[OTHER] Playstation Vita
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cyclonefr




Posts: 6981

PostPosted: Sat, 13th Aug 2016 15:54    Post subject:
JackQ wrote:
Looks like VITA'S "backups" are basically possible... Adventure's time devkit was leaked and reportedly working....

It doesn't seems to help for other games as almost all Vita's games need to get Eboot decrypted...

Only time will tell if a way will be found but it does confirmed that's possible..


Not almost. All of them.

Issue is kinda like PS3 all over again : without keys you cannot decrypt eboot ( game executable) and the exploit so far only eats dev eboot (fake signed elf like on dev kit).

Only way to play backups : either find the appldr keys to decrypt eboot from pc or patch appldr to load encrypted eboot even if games are not legit.

This will create another problem : Sony will release a new FW with a new set of keys and then we need to get the new keys to decrypt new games (like 3.60 issue we had for years on PS3) or pwn the new FW.

Hope it is clearer in your head now, have a nice day Very Happy

Oh and I think (but I'm not too sure about how it works) : PSVita adds another layer of encryption on retail games : EBOOT are encrypted with a RIFkey too (equivalent of PS3 PSN paid content), which is obfuscated in the RIF that is downloaded from PSN / is on PS Vita game card.

PS : same issue on ps4.
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JackQ
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PostPosted: Sun, 14th Aug 2016 10:18    Post subject:
There might be future devkit leaks like for adventure time,which is basically DRM free version but I don't see this happen any more then few more..

Sooner or later proper methhood to deal with Eboots will be found.. Who knows,maby Cobra will improve thier "BlacFin"..

And I don't see Sony pushing more then few more FW's updates.. Vita for Commirical games is pretty much dead.. So even if in few months games will start needing 3.61+, older FWs will still have access to most of what VITA will ever have.. Let alone it will probably eaiser to find further krenel's exploit....


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cyclonefr




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PostPosted: Sun, 14th Aug 2016 18:49    Post subject:
OK


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red_avatar




Posts: 4567

PostPosted: Mon, 15th Aug 2016 21:52    Post subject:
I was hoping there would be a hack by now since my PS Vita has been collecting dust and the games I do want to play are too expensive. I got a bunch of games thanks to PS+ but with Sony being greedy assholes charging a fortune for those memory cards (one of the reasons for the PS Vita failing since they never lowered the prices like they should have) I don't have the space to install more than 2-3 games at a time.
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JackQ
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PostPosted: Mon, 15th Aug 2016 21:56    Post subject:
Did you read about Henkaku? Don't update to 3.61..

Stay on 3.60 and install it at ease...


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WaldoJ
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PostPosted: Mon, 15th Aug 2016 22:27    Post subject:
if i were to buy a vita now. i'll be updated to 3.61 and not 3.6 is there a update thing i can just plop in?


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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cyclonefr




Posts: 6981

PostPosted: Mon, 15th Aug 2016 23:47    Post subject:
Vita are most likely not on 3.61 yet.

You can update to 3.60 offline.
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JackQ
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PostPosted: Fri, 19th Aug 2016 19:14    Post subject:
Great news for VITA hacking fans!
Quote:
Release: VitaRW gives us write access to Vita’s protected partitions (where’s my downgrader?)
BY WOLOLO · AUGUST 19, 2016

Major_Tom just released VitaRW, a tool that gives you Read/Write access to the Vita protected partitions (e.g. vs0, sa0, os0, etc…)

What is VitaRW?

An important disclaimer here: used improperly, this tool could let you badly damage your PS Vita, beyond repair. If you mess up with the wrong files, you’ll end up with a permanent brick and your PS Vita will become an expensive paperweight.

If you read the paragraph above, read it again. Then read this: this release is for developers/tinkerers who are aware of the risks. Most people should be patiently waiting for actual tools that have been vetted and beta tested.

With that out of the way, what does VitaRW let you do, technically?

Well, here’s what we know about some of these partitions (from Vitadevwiki):



os0 found on the NAND is where the “main” OS (aka CoreOS) files are including all the kernel libraries and the most important user libraries. There’s always two copies of this for redundancy and updating will only update the inactive partition and the active flag is swapped.
sa0 found on the NAND is the “bulky” data like fonts and handwriting information. Why is it a separate partition? Because it makes update files smaller. Your “systemdata” PUP provides the update for this partition.
vs0 found on the NAND is the rest of the OS including all the system apps, the main shell, and the remaining user libraries
Hopefully this gives you an idea of how dangerous it could be to change these files on your console. With that being said, according to Major_Tom, SMOKE has started modifying some files in vs0 and did not run into any big issue. Then again, proceed at your own risk.

Several people are speculating about what could be done with this.

A PS Vita Downgrader?

One of the main expectations is that this could lead to creating a downgrader for the PS Vita (and for example bring our friends back from 3.61 to 3.60). There’s lots of wishful thinking here and just because we have access on these partitions on 3.60 does not mean hackers are now magically able to craft valid update packages. Sony have stepped their game up since the old PSP days and I’d be surprised if it was easy to trick the PS Vita into a downgrade. (Remember, just because a device can decrypt packages doesn’t always mean it can encrypt them back).

Conversely, this could give us possibilities to spoof firmware 3.61 from firmware 3.60, and give some people access to the PSN again. That actually feels more likely to me than a downgrader, although I’d personally warn people against accessing Sony’s services (including but not limited to the PSN) with a hacked PS Vita. You would be giving them legit reasons to ban your account.

Getting back our PSP Emulator Kernel hacks
KanadeEngel has also tried replacing the PSP Emulator with an older version. Doing so would bring back some of the old PSP Kernel exploits to Vita 3.60, meaning tools such as ARK or TN-V could be brought to the console.. Sadly, KAnadeEngel’s confirmed that the PSP Emulator on the PS Vita refuses to run if the versions don’t match. This could be an easy patch but needs to be investigated more. Arguably, it might be easier to just patch the PSP emu in RAM from HENkaku, to bypass the need for a PSP exploit in the first place.

First attempt at downgrading the PSP emulator within the PS Vita. Not really successful
First attempt at downgrading the PSP emulator within the PS Vita. Not really successful
In other words, this release opens lots of opportunities, but do not expect a downgrader just now, to me that’s just wishful thinking.

http://wololo.net/2016/08/19/release-vitarw-gives-us-write-access-vitas-protected-partitions-wheres-downgrader/

Probably Vita "backups",Downgrade and more soon...

More soon


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cyclonefr




Posts: 6981

PostPosted: Fri, 19th Aug 2016 20:35    Post subject:
As much as I respect Wololo, he is "JackQing" himself.

Let me explain exactly what these "findings" means instead of jumping into the "JackQ bandwagon where everything is hacked in a blink of an eye" :

it means that you can just write to the system partition, replacing system file (as in copying files in c:/windows/system32).
This does NOT mean in any way that you can downgrade a 3.61 PS Vita, that Wololo mentions, because obviously you CANNOT access these folders on a 3.61 PS Vita since 3.61 closes the hole.

This also won't work for every file : copying old system files (like downgrading pspemu) won't always work : this actually won't work as is to downgrade PSPEMU, as you can see in this post by JackQ.

Finally, "Vita backups" ? Nope no Vita backups my dear. Same shit as before. Yes, Vita backups will probably happen one day, but this "breakthrough" (which isn't, I honestly thought you could already do that before Laughing) won't help it in any way.

I'm not sure how long it is to play "backups", as in like a PS3 and a XBOX360 (as in NOT using workarounds), but hopefully it"ll come one day, just like PS4 will be hacked one day and XBONE and NX and everything, no need to make us remember this JackQ Laughing

Hopefully this clears up the mess that is "copy pasting news without understanding it" and people already buying Vita stocks because you can replace system files Laughing
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JackQ
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PostPosted: Fri, 19th Aug 2016 20:52    Post subject:
Did I ever said it will directly will lead to "backups"? or 3.61 downgrade?
Did You bothered to read what I wrote or the quoted content?

This is shows the that Henkaku kernel access is more powerful or "deeper" then it's first impression, then just "homebrew"..

what I said still stands:


If they can access lvl 0 or NAND( CoreOS) and more exploiting henkaku,it's a matter of time now more things will be possible Soon... on 3.6 at first of course...

In theory,it's possible now to more easily "bringing back" the "Blackfin" exploit which DOES allows VITA's backups up to 3.57... but I guess the effort will to exploit HenKaku further...
,eCFW(Original PSP isos) now basically possible on 3.6...

Quote:
Getting back our PSP Emulator Kernel hacks
KanadeEngel has also tried replacing the PSP Emulator with an older version. Doing so would bring back some of the old PSP Kernel exploits to Vita 3.60, meaning tools such as ARK or TN-V could be brought to the console.. Sadly, KAnadeEngel’s confirmed that the PSP Emulator on the PS Vita refuses to run if the versions don’t match. This could be an easy patch but needs to be investigated more. Arguably, it might be easier to just patch the PSP emu in RAM from HENkaku, to bypass the need for a PSP exploit in the first place.



who knows what more access or abilities we can do with Henkaku.

EDIT:

Cobra BlackFin just 2 days a go:


Quote:
News Update! Cobra Team are now developing a solution for 3.60 in light of the exploits discovered recently, which will lead to much greater flexibility, menu system running directly on the Vita and a bunch of other exciting console side features.. We would ask anyone currently using BlackFin to remain on 3.57 OFW until we announce completion of development, at which point you can update to 3.60 OFW. Anyone currently on 3.60 OFW should not update to 3.61, since current exploits are already blocked.


http://cobra-blackfin.com/

In Short:Try harder next time.


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cyclonefr




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PostPosted: Fri, 19th Aug 2016 23:02    Post subject:
Try what harder ?
Never said that "you won't be able to ever run backups on vita".

I said that read/write on dev_flash wouldn't help.


Oh and blackfin is just a workaround. It's not comparable to ps360 hacks like I mentioned before.

Nobody cared for blackfin on 3.56. Nobody will care on any firmware. This is not a proper hack.

Using backups with an external device that needs a PC, how "handheld" is the vita Laughing

You try harder next time. You are just misinforming people and I hope nobody listens to you.

And man stop spreading bullshit and read what you copy paste blindly : YOU CaNNOT run psp isos on 3.60 and you CANNOT downgrade the pspemu that easily. If it's anything like on PS3, then you would need to decrypt the eboot (good luck with that).


In short : don't listen to anything JackQ posts, all his argumentation relies on : <insert console name here> will be hacked one day. And the days it's hacked you get a "i told you so". This is so kiddy it's annoying. Please understand what you post and argument. Don't say "so yeah backups soon lol lol!!!1111" without thinking.

Oh and you should stop thinking that because there is a breakthrough on one thing let's say tomorrow, it's tied to the breakthrough from yesterday. That s also silly.
Let's say today : one's can plug the vita to your arse, and tomorrow vita is hacked, you would be like "ahahahah I told you so, plugin your vita to your arse is WHAT made the hack".

Have a nice day Smile
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JackQ
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PostPosted: Sat, 20th Aug 2016 00:44    Post subject:
Quote:
I said that read/write on dev_flash wouldn't help.

And as I explained,it's not true for a lot of reasons...

Quote:

this release opens lots of opportunities


one of them is the possible ability to gain access for older exploits or PSPEMU is possible in theory...


And Nobody care about Cobra,really?

I could understand 3.6'users and the current state with Cobra,as it's lack support 3.57+ and still limited to number of games and expensive ,but now things are different..

lets take a look of what they are working on:

Quote:
News Update! Cobra Team are now developing a solution for 3.60 in light of the exploits discovered recently, which will lead to much greater flexibility, menu system running directly on the Vita and a bunch of other exciting console side features.. We would ask anyone currently using BlackFin to remain on 3.57 OFW until we announce completion of development, at which point you can update to 3.60 OFW. Anyone currently on 3.60 OFW should not update to 3.61, since current exploits are already blocked.


The recent lvl 0 access DOES open the possibility for PSP emu... it doesn't matter what you think,or will say at this point...

I never said "right from the box" but with a bit more work it will!
We are getting there that's what the gbatemp's forums and wololo are talking about...

Quote:
Getting back our PSP Emulator Kernel hacks
KanadeEngel has also tried replacing the PSP Emulator with an older version. Doing so would bring back some of the old PSP Kernel exploits to Vita 3.60, meaning tools such as ARK or TN-V could be brought to the console.. Sadly, KAnadeEngel’s confirmed that the PSP Emulator on the PS Vita refuses to run if the versions don’t match. This could be an easy patch but needs to be investigated more. Arguably, it might be easier to just patch the PSP emu in RAM from HENkaku, to bypass the need for a PSP exploit in the first place.



It might need a bit further work.. But we might even get 3.6's downgrade as mention..

In Short:



Why we even argue at all?


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Last edited by JackQ on Sat, 20th Aug 2016 12:55; edited 4 times in total
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cyclonefr




Posts: 6981

PostPosted: Sat, 20th Aug 2016 01:11    Post subject:
You are wrong.
Do you understand that this lv0 thing has nothing to do with PS3 lv0?

Lv0 is just a partition on the memory flash Laughing

Explain to me how that will help in anything ?
Yes downgrading pspemu will be possible one day, and when it is, accessing a partition will be the least of your problem.

The thing is -and you don't seem to understand that- is that these progress are nothing compared to what you ultimately need for the VIta to be 100% hacked.
And this won't help. This is just "wind".

What I'm trying to say is that the day the vita is hacked ("I told you so" Laughing), then everybody will forget about this lv0 thing because the hack itself would allow you already to write system file anyway....

So yeah if something happens it won't be thanks to your useless posts and useless progress that nobody care except you.

If it wasn't misinformation I wouldn't blame you, but posting wrong thoughts is really bad for this forum and you should be careful in your interpretation because you are always wrong.

Every time you post, I instantly destroy your arguments because you just don't understand what you post and that's the problem. You have ZERO knowledge in console (and PC I guess seeing the denuvo thread) in security, yet you dare to comments these findings.

Come on man, watch out what you post. If I had zero knowledge like you I would be already buying many vitas in hope for a 100% hack tomorrow.

Nope man, it will happen one day, but not because you can copy files to c:/Windows/system32 Very Happy

Whenever you post here, please post proper progress like the PS3 3.55 cfw or Xbox 360 jtag.

These are progress, these are proof that the consoles are 100% pwned.

Until then, go away, nobody needs to read your misinformation and wrong thoughts. Everybody knows already that the NX will be hacked. We know, no need to remind us. We are patient enough. If it happens tomorrow, feel free to posts it, that's good.

Thank you.


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ixigia
[Moderator] Consigliere



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PostPosted: Sat, 20th Aug 2016 01:23    Post subject:
My gentlemen, you've made your points, now let's end it here please. It's better for everyone Smile
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JackQ
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PostPosted: Sat, 20th Aug 2016 08:28    Post subject:
Back to the topic then:

Quote:
HENkaku: xyz explains the PS Vita 3.60 / PS4 3.55 Webkit exploit in details
BY THEGUARDIAN · AUGUST 20, 2016



Quote:
Developer xyz just published a lengthy and detailed explanation of the Webkit exploit (used in the HENkaku hack on PS Vita 3.60) on his blog.

The first step of the HENkaku hack is a webkit exploit, based on a proof of concept acquired by Team molecule from an undisclosed source. The exploit was not a known bug in Webkit, at least not publicly.

In the writeup, xyz explains how the exploit is initially triggered, how it unlocks arbitrary Read/Write in memory while defeating ASLR, Stack pivot protection, and other security measures put in place on the Vita to prevent arbitrary code execution. Xyz also explains how the Webkit part of the hack was patched in firmware 3.61.

The Webkit exploit itself is only the first step of the HENkaku hack. Some people have already partially explained some of the HENkaku hack (also see here), but obviously the explanation from one of the authors of the hack brings lots of additional details.

Vita Hack
Yifanlu has challenged people from the security community to reverse engineer the HENkaku exploit, in an attempt to bring more interest to the Vita hacking scene. Xyz, as one of the hackers behind HENkaku, is not participating in the challenge but promised to bring full explanations after other people unravel more layers of the exploit by themselves.

You can read the full writeup on xyz’s blog


http://wololo.net/2016/08/20/henkaku-xyz-explains-ps-vita-3-60-exploit-details/

I hope it will be fully reversed as soon as possible,as Team molecule's members said themselves more could be done with the exploit if it will be studied more.

Hopefully,more existing Vita news soon.


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JackQ
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PostPosted: Sun, 21st Aug 2016 06:27    Post subject:
Quote:
PS Vita: Piracy getting closer, or just another dev leak?


Quote:
Rumors are surfacing from the Chinese side of the PS Vita scene. Someone allegedly released a .vpk file of official game Tokyo Xanadu, decrypted. A download link for the Japanese version of the game appeared on Chinese forums a few hours ago, and apparently the game runs on Hacked Vitas through HENkaku.

The file is big (more than 2GB), and according to the author of the release, VitaShell is not able to install it. However, manually unzipping the vpk file and copying the files at the right location on the memory card allows people to run the game, DRM free.

A similar release happened a few weeks ago, with game Adventure Time. It was later confirmed that that specific release was a leak from a development console, of the DRM-free version of the game. In the case of game Tokyo Xanadu, at this point, it is too early to say if this release is also a developer leak, or if someone found a way to decrypt PS Vita game binaries. However the author claims he/she is able to dump any cartridge requiring firmware 3.60 or below.

We at wololo.net have not verified that this release is actually real and that the game indeed runs. Comments from trusted Chinese scene sites however seem to indicate that the release is real and the game does runs on HENkaku enabled Vitas. This would make it the first decrypted PS Vita game release,



but for now this needs to be taken with a pinch of salt.


http://wololo.net/2016/08/21/ps-vita-piracy-getting-closer-just-another-leak/


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cyclonefr




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PostPosted: Sun, 21st Aug 2016 16:59    Post subject:
Technically dumping the console memory (and thus the decrypted executable) while the original / legit game is running should be possible with the current exploit.

I think -if real- that s what they did.
If it's real then it should be as easy to dump other titles as long as you own the legit game in the first place....


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JackQ
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PostPosted: Thu, 25th Aug 2016 12:02    Post subject:
Ok,this is long article about Dumping Vita Cartridges.... no actual links that allows that of course,just long summery...

Still no way decrypting those games is publicly out.. But it's being worked on..

 Spoiler:
 


http://wololo.net/2016/08/25/playstation-vita-cartridge-dump-explained/


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JackQ
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PostPosted: Thu, 25th Aug 2016 19:14    Post subject:
Quote:
Hackers have now confirmed PS Vita piracy


Quote:
BY WOLOLO · AUGUST 25, 2016

Over the past few weeks, several distinct groups of (or individual) hackers have contacted me with proof that they can dump and run pirated PS Vita games.

We’ve seen a couple warez games surface on the PS Vita scene since Henkaku has been released. Adventure time, which had been confirmed to be a DRM-free developer leak (and as such did not involve any method to bypass the DRMs found on commercial games), and Tokyo Xanadu, for which the circumstances behind the release are still unknown (some people claim it is also a DRM-free developer leak, potentially from a translation company in China).

On that note, rumors surfaced that the person behind the Tokyo Xanadu warez release might have been famed PSP hacker liquidzigong (a.k.a. Virtuousflame). He confirmed to me this wasn’t him (he hasn’t been active on the scene for a long time), so these rumors can be put back to sleep.


I have now been provided enough evidence by several hackers that Piracy on the PS Vita is a technical possibility. I have been sent proof of concept pkg files, and explanation on how the dumping process was done, by different groups.

vitapirate
Interestingly, not all of them have the same binary dumping process. Some of the things I have seen include the possibility to just install the pirated games as a vpk package from Vitashell, others involved a separate “iso loader” app. On the other side of the fence, the dumping process was sometimes extremely clever to bypass some of the PS Vita’s security mechanism. I can’t tell more here but some of the hackers have shared some really creative “out of the box” thinking with me on how they achieved things.


From what I can see, there are now enough groups with the technical ability to pirate PS Vita games, and I’m sure piracy on the PS Vita is now just a matter of time. None of the people who contacted me have stated they would release anything, however I’m convinced that given the number of people with the know how, the technique will ultimately be released or leaked. This could happen publicly, or we will start seeing modding shops in Brazil or Indonesia charging for 3.60 Vita consoles with 64GB worth of pirated games or something


http://wololo.net/2016/08/25/not-release-hackers-now-confirmed-ps-vita-piracy/


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cyclonefr




Posts: 6981

PostPosted: Sun, 28th Aug 2016 19:00    Post subject:
JackQ wrote:
Quote:
Hackers have now confirmed PS Vita piracy


Quote:
BY WOLOLO · AUGUST 25, 2016

Over the past few weeks, several distinct groups of (or individual) hackers have contacted me with proof that they can dump and run pirated PS Vita games.

We’ve seen a couple warez games surface on the PS Vita scene since Henkaku has been released. Adventure time, which had been confirmed to be a DRM-free developer leak (and as such did not involve any method to bypass the DRMs found on commercial games), and Tokyo Xanadu, for which the circumstances behind the release are still unknown (some people claim it is also a DRM-free developer leak, potentially from a translation company in China).

On that note, rumors surfaced that the person behind the Tokyo Xanadu warez release might have been famed PSP hacker liquidzigong (a.k.a. Virtuousflame). He confirmed to me this wasn’t him (he hasn’t been active on the scene for a long time), so these rumors can be put back to sleep.


I have now been provided enough evidence by several hackers that Piracy on the PS Vita is a technical possibility. I have been sent proof of concept pkg files, and explanation on how the dumping process was done, by different groups.

vitapirate
Interestingly, not all of them have the same binary dumping process. Some of the things I have seen include the possibility to just install the pirated games as a vpk package from Vitashell, others involved a separate “iso loader” app. On the other side of the fence, the dumping process was sometimes extremely clever to bypass some of the PS Vita’s security mechanism. I can’t tell more here but some of the hackers have shared some really creative “out of the box” thinking with me on how they achieved things.


From what I can see, there are now enough groups with the technical ability to pirate PS Vita games, and I’m sure piracy on the PS Vita is now just a matter of time. None of the people who contacted me have stated they would release anything, however I’m convinced that given the number of people with the know how, the technique will ultimately be released or leaked. This could happen publicly, or we will start seeing modding shops in Brazil or Indonesia charging for 3.60 Vita consoles with 64GB worth of pirated games or something


http://wololo.net/2016/08/25/not-release-hackers-now-confirmed-ps-vita-piracy/


Don't worry my team at Sony will update appldr key sets in future firmware so you cannot load upcoming games on 3.60.

Like we did with PS3 3.60 FW Razz
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cyclonefr




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PostPosted: Mon, 29th Aug 2016 23:30    Post subject:
http://gbatemp.net/threads/vitamin-leaked-well.439732/

Yep Jack, my team at Sony is crying


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snakedtx




Posts: 372

PostPosted: Tue, 30th Aug 2016 01:03    Post subject:
cyclonefr wrote:
http://gbatemp.net/threads/vitamin-leaked-well.439732/

Yep Jack, my team at Sony is crying


Sadly this wasn't the latest version. It can't dump every game because some game are showing errors when installing or when dumping. To say the least this leak kinda sucked as there won't be a better one as Team Freek quit.

Well hope is that some person might work on it further if he can get the source code, I don't know if you can get them from the package.. I ain't no Vita dev expert.
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JackQ
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PostPosted: Tue, 30th Aug 2016 05:20    Post subject:
The leak was a bad idea and hurt the respect of it's great developer,and no cyclone, it doesn't mean backups progress has been stamps Laughing

I liked the idea of team freak,but I still hope the hackers will keep work individually on other stuffs.

Theflow already said he will keep work on Vitashell,I don't know about M.rGas,but Majortom said he had quit the scene.. days before the leak..

At this point,releasing the source code is the best option IMO,sooner or later a similar tool will be out regards.

EDIT: some great news

https://mobile.twitter.com/theflow0/status/770493405948481536


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sTo0z
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PostPosted: Tue, 30th Aug 2016 14:25    Post subject:
Looks like it's time to setup a throwaway account on my PSTV so when I get banned I don't lose anything.. Razz


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JackQ
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PostPosted: Tue, 30th Aug 2016 20:27    Post subject:
Official release is out.. looks like TheFlow will still support it for a while.. he said he is going offline in september for a while because of studies.. but he is not really leaving.


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JackQ
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PostPosted: Sat, 24th Sep 2016 18:20    Post subject:
Ok,its "Bad news and good news time"

I will start with the bad: 3.61 keys games probably coming soon.. no actual games yet,but reports going on Demo needs 3.61 update...

We shall see if either workaround will be found or encourage hackers to find new exploit... the PSVITA's security been damaged after all but still not pawn completely(it's lot easier now to dump or reverse stuffs using henkaku).


The good news is "The Flow"(one of the hackers beyond Vitamin ) said he manage to access PSPEMU
https://mobile.twitter.com/theflow0/status/779681319764815872

TheFloW wrote:
I have successfully gained control over 3.60 pspemu from native side



So PSP and PSX compatibility is coming though might take a bit more time...


Also report on PSX emulator -

Pcsx rearmed

https://twitter.com/frangar/status/779677497281609729


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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sat, 24th Sep 2016 20:59    Post subject:
Just had my first experience with HENkaku today for my PSTV.. Went well. Very Happy

Just browsed to that site, install went fine, bubble shows up, fired up VitaShell FTP, transferred and installed VPK file, game ran fine.

Easy. Smile

Awesome hack because I was using Phantasy Star Nova (LOVE PHANTASY STAR GAMES) and now I can apply the English patch that is being worked on. Worked great after a small hiccup!


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Hfric




Posts: 12017

PostPosted: Sun, 25th Sep 2016 18:50    Post subject:
in before they will use it as a gateway device to handshake the PS4 HDD and upload though vita files to it


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JackQ
Non-expret in Derps lagunge



Posts: 14142
Location: Kibbutznik, Israel
PostPosted: Thu, 20th Oct 2016 17:55    Post subject:
HenKaku fully reversed... that's mean another kernel exploit exist AFK...

But he is not going to release the exploit.. to "let other find it".. but he did released Henkaku reversed code.. I hope this will help on other matters...

http://hexkyz.blogspot.co.il/2016/10/henkaku-exploit-teardown-stage-3.html


"Fuck Denuvo"

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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Tue, 8th Nov 2016 05:51    Post subject:
All the latest release are bullshit... wish there was a boot time exploit so I don't have to re-run the shit everytime.

I shouldn't complain really, but.. eh.. complaining. Razz


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