Already investigating the export functionality of C4D to a format that XNA can read. (including animation)
Btw I never created a bone based animation system before, I'll try and give it a shot too, if that isn't a problem for you!
No reason, why it should be a problem for me . As I read, there are at least a couple ways to go about it. Although I started experimenting already, I'm still reading up on the approaches - I'm pumped for this, to be honest.
I created a new thread here just so that we can gather findings and informations and especially thoughts on the capabilities. Basically this will define WHAT our chars and player will be able to do in the first place
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