location: Australia
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Posted: Wed, 18th May 2005 01:05 Post subject: |
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Posted: Wed, 18th May 2005 02:44 Post subject: |
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Posted: Wed, 18th May 2005 09:46 Post subject: |
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Posted: Wed, 18th May 2005 10:35 Post subject: |
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Posted: Wed, 18th May 2005 12:41 Post subject: |
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Posted: Wed, 18th May 2005 13:08 Post subject: |
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Posted: Wed, 18th May 2005 13:15 Post subject: |
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bigboy177 wrote: |
I was also thinking about SF3 devs changing the hash encryption... and I think it's not so easily done... because every game before the change would not work... They would have to change a lot in their drivers to recognize two different types of codes...
And how could it get leaked if only one or two more guys had it... SF3 devs would not guess how the keygen works... because they wouldn' have have the tool... With release you would only get a code for CD-R/DVD-R media, not the keygen... |
well you all forget how it works .... 1 guy gives out to friend with prmoiss not given forward then he does the same to his best friend ...
and dont forget sf coders are close to the best crackers scene ever had as i heared. and its not so difficult to add that as you dont need to change for old games
just develop a 2nd driver other name and ur fixed :=)
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Posted: Wed, 18th May 2005 23:22 Post subject: |
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Posted: Wed, 18th May 2005 23:44 Post subject: |
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Posted: Tue, 31st May 2005 00:50 Post subject: |
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Posted: Sat, 4th Jun 2005 16:48 Post subject: Re: daemon tools 4 to include SF3 support |
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some guys in the beta of dtools pro v1 tell that from a original dvd of splinter cell 3 you can clone with alcohol (mdf+mds) and play mounting the mds emulating starforce with daemon...
no sfnighmare, no node, nothing... a dream
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Posted: Sat, 4th Jun 2005 17:43 Post subject: Re: daemon tools 4 to include SF3 support |
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veseo wrote: | Selt wrote: | some guys in the beta of dtools pro v1 tell that from a original dvd of splinter cell 3 you can clone with alcohol (mdf+mds) and play mounting the mds emulating starforce with daemon...
no sfnighmare, no node, nothing... a dream |
you mean, a group could just release the fucking game as a clone and we could play it? Great, now we will just have to wait 3-4 months for DT to be completed and Starforce would get another serious kick in the ass  |
have u in mind how a safedisc 4 clone work? released as mdf+mds, mounted with daemon, install and play
with any starforce game the way to play it will be the same: release as mdf+mds, mount with daemon pro v1, install and play. as far as i know this is tested with the latest staforce (the 3rd splinter cell patch) and every previus game will work the same way. trackmania sunrise and every game now playable with mini images will work like a safedisc 4 clone...
the best thing is that they can be patched without problems !!!
btw, on the dtools forum they said dtools pro were supposed to be finished a couple of weeks ago but they were fixing a couple of additional features... guess is a matter of weeks now...
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