The official Starforce protection thread.
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Freakshow




Posts: 410

PostPosted: Tue, 17th May 2005 19:47    Post subject:
highstuff wrote:
I doubt that it works trough keygen also my informant says serial has nothing to do with it checking the disc..)and about that asia in asia theire are those sf3 copies are probably pressed silvers so many silvers theire on the illigal market .



then ur informant is totaly clueless about sf3 sorry ...

the key provided with disc has calculated country/disc propertys + crc checksum of files on disc (since 3.4.74 as i researched) and calculated dpm data that sf3 checks the disc for.

Thats 100% sure as even starforce tells u that on request Smile

so ur informant should research better before telling you something.
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Freakshow




Posts: 410

PostPosted: Tue, 17th May 2005 19:53    Post subject:
well fasst link was a hurt but forced by flt themself ...
noone can be so clueless that he believes selling the shit will work forvever and FLt sold their souls ( at least some major members of them) as that was the result of the law process in usa and denmark shown in all major online newspapers.

So selling = forcing yourself a step into jail and hopefullyall sellers all over the world go to jail.

about the asia pressed silvers ... thats not possible with sf3 games if u dont create a serial for your new pressed disc. It was the reason why starforce was invented to prevent russia and chinese ppl selling the shit their.

About the keygen its for sure possible as i saw it myself already for Splinter working done by a polish coder who knows sf3 like his grandma Razz


Last edited by Freakshow on Wed, 18th May 2005 11:23; edited 1 time in total
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bigboy177




Posts: 430

PostPosted: Tue, 17th May 2005 21:28    Post subject:
Freakshow wrote:

About the keygen its for sure possible as i saw it myself already for Splinter working done by a polish coder who knows sf3 like his grandma Razz


So why the hell haven't he released it... Cool Laughing
But for real... if he is so tallented he should at least show others how it's done... otherwise he's beeing selfish... Cool

Maybe I know this guy... Is it Kowalski, or maybe Nowak... Question Twisted Evil
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Freakshow




Posts: 410

PostPosted: Tue, 17th May 2005 21:38    Post subject:
bigboy177 wrote:
Freakshow wrote:

About the keygen its for sure possible as i saw it myself already for Splinter working done by a polish coder who knows sf3 like his grandma Razz


So why the hell haven't he released it... Cool Laughing
But for real... if he is so tallented he should at least show others how it's done... otherwise he's beeing selfish... Cool

Maybe I know this guy... Is it Kowalski, or maybe Nowak... Question Twisted Evil


thats exactly why he doesnt do anything for the scene anymore Smile

and he showed everyone that he can easy do sf3 ... take a look at colin 2005
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 17th May 2005 22:03    Post subject:
Freakshow wrote:
highstuff wrote:
I doubt that it works trough keygen also my informant says serial has nothing to do with it checking the disc..)and about that asia in asia theire are those sf3 copies are probably pressed silvers so many silvers theire on the illigal market .



then ur informant is totaly clueless about sf3 sorry ...

the key provided with disc has calculated country/disc propertys + crc checksum of files on disc (since 3.4.74 as i researched) and calculated dpm data that sf3 checks the disc for.

Thats 100% sure as even starforce tells u that on request Smile

so ur informant should research better before telling you something.


well sorry but i think he knows damn more about this subject then all of us here his team is working on some generic tools i will ask him if he wants to come here to post his views dunno if he wants though but i will try .but probably i explained wrong serial has ofcousre something to do with the check but you can't use special keygen to bypass the disc check thats what i menth .
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Freakshow




Posts: 410

PostPosted: Tue, 17th May 2005 22:24    Post subject:
highstuff wrote:

well sorry but i think he knows damn more about this subject then all of us here his team is working on some generic tools i will ask him if he wants to come here to post his views dunno if he wants though but i will try .but probably i explained wrong serial has ofcousre something to do with the check but you can't use special keygen to bypass the disc check thats what i menth .


well then sorry ... i just wondered what u said and hes wrong ... sf3 can be "keygenned" as its possible to create an image, use the sf driver to read the dpm and calculate it back into a serial as you only need to change 1 layer not all. the main prob is the protect.dll is good protected (crypt) so the start is not easy bt its possible ... different research grps do that already and i guess all major grps are working on sf3 to beat it but generic tool isnt possible ... partwise generic is of course .. but pcodes you probably cant do generic and same counts for datafiles protected in a crypted .dat file.
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dr.pat




Posts: 130

PostPosted: Tue, 17th May 2005 22:34    Post subject:
Quote:
but you can't use special keygen to bypass the disc check thats what i menth .


Not so sure!!! ....for Splinter if you have a hardware compatibility issue, Starforce help desk will send you a special exe. When you launch this exe it will generate a value. If you send them this value, they will send you by mail an unlock key.

So basically it proves one thing: a value X (physical properties of the cd-rom?) will permit to generate an unlock key Y and with this key you can play.

The rest seems obvious some app release group creates keygen for safecast and so on….


Dunno if some of you remember but Prestige on Amiga had a very good cracker MOK also from Poland… Wink
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 00:43    Post subject:
dr.pat wrote:
Quote:
but you can't use special keygen to bypass the disc check thats what i menth .


Not so sure!!! ....for Splinter if you have a hardware compatibility issue, Starforce help desk will send you a special exe. When you launch this exe it will generate a value. If you send them this value, they will send you by mail an unlock key.

So basically it proves one thing: a value X (physical properties of the cd-rom?) will permit to generate an unlock key Y and with this key you can play.


Yeah I read that ppl received such keys... Keygens would be a very good way to fool SF3... But I think that SF3 devs would quickly change the way the hash is generated... and crackers would have to again spend much time to find the new pattern... of course it would be simpler than the first time... Let's wait, and see what the scene is preparing for everyone... Wink

Freakshow... you have to convince this guy to teach the sceners... he can't be so selfish... Twisted Evil or at least make him write some tools... Twisted Evil
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qwertyqwerty




Posts: 69

PostPosted: Wed, 18th May 2005 01:00    Post subject:
Want to share some interesting stuff I discovered lately. As some of you know there is an English clone (mdf + mds) of Trackmania Sunrise floating on the net. Unfortunatly this clone does not work as the mds-file does not contain any DPM information as the clone was made by an amateur. So I thaught lets get the German mds-file, that has been confirmed working using the USB-method. I burned the English mdf-file with the German mds-file, but it still failed. Then I noticed that the German mds-file was also accompanied by a readme file containing the German starforce serial. I opened my English mdf-file with a program called IsoDir that can read the starforce serial within a mdf-file. As was expected the German starforce serial was not identical to the English starforce serial. Then I run a hexeditor on my English mdf-file and changed the English starforce serial to the German starforce serial (2 times). Then I saved my edited mdf-file. Finally I burned the edited English mdf-file, now containing the German starforce serial, with the German mds-file using RMPS in Alcohol 120%. After disabling my IDE-drives with Starforce Nightmare, I put the burned cd in my USB-drive and it passed the Starforce protection! This method has also been confirmed working on some other forums. If you know the serial that belongs to a mds-file you can change the serial contained within mdf-file to that specific serial.

BTW: As follows from the information above it is possible to keygen starforce!
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TheDuck




Posts: 148
Location: Australia
PostPosted: Wed, 18th May 2005 01:05    Post subject:
This thread is hilarious! Razz

Quote:
he can't be so selfish...
oh yes he can Rolling Eyes Cool
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 02:44    Post subject:
TheDuck wrote:
This thread is hilarious! Razz

Quote:
he can't be so selfish...
oh yes he can Rolling Eyes Cool


Your post is even better... Laughing Cool
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Freakshow




Posts: 410

PostPosted: Wed, 18th May 2005 09:46    Post subject:
bigboy177 wrote:

Freakshow... you have to convince this guy to teach the sceners... he can't be so selfish... Twisted Evil or at least make him write some tools... Twisted Evil


He isnt very selfish just tired of scene and as he told me he didnt developed the stuff himself he cant talk about it or give informations he recieved as friend. There are research groups for starforce and tages protections and also for xprotector so i guess its very easy for people that want to know to find forums or memberwebsites that hold the infos. As he told me the main stuff of the serial thing is developed by 3 guys.
A german, a ucrain and a vietnamese one together with a meberpage for reverse engineering. But he cant give out infos he didnt developed himself so its not selfish just copyright protection from the developer Smile
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 18th May 2005 10:24    Post subject:
Freakshow wrote:
highstuff wrote:

well sorry but i think he knows damn more about this subject then all of us here his team is working on some generic tools i will ask him if he wants to come here to post his views dunno if he wants though but i will try .but probably i explained wrong serial has ofcousre something to do with the check but you can't use special keygen to bypass the disc check thats what i menth .


well then sorry ... i just wondered what u said and hes wrong ... sf3 can be "keygenned" as its possible to create an image, use the sf driver to read the dpm and calculate it back into a serial as you only need to change 1 layer not all. the main prob is the protect.dll is good protected (crypt) so the start is not easy bt its possible ... different research grps do that already and i guess all major grps are working on sf3 to beat it but generic tool isnt possible ... partwise generic is of course .. but pcodes you probably cant do generic and same counts for datafiles protected in a crypted .dat file.


yes p-codes you can create generic tool for only its lots lots of work..
50 years ago also nobody believe you can go with rocket to the moon possible now ain't it ? Razz
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 10:35    Post subject:
Freakshow wrote:
bigboy177 wrote:

Freakshow... you have to convince this guy to teach the sceners... he can't be so selfish... Twisted Evil or at least make him write some tools... Twisted Evil


He isnt very selfish just tired of scene and as he told me he didnt developed the stuff himself he cant talk about it or give informations he recieved as friend. There are research groups for starforce and tages protections and also for xprotector so i guess its very easy for people that want to know to find forums or memberwebsites that hold the infos. As he told me the main stuff of the serial thing is developed by 3 guys.
A german, a ucrain and a vietnamese one together with a meberpage for reverse engineering. But he cant give out infos he didnt developed himself so its not selfish just copyright protection from the developer Smile


Hopefully something will happen soon... maybe they'll emerge again... or at least help sceners one more time... or maybe scene crackers will find how to do it, or find another way... It's becoming really borning that SF3 devs are winning so easily... Evil or Very Mad
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Freakshow




Posts: 410

PostPosted: Wed, 18th May 2005 11:12    Post subject:
highstuff wrote:

yes p-codes you can create generic tool for only its lots lots of work..
50 years ago also nobody believe you can go with rocket to the moon possible now ain't it ? Razz


Would be nice at this would mean easy cracking then. But i guess after 2 years it would be already developed if you could do it generic. Till today as i know no vm protected opcodes got generic fixed. You can genericaly detect which opcodes are pcodes but i dont see how it can be fixed generically Sad

But nevertheless ... it would be nice if your guy find out - good luck to him!
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 12:41    Post subject:
Freakshow wrote:
highstuff wrote:

yes p-codes you can create generic tool for only its lots lots of work..
50 years ago also nobody believe you can go with rocket to the moon possible now ain't it ? Razz


Would be nice at this would mean easy cracking then. But i guess after 2 years it would be already developed if you could do it generic. Till today as i know no vm protected opcodes got generic fixed. You can genericaly detect which opcodes are pcodes but i dont see how it can be fixed generically Sad

But nevertheless ... it would be nice if your guy find out - good luck to him!


It would be great if they'd develop a generic tool... I think it's possible, but it needs a different aproach... I don't think that it would be totally automatic, but it would need much less time...

Freakshow... This guy from Poland... and those three others... If you have some info about them I don't think that groups don't know them... It's all connected somehow... I don't think that if they had such tool they wouldn't share it with the fellow crackers... If I had something that would help someone... I would surely lend it to him/her... or at least help him understand, otherwise I would be acting like a 4 year-old...
You know it's just like an exam... when you get help from someone... Only geeks and pricks won't help you but every normal person will. Even if it means that he can get caought... So I think that maybe you're telling us about something that doesn't exist... Smile
I don't know what to think abou all this... I think that it's better to think that there's no way to crack SF3, than to think that someone has a way to do it, but he won't share it with others just because he/she doesn't want to... Smile
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 18th May 2005 12:51    Post subject:
I agree about that generic tools thats possible i have my reasons to believe that Smile
and about that serial thingy you must not forget that the polish guy spent a lot of time into cracking(if true) so maybe he is afraid that his method leak to SF cause then he can start over again from scratch...these crackers exist...other crackers share they don't give a shit.... Smile
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 13:03    Post subject:
highstuff wrote:
I agree about that generic tools thats possible i have my reasons to believe that Smile
and about that serial thingy you must not forget that the polish guy spent a lot of time into cracking(if true) so maybe he is afraid that his method leak to SF cause then he can start over again from scratch...these crackers exist...other crackers share they don't give a shit.... Smile


I was also thinking about SF3 devs changing the hash encryption... and I think it's not so easily done... because every game before the change would not work... They would have to change a lot in their drivers to recognize two different types of codes...
And how could it get leaked if only one or two more guys had it... SF3 devs would not guess how the keygen works... because they wouldn' have have the tool... With release you would only get a code for CD-R/DVD-R media, not the keygen...
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Freakshow




Posts: 410

PostPosted: Wed, 18th May 2005 13:08    Post subject:
bigboy177 wrote:

It would be great if they'd develop a generic tool... I think it's possible, but it needs a different aproach... I don't think that it would be totally automatic, but it would need much less time...

Freakshow... This guy from Poland... and those three others... If you have some info about them I don't think that groups don't know them... It's all connected somehow... I don't think that if they had such tool they wouldn't share it with the fellow crackers... If I had something that would help someone... I would surely lend it to him/her... or at least help him understand, otherwise I would be acting like a 4 year-old...
You know it's just like an exam... when you get help from someone... Only geeks and pricks won't help you but every normal person will. Even if it means that he can get caought... So I think that maybe you're telling us about something that doesn't exist... Smile
I don't know what to think abou all this... I think that it's better to think that there's no way to crack SF3, than to think that someone has a way to do it, but he won't share it with others just because he/she doesn't want to... Smile


Well serial isnt NOCD cracking so not scene legit anyway. :)but doesnt matter. I can just tell you that these guys work together with other researching teams but also not much scene related but the scene crackers worth knowing the way will know the way sooner or later anyway. And see new grps rise ... -DIE did sf3 (difficult ones as both their releases are proper cracked not demo files who ever claims that didnt even debug the dlls and exe from demo and game .. otherwise he would have seen that in -DIE release sf3 got removed from this files and rerouted from VM to normal api functions - the way you fix pcodes Smile,
-NOGROUP did sf3, hoodlum did sf3, reloaded did sf3 and in the past IMS/FLT/DEVIANCE did it too. So its not that hard to get into it its just a miss of new talents rising that continue the old work done in my eyes. But without this their wont be anything. Scene needs fresh blood and this means first scene needs to go private that new talent starts trying not just downloading from recent torrent/p2p or crack pages Sad.
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Freakshow




Posts: 410

PostPosted: Wed, 18th May 2005 13:15    Post subject:
bigboy177 wrote:

I was also thinking about SF3 devs changing the hash encryption... and I think it's not so easily done... because every game before the change would not work... They would have to change a lot in their drivers to recognize two different types of codes...
And how could it get leaked if only one or two more guys had it... SF3 devs would not guess how the keygen works... because they wouldn' have have the tool... With release you would only get a code for CD-R/DVD-R media, not the keygen...


well you all forget how it works .... 1 guy gives out to friend with prmoiss not given forward then he does the same to his best friend ...

and dont forget sf coders are close to the best crackers scene ever had as i heared. and its not so difficult to add that as you dont need to change for old games
just develop a 2nd driver other name and ur fixed :=)
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 16:51    Post subject:
Freakshow wrote:
bigboy177 wrote:

I was also thinking about SF3 devs changing the hash encryption... and I think it's not so easily done... because every game before the change would not work... They would have to change a lot in their drivers to recognize two different types of codes...
And how could it get leaked if only one or two more guys had it... SF3 devs would not guess how the keygen works... because they wouldn' have have the tool... With release you would only get a code for CD-R/DVD-R media, not the keygen...


well you all forget how it works .... 1 guy gives out to friend with prmoiss not given forward then he does the same to his best friend ...

and dont forget sf coders are close to the best crackers scene ever had as i heared. and its not so difficult to add that as you dont need to change for old games
just develop a 2nd driver other name and ur fixed :=)


Yeah... but these drivers would interfere with each other after some time - when SF3 will have 20 drivers to work with every version of keygen... Smile

About keygens - I know that it's always from one hand to another... still I don't get your point in scene going private... If there are no releases of new games... (SF3 is hard, SD4 is also very hard... and SR 7.0 is getting harder...) ppl will have to work on the cracking... so either way will have fresh blood in the scene...

New groups are great... But look at the number of SF3 games getting released... One or maybe two a month. It's nothing compared to how many games are Published... New groups must use new methods... Screw the scene rules... Twisted Evil
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Freakshow




Posts: 410

PostPosted: Wed, 18th May 2005 23:22    Post subject:
bigboy177 wrote:

Yeah... but these drivers would interfere with each other after some time - when SF3 will have 20 drivers to work with every version of keygen... Smile

About keygens - I know that it's always from one hand to another... still I don't get your point in scene going private... If there are no releases of new games... (SF3 is hard, SD4 is also very hard... and SR 7.0 is getting harder...) ppl will have to work on the cracking... so either way will have fresh blood in the scene...

New groups are great... But look at the number of SF3 games getting released... One or maybe two a month. It's nothing compared to how many games are Published... New groups must use new methods... Screw the scene rules... Twisted Evil


Of course but its no prob to0 create a driver for every single game. They are close todo it already as mostly every new game has new sf3 anyway. About the private i mean scene cracks shouldnt be so public anymore. Most times 1 minute after a game is released its on torrent pages and p2p. This sucks as every talented guy only leeches pron and games it seems as i dont see fresh blood to the scene otherwise we would see different ways. About the cracking rules i guess your right. It makes no sense to still do nocd cracks in a time a hdd costs about 40 pounds and daemon tools is free. In my eyes everything that makes a working image beside doing just a clone (serial generated, loader applied, own drivers coded) should fit to rules. I wonder why they still exist as they were made by deviance/flt/razro and none of these groups still exist. Smile
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bigboy177




Posts: 430

PostPosted: Wed, 18th May 2005 23:44    Post subject:
Freakshow wrote:
bigboy177 wrote:

Yeah... but these drivers would interfere with each other after some time - when SF3 will have 20 drivers to work with every version of keygen... Smile

About keygens - I know that it's always from one hand to another... still I don't get your point in scene going private... If there are no releases of new games... (SF3 is hard, SD4 is also very hard... and SR 7.0 is getting harder...) ppl will have to work on the cracking... so either way will have fresh blood in the scene...

New groups are great... But look at the number of SF3 games getting released... One or maybe two a month. It's nothing compared to how many games are Published... New groups must use new methods... Screw the scene rules... Twisted Evil


Of course but its no prob to0 create a driver for every single game. They are close todo it already as mostly every new game has new sf3 anyway. About the private i mean scene cracks shouldnt be so public anymore. Most times 1 minute after a game is released its on torrent pages and p2p. This sucks as every talented guy only leeches pron and games it seems as i dont see fresh blood to the scene otherwise we would see different ways. About the cracking rules i guess your right. It makes no sense to still do nocd cracks in a time a hdd costs about 40 pounds and daemon tools is free. In my eyes everything that makes a working image beside doing just a clone (serial generated, loader applied, own drivers coded) should fit to rules. I wonder why they still exist as they were made by deviance/flt/razro and none of these groups still exist. Smile


Not only that DEV/FLT/RZR don't exist, but their ways are useless nowadays... Copy protections were a lot simpler when the rules were written...

And about different versions of drivers with each game... They still work the same, so you have just one set of drivers installed... Different hash would require a totaly different driver (or two paths in one driver),cause it would have to process the hash compared to the disc in a different way... Either way it's not that easy...
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adrian




Posts: 1

PostPosted: Tue, 31st May 2005 00:50    Post subject:
[NO FLAMING!]
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phybre




Posts: 10

PostPosted: Sat, 4th Jun 2005 15:31    Post subject: daemon tools 4 to include SF3 support
http://www.daemon-tools.cc/dtcc/portal/viewtopic.php?t=5335



If this DT release is going to make the SF-cracking effort of the scene groups pointless, it's no wonder nobody is even trying. Why invent the wheel more than once?
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veseo




Posts: 250

PostPosted: Sat, 4th Jun 2005 15:40    Post subject: Re: daemon tools 4 to include SF3 support
phybre wrote:
http://www.daemon-tools.cc/dtcc/portal/viewtopic.php?t=5335



If this DT release is going to make the SF-cracking effort of the scene groups pointless, it's no wonder nobody is even trying. Why invent the wheel more than once?


In the BEST possible case, Starforce 3 clones will be easily mountable, without SF nightmare and such tools. Every group is trying to CRACK the game, not just make it playable, except the clone groups of course.
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Selt




Posts: 1493

PostPosted: Sat, 4th Jun 2005 16:48    Post subject: Re: daemon tools 4 to include SF3 support
some guys in the beta of dtools pro v1 tell that from a original dvd of splinter cell 3 you can clone with alcohol (mdf+mds) and play mounting the mds emulating starforce with daemon...

no sfnighmare, no node, nothing... a dream
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veseo




Posts: 250

PostPosted: Sat, 4th Jun 2005 16:51    Post subject: Re: daemon tools 4 to include SF3 support
Selt wrote:
some guys in the beta of dtools pro v1 tell that from a original dvd of splinter cell 3 you can clone with alcohol (mdf+mds) and play mounting the mds emulating starforce with daemon...

no sfnighmare, no node, nothing... a dream


you mean, a group could just release the fucking game as a clone and we could play it? Great, now we will just have to wait 3-4 months for DT to be completed and Starforce would get another serious kick in the ass Razz
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Selt




Posts: 1493

PostPosted: Sat, 4th Jun 2005 17:43    Post subject: Re: daemon tools 4 to include SF3 support
veseo wrote:
Selt wrote:
some guys in the beta of dtools pro v1 tell that from a original dvd of splinter cell 3 you can clone with alcohol (mdf+mds) and play mounting the mds emulating starforce with daemon...

no sfnighmare, no node, nothing... a dream


you mean, a group could just release the fucking game as a clone and we could play it? Great, now we will just have to wait 3-4 months for DT to be completed and Starforce would get another serious kick in the ass Razz


have u in mind how a safedisc 4 clone work? released as mdf+mds, mounted with daemon, install and play
with any starforce game the way to play it will be the same: release as mdf+mds, mount with daemon pro v1, install and play. as far as i know this is tested with the latest staforce (the 3rd splinter cell patch) and every previus game will work the same way. trackmania sunrise and every game now playable with mini images will work like a safedisc 4 clone...

the best thing is that they can be patched without problems !!!

btw, on the dtools forum they said dtools pro were supposed to be finished a couple of weeks ago but they were fixing a couple of additional features... guess is a matter of weeks now...
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veseo




Posts: 250

PostPosted: Sat, 4th Jun 2005 18:57    Post subject:
Yeah, the 90% of the code was completed in March this year, I'm curious how long will the remainig 10% take Wink
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