Good riddance don't fucking touch this franchise again!!!
Exactly. They used the name and franchise to make and sell their game (DOS3), then tossed it aside like a cheap whore. Fuck em.
I don't like BG3, I think the writing is childish. But to say they used the name and franchise to sell their game is just silly. BG3, did more for dnd and even the Baldur's game franchise then anything else, including the previous 2 baldur's gate games, which by the way are some of the most overrated games ever made.
Good riddance don't fucking touch this franchise again!!!
Exactly. They used the name and franchise to make and sell their game (DOS3), then tossed it aside like a cheap whore. Fuck em.
I don't like BG3, I think the writing is childish. But to say they used the name and franchise to sell their game is just silly. BG3, did more for dnd and even the Baldur's game franchise then anything else, including the previous 2 baldur's gate games, which by the way are some of the most overrated games ever made.
I'm not quite sure what to say to someone who has played Divinity Original Sin 2, and then boots up Baldur's Gate 3 and can't see that it's Divinity Original Sin 3 in everything but name. BG3 REEKS of Divinity Original Sin's influence.
- The UI
- The liquid puddles on the ground playing massively into combat (dipping weapons into fire / getting shocked by standing in a tiny puddle of blood or water *this one's probably the dumbest fucking mechanic ever devised and pisses me off the most. )
- The terrain height advantage/disadvantage stuff.
- The billions of useless pieces of trash loot scattered around every inch of the world
- The stealth system
-The whole prepositioning of party members completely separately before triggering combat start
ALL of these were pretty much copy pasted straight out of DOS. Pretty much the only thing they didn't carry over from DOS was the magical vs. physical separate armor system.
Obviously BG3 takes place in the Forgotten Realms universe, but it's VERY ESSENCE is that of Divinity Original Sin. People really can't see that?
I can never be free, because the shackles I wear can't be touched or be seen.
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Of course it's fucking DOS3 with a (very) thin D&D coat on!
Don't know how they managed to trick so many people into liking this game...
...
Maybe it's the teenage level of writing.
Maybe it's the pseudo-intellectual dialogue.
Maybe it's the unnecessary gore.
Maybe it's the shiny graphics.
Maybe it's the unremarkable characters.
Maybe it's the bear sex.
Maybe it's the narrator voice pandering to lonely boys that never saw a real pussy.
Maybe it's the Baldur's Gate name itself that forces players to accept anything in a time of creative drought.
- The UI - You want them to what? Reinvent the wheel or copy BG2?
- The liquid puddles on the ground playing massively into combat (dipping weapons into fire / getting shocked by standing in blood etc. etc.) - It's been a thing in a lot more turn based rpgs since then, so I don't get what your point is, especially since it makes sense and people like it.
- The terrain height advantage/disadvantage stuff. - I mean, you had advantages like that in older versions of dnd, so if anything, they're sticking to old rules.
- The billions of useless pieces of trash loot scattered around every inch of the world - play dnd and you'll see that's pretty much a thing. People loot every piece of garbage.
- The stealth system - huh? It follows dnd rules, what do you want? Are you talking about the toggle stealth thing? Cause that's a thing in games before that.
-The whole prepositioning of party members completely separately before triggering combat start - which a lot of people do in tabletop, which you can also do in most rpgs? I'm not even sure if I understand what you mean ....
@Immunity @blackeyedboy It's a rather overrated game in which they prioritized flash over substance and it worked wonders for them. Mostly because the vast majority of gamers are casuals who are extremely easy to trick when everything they compare everything to AAA games.
If you compared BG3 to the vast majority of AAA trash, it's probably a fantastic game. If you compare it to classic or indie RPGs, it's a good looking game that borders mediocrity.
... they prioritized flash over substance and it worked wonders for them. [...] If you compared BG3 to the vast majority of AAA trash, it's probably a fantastic game. If you compare it to classic or indie RPGs, it's a good looking game that borders mediocrity.
Well put.
Still...
Fuck them for doing this shite. That Svenn is the biggest trickster I've ever seen in the gaming industry. To think I used to appreciate him back while making DOS1...
It's the Avengers of video games and now everyone will aspire to it.
Despite its glaring flaws, The Witcher 3 had masterful elements and it was something worth to aspire to be. But BG3 reinforces already dangerous elements of the AAA industry like: mediocre writing, flash over substance, selling sex for shits and giggles, lack of complexity, not allowing franchises to reach a finality, etc.
Dunno what to say men... baffled after reading these last comments. I'm an old fart playing since the speccy days, been through a lot of eras/periods like the re-taped piracy, Amiga piracy, Megadrive and MegaCD spending like a rich boy (I was not, working on the side at my early teens to buy consoles, gamepads and expensive games), trading the MegaCD to get into the Neo-Geo cart (yeah, the real one - parents weren't happy to see me spend all my hard-earned zenny coins into that spectacular abomination), getting into the Win95 PC magazines with Demo CDs, Quake, HL1, playing eeeeveeeeerrryyyyyyythiiiiiing I could get my hands on and I was, till this day, mostly of all, fond of games with an arcadey component. If they had some strategy or planning on them, the better. Shoot'em ups memorizing patterns while being awed by the music and gfxs. Fighting games learning all the combos and tricks. Snatcher, Warcraft 2, Starcraft, Worms Armageddon local multi, GTA Vice City, Dawn of War, XCOM Enemy Unknown, Starcraft 2 & all DLCs/chapters, Alien: Isolation, the full Witcher 3 experience, Mass Effect trilogy, FO:NV, CP2K77:PL...
What am I trying to say? BG3 feels like the above & all for a gamer like me. And now, after playing 190 hours on balanced & finishing it, I'm eager for more. Only thing meh was the final battle, I was expecting to fight hordes or even armies of Absolutists after all the late game tension and expectancy. Epilogue was a nice touch, it had heart. And now I'm Ifan-in' 30 hours into DOS2 and it feels great. Like BG3 but raw. They feel almost the same mechanically, true, but I don't mind it, after all they're Larian games. Not like they're Rockstar for starters, and even them being an AAA company they mostly stick to their open world style. What's the problem?
What's your point? As a game is fucking nice. As an experience, much the better. It hasn't the mature writing as TW3 or ME saga, true, but I can't remember how many times I was smiling while playing a game, it's been a while.
All in all, Avengers this is not IMHO. This has way more meat to chew on.
"The game's script is over 2 million words long, making it longer than all three The Lord of the Rings books. And with 170 hours of cinematics, it's twice as long as all seasons of Game of Thrones (2011) combined."
so let me guess, all bear furry sex mods ??? any good total conversions or remakes or something going on a la fallout ?
40m reshade downloads, 10m furry sex mods (kids are really weird these days, creeping me out)...
no, but it looks like down the road we will have TC's, new maps..
Gameplay was never the problem with Larian. It was their inability to write a decent story which doesn't devolve into shitty humour and this has been a problem since their inception. They are just unable to balance silly and serious situations. In BG3 you had such an amazing hook with the mindflayers/eldritch main quest only for the story to take retarded turns and undermine itself because Larian has to Larian.
Gameplay was never the problem with Larian. It was their inability to write a decent story which doesn't devolve into shitty humour and this has been a problem since their inception
I think Pathfinder is a better Baldur's Gate successor than BGIII
And they certainly don't shy away from the more serious/evil dialogue when dealing with villains!
Gameplay was never the problem with Larian. It was their inability to write a decent story which doesn't devolve into shitty humour and this has been a problem since their inception
I think Pathfinder is a better Baldur's Gate successor than BGIII
And they certainly don't shy away from the more serious/evil dialogue when dealing with villains!
BG3 has very high production values, and was quite enjoyable.
But combat, depth and writing was all lacking in comparison to Pathfinder games. Those are the true successors. (plus DnD 3.5 truly is the best iteration of DnD ever made).
I am now playing Rogue Trader (which is turn based, just like BG3), and having a lot, lot more fun. The mechanics are deeper, you can truly be scum of the earth or super naive (and anything inbetween).
But the main thing I like about RT compared to BG3 is the pacing. BG3 for me had areas, that were too huge. Pathfinder and RT all have smaller areas, which makes the game come together from more chunks. As I grow older (and have less time to play in a stretch), these chunks make a lot more sense to me.
Gameplay was never the problem with Larian. It was their inability to write a decent story which doesn't devolve into shitty humour and this has been a problem since their inception
I think Pathfinder is a better Baldur's Gate successor than BGIII
And they certainly don't shy away from the more serious/evil dialogue when dealing with villains!
What a depraved villain but yeah that dialogue in BG3 would have had a stupid sexual spin with maybe the companions and/or dialogue choices for the protagonist being thirsty
But the main thing I like about RT compared to BG3 is the pacing. BG3 for me had areas, that were too huge. Pathfinder and RT all have smaller areas, which makes the game come together from more chunks. As I grow older (and have less time to play in a stretch), these chunks make a lot more sense to me.
I think that those small areas are the reason that I haven't finished a single Pathfinder game. I started both of them, loved character progression, loved combat. Writing and setting was meh in both cases, but I'd play through both games if it wasn't for those small areas. And those time-wasting minigames didn't help either. For me, it's level design where BG3 wins big compared to Pathfinder, especially because its levels are big and sprawling. I love exploration, and BG3 allows me to explore. You get quirky quests and loot just by visiting random houses in the city, or by exploring side paths in the wilderness. Pathfinder isn't on rail, but it gives certain cramped feeling to exploration. Hard to say what's more in line with original BG games. BG1 was practically open world. All areas were connected. While BG2 had large and detailed city areas, big Underdark, the rest was much closer to Pathfinder. It had a similar travel system as well.
Bg3 story wasn't the issue, it was the pacing.. a complete joke. You shouldn't have the game open up at the last 30%, it should be the opposite. Act3 was exhausting to play after the more narrow focus of the first two chapters. It felt like they outsourced Act3 and did Act1 and 2 themselves.
As far as Pathfinder, i love these games except allllll the buffing you need to do before most encounters. I swear i'll spend 2 minutes buffing my party for a 10 second encounter. It just gets boring which is a shame as I loved it despite that. I saw there was a mod that speeds this whole process up, might give that a try.
For me, the strenght of BG I/II were always the cities/towns.
Those places that gave a sense of normalcy to the world itself, whitin its own chaos.
BGIII felt more railroaded, trying to get you on a track of awesome adventures.
That's why my playthrough stopped arriving at Baldur's gate (act 3 I guess).
Because while willing to feel engaged, I fell tired with the same old tropes that far.
Nothing was bad, rather good honestly, but it all felt like the same old wine from the same old barrel.
To be fair, I'm way older and jaided, yet for the same setting I'll have to agree that Pathfinder gave me a better D&D feeling (which is what I want at the end of the day) than BGIII that felt good, but all over the place.
The writing was more than servicable, and felt involved rather than rushed in general.
I'll still, from my 2 chapters out of 3, give it a 8/10.
But less for the game itself than as an incentive for other devs to try harder, because people complaining that BGIII isn't a good BG iteration is one thing, but saying it's a bad game is another.
Larian tried their spin on it. Let's see another studio try theirs.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Agreed, at the end of the day, despite the streamlining and dialogues/stories with their standard eccentric bonk-to-horny-jail Larianisms that have little place in the universe, I'd still regard Baldur's Original Gale 3 as a competent effort where its pros vastly outweigh the warts. It lacks cohesiveness and (sadly) doesn't quite manage to capture the essence of the franchise, but on the bright side, it is reminiscent of a modern turn-based Dragon Age spiritual successor which is something the industry hadn't really managed to spawn since 2009.
We're talking about a tripeA title designed for the masses here, and when we take into account the state of its peers like the miserable awesome-button fluid manifestos parading as games or all the japcraps out there, then all of a sudden, it's almost refreshing to see a Divinity Gate 3 with such high production values and emphasis on exploration. I wish it did things differently, but alas, that's the way gaeming operates and some disappointment is inevitable.
Owlcat's titles are a different breed, filling the needs of their audience while being very competent and faithful to their framework, it's prime AA/indie material. However, they do also come with their own bag of sins such as the pseudo-autistic micromechanics, the fairly limited level design and writing that tends to stay on the serviceable side. I would be curious to see those guys working with a higher budget and expanding their scope a bit, besides, they would be the best fit at the moment for a potential new entry in the Baldur's Gate franchise so..who knows. *inb4 BiowerEA survives like a post-purplecalyptic cockroach and gets back the rights for its #2967 Bioware is back magnum derpum opus*
Owlcat's titles are a different breed, filling the needs of their audience while being very competent and faithful to their framework, it's prime AA/indie material. However, they do also come with their own bag of sins such as the pseudo-autistic micromechanics, the fairly limited level design and writing that tends to stay on the serviceable side.
I agree with all you said, except this part (a bit).
The "the pseudo-autistic micromechanics" is one of the reasons I love their games. I like character building in RPGs and love this part, makes it so very immersive.
Their writing is improving (really). Rogue Trader is spot on for WH40k, they nailed the tone perfectly. Now that tone is a bit silly grimdark, but they nailed it nicely and consistently. Also, you can be a proper asshole, a real proper asshole.
Owlcat's titles are a different breed, filling the needs of their audience while being very competent and faithful to their framework, it's prime AA/indie material. However, they do also come with their own bag of sins such as the pseudo-autistic micromechanics, the fairly limited level design and writing that tends to stay on the serviceable side.
I agree with all you said, except this part (a bit).
The "the pseudo-autistic micromechanics" is one of the reasons I love their games. I like character building in RPGs and love this part, makes it so very immersive.
Their writing is improving (really). Rogue Trader is spot on for WH40k, they nailed the tone perfectly. Now that tone is a bit silly grimdark, but they nailed it nicely and consistently. Also, you can be a proper asshole, a real proper asshole.
Absolutely, I understand the appeal of all the systems involved and always support games that offer depth - my comment is more of a tease coming from someone who loves the RPG genre but has never played a tabletop game in his life (nor has any intention to do so) and cares relatively little about the various rulesets. A RPG pagan so to speak. Same with Warhammer, which I appreciate from an aesthetic perspective more than anything as I'm not too familiar with the franchise and its lore. Rogue Trader is still sitting in my backlog but indeed I look forward to unleashing the inner dark side there..enough with being a loyal and valiant servant, it's time for murderous chaos
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