It is not news for some (most?) of the players, but most devs seems to ignore this. Those Epic bags must be tasty.
But in all seriousness, I kind of get it. It is easier to use UE engine for various reasons. Most important being platforms compatibility, and IMO more important with game development taking so long nowadays, getting an employees that just know the tool. A key person leaving the project is just not a big deal. There is a line of people knowing the engine as good as the guy that just left. No need to train on the tool, just on a workflow.
But UE5 became a cancer of the industry and gamers should be more vocal about it. When I look at Mirrors Edge or Batman: Arkham Knight, which I think were late UE3 games... For me games don't need to look better, than that. I think devs push themselves into the corner they cannot escape from now (adding more an more shit that most people don't even notice while playing the game).
UE5 didn't start all that bad. But it has become progressively worse and worse as more and more features have been added with very little to none optimizations. That, coupled with virtually everyone using Angina 5 as the engine is just a disaster.
Big part of the blame is that these fucking game "studios" are just idiot "content" "creators" that really have no idea how to program things. They just add millions of shaders in open world games, add millions of actors all active at the same time.
A disaster that will get only worse and worse as we've hit a place where rasterization performance just isn't increasing as it used to generation over generation. When was the last true leap in performance year over year? GeForce 480? GeForce 6800?
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