[WiiU/Switch] Legend of Zelda: Breath of the Wild
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Mister_s




Posts: 19863

PostPosted: Wed, 24th Jan 2018 14:23    Post subject:
I've been playing the game for a few hours, I have some questions. I'm at the point where I got to the stables and tamed a horse. The game seems quite easy atm, is there some kind of difficulty setting? Do the shrines get more complicated? It's all very basic as of yet. Can I note down recipes somewhere?
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TheZor
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Posts: 5991

PostPosted: Wed, 24th Jan 2018 17:30    Post subject:
Shrines get more complex, but I found the game to be rather easy, to be honest. Some tasks/quests will be more tedious or require a little more dexterity, but it's pretty basic like you say.
Afaik, there is no difficulty setting.


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Horrordee
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Posts: 8861
Location: England
PostPosted: Wed, 24th Jan 2018 18:11    Post subject:
That was my take on it too. It's all too easy. The Shrines are quickly completed, and no match for a good proper Zelda dungeon. They ruined Zelda, IMO.


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cyclonefr




Posts: 6981

PostPosted: Wed, 24th Jan 2018 18:49    Post subject:
there is a hard mode if you get the expansion pass (yeah it's a DLC :S).

I also thought the DLC 2 was quite hard. But the main game in standard difficulty is quite easy if you just do shrines & the main quest.


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Mister_s




Posts: 19863

PostPosted: Sat, 27th Jan 2018 09:26    Post subject:
I don't know what to think of this. It's fun and I am happy they finally tried to change the age old formula, but it feels a lot more generic than the previous Zelda games. Activate towers to open map, shrines are basically like POIs in other games with very simple puzzles, story is uninteresting (yeah it's Zelda), equipment holds no value since it's basically very temporary ("ooh nice sword" --> *DING* it broke), exploration gives me chests with some arrows or some random loot, enemy AI is idiot mode (yeah Zelda), big world with lost of useless space, draw distance is ridiculously low. The rain is also pissing me off, what a useless feature, it rains too much.

I make it sound like crap, but that's not my point. I just don't see the game that averaged 9+ with reviews. Maybe I am at a point where the game is supposed to open up, I am supposed to find the divine beasts now. I'm glad I didn't buy a Switch for this, I'm not getting the tingly feeling I used to get when playing Zelda Sad
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vurt




Posts: 13586
Location: Sweden
PostPosted: Sat, 27th Jan 2018 10:40    Post subject:
I agree, it feels more generic than before. It's not a bad game, but not a 9/10 or 10/10 imo.. It's not too exciting too explore - nowhere near a game like e.g Assassins Creed Origins (or even better: TES).. It also doesnt have diving, which sucks, it should be in all games that claims they are open world.
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Mister_s




Posts: 19863

PostPosted: Sat, 27th Jan 2018 11:09    Post subject:
A quote from a user review, this is how I feel at the moment Crying or Very sad Oh my beautiful Zelda Sad

Quote:
To me, the world feels dead. And it feels dead for several reasons. It's empty. I can travel through a stretch of area the size of Ocarina of Time's Hyrule Field without encountering any NPCs, any shrines, or any Koroks easily. Having a big empty field was a problem even with Ocarina, now thirty year later it's even worse. Even then the shrines and Koroks are basically copy/pasted all over without any individuality to them. The traditional Hyrule landmarks are fine--exceptional even--but the stuff between that is constantly uninteresting and disappointing. I remember when I first climbed the Gerudo Highlands it was a difficult trek, and a struggle with only a few hearts. I remember getting excited for what would be at the top for this was the highest point in Hyrule to my knowledge at the time. I climbed and climbed and climbed. It was dull, but I was really interested to see what was at the top of this mountain. The answer is nothing. There was nothing there. This was something that commonly occurred as I explored and it really sunk in how dead and empty the rest of the world was. There's no excitement in exploring. There's nothing to discover. If I'm lucky, I'll find another shrine or a Korok--but that's hardly a discovery. It's just another shrine/Korok that I've seen dozens of times. The spirit orbs are a decent reward, but they are so easy that I can't help but feel disinterested.
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The_Zeel




Posts: 14922

PostPosted: Sat, 27th Jan 2018 16:24    Post subject:
I feel the opposite, the exploration and world are far superior to games like Skyrim and assassin's creed because these are just cluttered with 1000 of the same activity and quickly turn into soulless busywork simulators. In BOTW all the systems in place encourage true exploration instead of making the player check things off a list and spend hours going through menus and markers.

It really just boils down to what you expect from an open world, a matter of preference.
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vurt




Posts: 13586
Location: Sweden
PostPosted: Sat, 27th Jan 2018 16:43    Post subject:
never felt i check stuff off a list in either of those games when i go around exploring, or that it's the same activity either. In Zelda you never really run into interesting loot, it feels really dead when you move around in the world. At night you fight the annoying skeletons, in the days run into the same mobs over and over, it's not like i even expect to find an interesting quest giver for example. What it did good was the somewhat interesting physics, which i do miss from games - using physics creatively.
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Mister_s




Posts: 19863

PostPosted: Sat, 27th Jan 2018 17:03    Post subject:
How is the open world of BotW not filled with the same activities? Are you saying there are unique things all over the world? How is true exploration encouraged in this game? In what way? Do you mean the loot you get or things like korok seeds?

edit: I did my first divine beast, Rutha, the game gets better. I don't understand why they ditched dungeons though, Rutha was very short compared to ye olde Zelda dungeons. It still feels generic and I don't like the emptiness, but the pros overrule the cons. I'd give it a 8/10 and I doubt that score will change. It's a good game, but nowhere near Zelda back in dem olden days. It might be that I'm just turning into old grumpy grandpa. I also don't understand why Persona 5 is so highly regarded for example.
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Mister_s




Posts: 19863

PostPosted: Thu, 1st Feb 2018 21:24    Post subject:
Goddammit I give up, I feel like someone killed my inner child Sad I never would have imagined I'd get bored by a Zelda game, I have never been disappointed like this in my gamer life Crying or Very sad Even Skyword Sword, which forced me to use that goddamn motion sensing dildo, I was able to finish. The world feels empty, enemy variety is bleh, shrines are a joke (unbelievable easy), exploration rewards you with nothing/korok seed/useless loot. There are a lot of great things, don't mistake me, but it's all so useless Sad
I've read up on this, googled "BOTW empty world", and it seems while people agree exploration isn't rewarding it's still great. Apparently it's not the achievement that matters, it's the sense of exploration Failed Troll I have absolutely no clue what that even means.

Bye bye Zelda Okay

PS. sorry for rant, just what I think of the game.
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cyclonefr




Posts: 6981

PostPosted: Thu, 1st Feb 2018 21:41    Post subject:
Well exploration for me was rewarding because you need to find where the pictures were taken if you wanna follow the story and see cutscenes. Specially since the ending has an extra one when you find all 12.

Now if you don’t care about the story and cutscenes (which were beautiful IMO, Disney-like) then I can understand you find this game boring.


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Stormwolf




Posts: 23299
Location: Norway
PostPosted: Thu, 1st Feb 2018 21:50    Post subject:
Mister_s wrote:
Goddammit I give up, I feel like someone killed my inner child Sad I never would have imagined I'd get bored by a Zelda game, I have never been disappointed like this in my gamer life Crying or Very sad Even Skyword Sword, which forced me to use that goddamn motion sensing dildo, I was able to finish. The world feels empty, enemy variety is bleh, shrines are a joke (unbelievable easy), exploration rewards you with nothing/korok seed/useless loot. There are a lot of great things, don't mistake me, but it's all so useless Sad
I've read up on this, googled "BOTW empty world", and it seems while people agree exploration isn't rewarding it's still great. Apparently it's not the achievement that matters, it's the sense of exploration Failed Troll I have absolutely no clue what that even means.

Bye bye Zelda Okay


PS. sorry for rant, just what I think of the game.


So at the end of the day you gave up your 8/10 game because of issues you already knew of Laughing
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Mister_s




Posts: 19863

PostPosted: Thu, 1st Feb 2018 21:57    Post subject:
It has good combat, it has a (at times) beautiful world, I just love Hyrule, so saying it deserves a 6 or something would be stupid. Yet after the first 10-15 hours, when you realize you're walking around in a generic copy-pasta world, that wonder ceases to exist.

This being Zelda, a series I have enjoyed immensely since childhood, also puts expectations at a very high point for me obviously.
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Stormwolf




Posts: 23299
Location: Norway
PostPosted: Thu, 1st Feb 2018 23:27    Post subject:
Dropping a game you think is 8/10 is even more silly. Surely you realize this.
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Aquma




Posts: 2805

PostPosted: Thu, 1st Feb 2018 23:44    Post subject:
Dropping a game that makes you feel tired and bored is never silly. And a game's score isn't necessarily connected to it's ending. You have your fun, and then it ends - whether that ending comes before the game's actual ending or after is irrelevant. Personally I've dropped many games I got burned out on after a long stretch of gameplay, but as long as that stretch was fun, I don't have a problem with giving the game a solid score.
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Mister_s




Posts: 19863

PostPosted: Fri, 2nd Feb 2018 19:05    Post subject:
Stormwolf wrote:
Dropping a game you think is 8/10 is even more silly. Surely you realize this.

The fun I had with it was worth an 8 to me, but I got tired of the boring gameworld and the overall generic feel of it all. Me getting bored of it didn't diminish the fun I had before that boredom hit. Simple as that.

It's also the simple fact that I have limited game time. I'd rather play Persona 5 or Subnautica, it pains my heart. I guess I lost my Nintendo love.
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Stormwolf




Posts: 23299
Location: Norway
PostPosted: Fri, 2nd Feb 2018 19:17    Post subject:
But then surely the game isnt 8/10.... a score should represent the game as a whole, not just some elemements you actually like.
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Mister_s




Posts: 19863

PostPosted: Fri, 2nd Feb 2018 19:36    Post subject:
Ah like that. Since I didn't complete the game, I can only rate what I played of it. Maybe something awesome happens halfway through the game and it'd be the best game I'd have ever played. I can't know that.
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Stormwolf




Posts: 23299
Location: Norway
PostPosted: Fri, 2nd Feb 2018 19:45    Post subject:
I can assure you that its more of the same. I was pretty disappointed with the game myself and cant give it more than a 6. It retains some zelda charm in certain respects, bit its just.... too boring. Im amazed i managed to finish it.

Dlc actually gives you decently challenging trials though. 16 mandatory ones..............
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Aquma




Posts: 2805

PostPosted: Mon, 7th May 2018 00:55    Post subject:
So.. I've been playing this recently (bought a used Switch). It's my first Zelda game, and I'm only a few hours in but, to be honest... I'm really struggling to like it.

Is there something I'm not seeing here? I mean, the physics and some gimmicks - like being able to climb anywhere, but tying it to stamina (clever idea, I wish more games did something like this), or lightning hitting metal objects during storms - these are all fine and it feels quite cool to murder some monsters by using the world around them. The first time. Maybe the second. But later? The basic gameplay loop feels very generic and anything but innovative. The world is so dead, barren and boring that I actually have to force myself to explore. There's just nothing interesting there, nothing at all. At best you can find a generic camp with a few critters and a piece of meaningless loot, that'll break soon enough anyway (not a clever idea, a really irritating one, in fact). At worst, you can run around for 15 minutes without finding anything worth your attention (or a look), at all. Story is really bare-bones, character progression feels simple and not overly rewarding.

I don't know. At this point the game feels much closer to action adventure titles like Soul Reaver or Darksiders, than any sort of an RPG game - except it's easier, has a less interesting and complex (compared to Darksiders, at least) combat system, and too large, completely needless open world. What am I missing?
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Horrordee
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Posts: 8861
Location: England
PostPosted: Mon, 7th May 2018 09:46    Post subject:
You’re not missing anything. They crippled the fun out of Zelda and turned it into a repetitive bore fest. The best thing about Zelda games were the complex and challenging Dungeons- and they completely ruined them with the easy to complete and highly repetitive shrines.

This Zelda is like a 5 or 6, I highly recommend you get any of the previous games if you want a real Zelda experience. My fav of recent times was the 3DS game link between time or whatever.


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Horrordee
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Posts: 8861
Location: England
PostPosted: Mon, 7th May 2018 09:47    Post subject:
Oh and they’ve already said they’re not going back; I just hope they have a change of heart re the dungeons


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gibman70




Posts: 797
Location: UK
PostPosted: Mon, 7th May 2018 11:32    Post subject:
They should retitle this game 'The Re-Evaluation Of Zelda'

A lot of the reviewers are going back and saying the same stuff as posters on here. Bit late now, all these paid idiots gave Nintendo the mother of all cash drops by wetting themselves over this game at release.
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cyclonefr




Posts: 6981

PostPosted: Mon, 7th May 2018 14:21    Post subject:
Sorry but I don't agree with you guys, I loved the game. Might not be a 10 but it's definitely a 8 for me.

I on the opposite never was a fan of previous Zelda games though so might be why.

Also I don't care much if a world isn't alive, I only care about exploration and thought it was magnificent to explore this beautiful world.

That's why I loved to level up in games like WOrld of Warcraft (I stopped in WoW vanilla), because you had to explore many zones.

Also it's funny because I see that most people thought the story was lame or non existent but I thought it was actually more existent than previous Zelda games thanks to voice acting.

Was looking forward to explore a zone and get rewarded by one of the 12 memories cutscenes to know more about the story and the background.

Finally I thought the music was great, and the final boss was epic.

Sure there are some boring phases, but this was less boring to me than Ubi shit open world games like Far Cry or Assassins Creed.

Have in mind that I didn't do a single optional quest and did about 90 shrines and the main story (all divine beasts, got the legendary sword, and all memories). Then killed Ganon and stopped playing.

Because yeah at some point I can't justify myself into putting more than 15 hours into a game. But this is valid for every game out there (which is why I hate jRPGs).


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The_Zeel




Posts: 14922

PostPosted: Mon, 7th May 2018 15:10    Post subject:
Yep, it was open world done right for the first time in ages, maybe people are just too poisoned with the icon pollution in ubishit games.
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Aquma




Posts: 2805

PostPosted: Mon, 7th May 2018 15:27    Post subject:
I don't play Ubisoft games. And I usually turn all icon indicators off, if at all possible. Yet I still can't enjoy Zelda's world, at least so far. There's just nothing there. It feels really empty, offers almost no interesting content: cool quests, items, stories, even sights. There's just nothing there, as far as I can see. A huge game world filled with shallow, repetitive crap and a few gimmicky systems. Shrines are cool, I guess, but not enough to carry the whole game on their backs. I don't know, maybe it just isn't a game for me. I'll give it a few more hours, but so far I'm seriously disappointed.
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Mister_s




Posts: 19863

PostPosted: Mon, 7th May 2018 16:30    Post subject:
Don't mind Zeel, if you don't like a game he likes you're a Ubishit loving moron.

I'd suggest trying the older games on emu.
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cyclonefr




Posts: 6981

PostPosted: Mon, 7th May 2018 16:51    Post subject:
Aquma wrote:
I don't play Ubisoft games. And I usually turn all icon indicators off, if at all possible. Yet I still can't enjoy Zelda's world, at least so far. There's just nothing there. It feels really empty, offers almost no interesting content: cool quests, items, stories, even sights. There's just nothing there, as far as I can see. A huge game world filled with shallow, repetitive crap and a few gimmicky systems. Shrines are cool, I guess, but not enough to carry the whole game on their backs. I don't know, maybe it just isn't a game for me. I'll give it a few more hours, but so far I'm seriously disappointed.


Did you do the Divine beasts ? These are fun !
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gordonash




Posts: 286

PostPosted: Mon, 7th May 2018 22:18    Post subject:
This game is a beast, totally eating up any spare time i have and ive been playing it for a moth or two now. Reminds me a lot of Skyrim in that respect.
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