You are losing at every turn, but everybody bends the knee in front of you regardless.
Drukhari are looney-tunes, hardly any surprise there.
I don't know about avoiding the trap because the game tells you to defend the systems, I'm not sure if that leads anywhere. But this is a common practice in RPGs, Rogue Trader is no different in this regard.
It makes Yrliet fall from the pedestal of her racial arrogance.
The interrogation is a linear sequence like many others. The branching is quite confined.
It's in harlequin's nature to sometimes do stuff like this.
The political part in chapter 3 is weak. This chapter does feel a bit rushed, there was a great opportunity here for something more complex. I wonder if a good chunk of this chapter wasn't scraped.
They want to kill you, but they also wanted to toy with you and they failed.
I haven't tested all the options with the local gang, but you could order them to come fight alongside you in the arena.
Comorragh definitely lacks the production value it deserves and I agree that a lot more could have been done gameplay wise. But Owlcat's games are trapped for now in a design mould which is further limited by the engine.
They didn't capture you in chapter 1 because you weren't of interest at the time. It's also implied that you can't be so easily captured on your ship. They were waiting for a Star Trek moment with you, the lord captain, going headfirst to explore questionable ships.
Perhaps some do, but more so to the title then to you.
I mean, what retort can I give to that, I guess the drukhari, well more-so Mazerhai isn't for me
I would just like if the character was at least aware and made preparations, even if only for the fluff of it, it would make for a less moronic mc.
The falling she did was to her death. I just think it isn't even well executed enough at it makes her really dumb. It would have worked much better if it was a sudden choice thrust on her to backstab you. I could buy that and forgive a momentary lapse/weakness. But the way it was done it just shits on the character for me.
I don't need it to branch for my character, but it could easily be more interesting by having the outcome for Mazerhai, the dude who orchestrated it all depend on your ability to resist the bs.
I'm not going to necessarily argue with this point, just I think if you take the Harlequin completely out of the chapter, absolutely nothing needs to change for it all to play out the same, so I think his entire inclusion is weak. He's the only intriguing character, but it doesn't change that fact.
Is it implied that you can't be so easily captured? Because I believed that, at least before I was very easily captured. They should have just made more of a trap to capture you, cause this breaks too many things for me.
Abelard is pretty good, but it is difficult with the debuff and shit items. Maybe it depends on the difficulty you're playing on, and how lucky/save scummy you are with the rolls for items and the like, but I was lucky with how much power I had left as a pyro psyker and could carry most fights by just that. I remember Abelard getting one shot quite a few times in the arena fights, cause he didn't go first so no buffs and just got crit hard even through Pasqal's zone.
Drukhari are twisted freaks, they shouldn't be for anybody.
She is vulnerable, that's why she made such a mistake. Or maybe it's related to living without basing all your choices on a farseer. She's not excusable, but I chose to do it because I like the interactions with her and how strong she is. I'm also one of those heretics who thinks that the Imperium and Eldari should work together more often.
The harlequin's inclusion is theatrical because that's how they operate. The harlequin's only tangible input is in that cutscene. I'm fine with that. We shouldn't really trust them with our lives and they shouldn't go out of their way to help us. I like how the harlequin 's dialogues are written and that as an iconoclast you can perfectly understand them.
For me the trap wasn't so bad even though I was expecting foul play. You are landing on an imperial ship and you are overwhelmed. I do think the dialogues should be more extensive when you are captured.
I am playing on core difficulty, but my party is revolving on Yrliet's insane damage output. But Abelard is a beast. You can also take items from the ship's cargo because Owlcat.
Last edited by Nodrim on Tue, 26th Dec 2023 17:32; edited 2 times in total
@Kezmark: Cheers for writing my thoughts down, my complaints exactly. PWhat I should add is that playing as a dogmatic character, the role-playing aspect was totally killed for me in chapter 3. I mean, what fucking dogmatic stoops so low as to
Spoiler:
negotiate with xenos, let alone BEG to them for help...?!
And about chapter 4: whoever came up with the idea of the fucking
Spoiler:
maze planet
should be servitorized.
Rumours also totally stop working at this point (they even lead to super annoying bugs/crashes), and the whole "plot" is just forced and bland. Also, you cannot progress the main story the way you would like to, as there is a forced order of quests you have to follow.
Frant wrote:
Shitass games are ruining piracy.
Last edited by r3dshift on Tue, 26th Dec 2023 17:33; edited 1 time in total
The other options also entail begging, but spelled out differently. Anyway, helping any xenos scum in any shape or form is absolutely unimaginable as a dogmatic character.
Reached a game breaking bug in chapter 4. There's supposed to be a meeting with other npcs before a fight, but it doesn't trigger, even after reloading. Game's been very buggy since about halfway chapter 3, but I guess it ends here for me. Too bad, I was enjoying it so far.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
I'm stuck as well at the end of chapter 4. First, Yrliet calls me to the deck and nothing happens and afterwards, the final battle of the chapter doesn't lead anywhere and I can't continue.
The two problems could be tied based on how many people having been reporting this on steam.
Sadly, chapter 4 is a mess in terms of issues and it will take many months to iron them out.
Looks like holding off on this one was a good idea for me
Of course it is. You can usually complete their games, but you need to get creatve sometimes
I bought Kingmaker not knowing this, and WoTR despite knowing this, but Warhammer just doesn't excite me as an universe so I'll hold off playing for a year or so until at least gambreaking bugs are mostly fixed.
Yeah, it ain't exactly BG3, quality wise The convolutive writing was getting on my nerves as well, especially from act 3 onwards. To a point that makes me wonder if they didn't use any AI to generate parts of it.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Yeah, it ain't exactly BG3, quality wise The convolutive writing was getting on my nerves as well, especially from act 3 onwards. To a point that makes me wonder if they didn't use any AI to generate parts of it.
I guess it's true what they are saying, AI is stealing the writer's jobs. If all real persons can come up with is Marvel level of jokes and frivolous simp fantasies, maybe it should be that way.
Regardless of your reaction above, the possibility that they used AI to write some stuff is quite plausible, considering the sudden and steep drop in quality. After all, it's lazy ru bastards we're talking about, and I wouldn't put anything past them at this point, seeing how the game becomes a shitfest after chapter 3 onwards.
My reaction is pretty simple, Baldur's Gate 3 is not a well written game, instead, it's a game that put a lot of effort to look well written. It's solely focused on ticking certain buttons of pop culture, like simpy characters, childish level of sexualization, Marvel-like jokes and overly used meme writing. The game has its ups, but I don't buy into this bullshit instant classic propaganda.
At a micro level, the quality of writing in Rogue Trader hasn't changed that much after chapter 2. There are some great bits, some that could be better and a few questionable ones (like the traitor and his chaotic pal).
The problem is at a macro level in how some elements are pieced together. It's as if the game is missing multiple narrative parts. For example, Heinrix's sudden change of sides. When did that happen? Do you need Heinrix in the party for the big revelation mission in chapter 4? What if you don't have him there, how are his actions justified?
We can only speculate what happened, bugs, GW interdictions, lack of time, etc. It could be all of these combined.
I know for sure that some companion's narrative sequences on the ship don't trigger properly or at all. I had a few bugged ones myself, including the discussion about Jae's past and Yrliet's final romance part in act 4. The latter seems to bug the transition to act 5.
I played Kingmaker at release and it was extremely bugged. But I think Rogue Trader's chapter 4 is way worse. It's one of my most bugged experiences in gaming, up there with Spellforce 3 release and a few others.
Oh, I wasn't even reading the bit about BG3. It's a shite game, totally overrated. I've been trying to get to like it for at least 20 hours now, but still can't. Time for me to give up on it.
On the other hand, I spent at least 60 highly enjoyable hours playing RT, but it's still very disappointing to see how it becomes crap/unplayable after a certain point. It may have been better if the game had only 2 or 3 chapters, but tight writing and storytelling throughout.
(Also, trading is utterly useless, and the same goes for colony management. And void battles... all of these just inflate the game for no reason, and are annoying at best.)
About my BG3 comment: I wasn't talking about the writing quality in BG3, which I agree is lacking and cliche. BG3 is all about presentation, big cutscenes and player choice, but it nailed everything too.
RT has more in depth writing and dialogs, but unfortunately fails at that (bugs don't help either). Just because you have walls of text, doesn't mean it's good. It's no Disco Elysium.
It does have some nice ideas, like the profit factor. And exploring the systems and planets is addictive as fuck, like scratching a lottery ticket every time I enjoyed act 2 a lot.
To me, these games approach the RPG genre very differently, and I like both IF they are done right.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Welp, went ahead and downloaded the GOG version, as my original ElAmigos install was pretty much a lost cause due to lack of updates from the source (I was stuck and need the latest patch to resolve a bug and continue my campaign).
Anyway, while my saves are all still there, and appear in the list when I click load, it won't let me load any of them because it thinks I don't have the Deluxe Edition and Founders Pack DLC installed, despite the fact that I do (installed the GOG release version of them). Is this a case of those two extra DLC's being seen as different depending on whether they are the Steam or GOG version? Am I just fucked?
Picture of error -
Spoiler:
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
About my BG3 comment: I wasn't talking about the writing quality in BG3, which I agree is lacking and cliche. BG3 is all about presentation, big cutscenes and player choice, but it nailed everything too.
Writing in BG3 is of Larian quality: not great, not terrible.
I do like the Dark Urge plotline, it's the first game where you actually feel you're someone barely holding on to their wits. Bhaalspawn in the lore were very prone to violence, even Abdel Adrian (who is Gorion's Ward, despite some people thinking they're two different people) suffered from it.
Meanwhile in BG1 and 2 you had some weird dreams and the Slayer transformation, otherwise it played no role. In BG3 you can at least fantasize about ripping someone's child to shreds and bathing in its blood in front of its parents for no reason other than the fact you're the progeny of the God of Murder.
Writing in BG3 feels just like playing d&d with randoms online, mostly new people that try real hard to roleplay whatever weird ass character they came up with. And that can have a sort of charm to it at times, mostly it's just grating.
Anyway, while my saves are all still there, and appear in the list when I click load, it won't let me load any of them because it thinks I don't have the Deluxe Edition and Founders Pack DLC installed, despite the fact that I do (installed the GOG release version of them). Is this a case of those two extra DLC's being seen as different depending on whether they are the Steam or GOG version? Am I just fucked?
Welp, went ahead and downloaded the GOG version, as my original ElAmigos install was pretty much a lost cause due to lack of updates from the source (I was stuck and need the latest patch to resolve a bug and continue my campaign).
Anyway, while my saves are all still there, and appear in the list when I click load, it won't let me load any of them because it thinks I don't have the Deluxe Edition and Founders Pack DLC installed, despite the fact that I do (installed the GOG release version of them). Is this a case of those two extra DLC's being seen as different depending on whether they are the Steam or GOG version? Am I just fucked?
Picture of error -
Spoiler:
Responding to myself because I found a work-around for this, although it takes a bit of doing. Instructions follow in spoiler. MAKE SURE TO KEEP A COPY OF YOUR UNMODIFIED SAVE IN CASE OF ISSUES:
Spoiler:
-Make a copy of your problem save (.zks extension) into a separate folder.
-Extract your .zks file with 7zip into said folder
-Locate the file player.json, open it in notepad, and edit the following entry so that it looks like this, then save changes:
"ClaimedDlcRewards":[]
Basically, you're removing everything in the brackets for that entry so that it's still there but blank.
-Locate the file header.json, open it in notepad, and edit the following entry so that it looks like this, then save changes:
{"$id":"25","m_DlcRewards":[]
-Reopen your problem save file .zks in 7zip, delete those 2 problem files out of the archive directly in 7zip, then click and drag those 2 fixed problem files you just made into the archive. Or you may be able to copy and overwrite, but that's how I did it to be safe.
-Now move your save back to the games save directory C:\Users\YOURUSERNAME\AppData\LocalLow\Owlcat Games\Warhammer 40000 Rogue Trader\Saved Games
Hopefully this helps someone that had to migrate from a yarred copy from one platform to the other.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Unless they broke something with the newest patch/DLC, it should be fine. They've already done the massive balance patch, all the game breaking/progress ending bugs have probably been squashed, etc.
This latest patch had a welcoming change to it - "Many formulae in the game were updated to show the final expected numbers instead of complicated mathematical operations;"
Was tired of having to do the math in my head to figure out if an ability was worth picking up each time, lol.
This will probably be my GOTY for this year (despite it having been released December 2023), as it's certainly not going to be Dragon Age. And here I was thinking I'd never enjoy anything from this studio.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I just started playing this (I'm just after chapter 1) and so far no game breaking shit. Space marine 2 got me in the mood for some more Warhammer 40k and so far it's decent.
I heard things about late chapers being problematic so I cant speak for that just yet.
Also
Warhammer_40000_Rogue_Trader_Void_Shadows-FLT
This will probably be my GOTY for this year (despite it having been released December 2023), as it's certainly not going to be Dragon Age. And here I was thinking I'd never enjoy anything from this studio.
U no like Pathfinder?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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