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[mrt]
[Admin] Code Monkey
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deelix
PDIP Member
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Location: Norway
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Posted: Mon, 30th Jan 2012 09:52 Post subject: |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 30th Jan 2012 09:54 Post subject: |
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Sweet, thanks for the subsection <3
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 30th Jan 2012 10:22 Post subject: |
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A good thread to deploy with your 1000th post [mrt] 
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 30th Jan 2012 10:33 Post subject: |
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i thought it was going to be called "project jiggle physics"...
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 30th Jan 2012 10:37 Post subject: |
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No, "Project Sausage fest" where to goal is to slap eachother with German Bratwurst und Currywurst 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 30th Jan 2012 10:46 Post subject: |
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Thank god you guys aren't naming it 
1 and 2 are still amazing.
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chiv
Posts: 27530
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Posted: Mon, 30th Jan 2012 10:52 Post subject: |
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just what the hell is wrong with jiggle physics?
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Posted: Mon, 30th Jan 2012 11:47 Post subject: |
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On Android I'd say, let's not spend time learning any special frameworks.
On the PC we could put some other thoughts into this.
And yes, android sounds like a good platform. But we could also develop a very basic game for the PC. Just because it's on android doesn't mean that it can be shit, or that it has to be great, just because we wrote it for the PC
Our biggest goal will most definitely be to finish the project 
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chiv
Posts: 27530
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Posted: Mon, 30th Jan 2012 11:56 Post subject: |
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PumpAction wrote: | Our biggest goal will most definitely be to finish the project  |
this. its a test project. when we pull it off successfully, THEN we can move on and really get going on a deeper and more advanced project, perhaps developing a sci-fi coverbased homosexual themed shooter to be published by ea for the ps3 and 360.
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garus
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Posted: Mon, 30th Jan 2012 12:09 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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tonizito
VIP Member
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Location: Portugal, the shithole of Europe.
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Posted: Mon, 30th Jan 2012 12:21 Post subject: |
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garus wrote: | Not everyone here has an Android phone so let's do a PC game first? | Yeah, I approve of this. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 30th Jan 2012 16:35 Post subject: |
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garus wrote: | Not everyone here has an Android phone so let's do a PC game first? |
I heard Waldo would sponsor one for everyone that hasn't got one yet 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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chiv
Posts: 27530
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Posted: Mon, 30th Jan 2012 16:56 Post subject: |
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really? SWEET! thanks waldo, you're the greatest!
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ixigia
[Moderator] Consigliere
Posts: 65045
Location: Italy
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Posted: Mon, 30th Jan 2012 17:12 Post subject: |
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tonizito wrote: | garus wrote: | Not everyone here has an Android phone so let's do a PC game first? | Yeah, I approve of this.  |
+1!
Teh Hump must stay faithful to its origins! 
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deelix
PDIP Member
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Location: Norway
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Posted: Tue, 31st Jan 2012 12:17 Post subject: |
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Let's get working on the concept, guys!
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 31st Jan 2012 15:39 Post subject: |
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we're changing the name to project jiggle physics.
well first i think we should decide if we want to go with top down, or side scrolling. i know radicalus wants to go with top down, but i still prefer side-on both for visual appeal, and also because i think theyre generally easier and more attractive to pick up and play.
and i think as far as a stealth-game goes, there are plenty of opportunities to be found in either format... so yeah, id think the first thing we should do, is decide on the type of game we want to do... then we can start thinking about how we want the game to play out, and what kind of gameplay mechanics we want in it.
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garus
VIP Member
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Posted: Tue, 31st Jan 2012 15:52 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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chiv
Posts: 27530
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Posted: Sat, 4th Feb 2012 00:45 Post subject: |
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ok well im just saying im still interested in working on this. as i said, story/gameplay concepts and visuals i can help with... at the moment, sounds like you guys are still in the pre-planning/programming/engine discussion stage, so if you guys still want me part of this, shoot me a pm or hit me up on steam or whatever, once things have moved along to the design/concept stage.
thanks.
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Sin317
Banned
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Location: Geneva
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Posted: Sat, 4th Feb 2012 01:15 Post subject: |
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i aswell would be interested in writing (story, general stuff) and of course testing. I alpha and beta tested (and i mean testing, not playing free demo like its now lol) around 30 games (including most mmo's between 2000 and 2006) im kinda gifted in finding errors and problems etc.
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Posted: Sat, 4th Feb 2012 22:28 Post subject: |
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Thanks for the interest guys, glad you joined in. It will be fun!
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Posted: Thu, 9th Feb 2012 23:11 Post subject: |
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Posted: Fri, 10th Feb 2012 05:31 Post subject: |
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WHERE THE FUCK IS THAT PEDOBEAR GAME I WAS PROMISED HERE ON NFORCE !!!!!
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Posted: Fri, 10th Feb 2012 10:26 Post subject: |
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SHUSH! 
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nouseforaname
Über-VIP Member
Posts: 21306
Location: Toronto, Canada
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Posted: Sat, 18th Feb 2012 01:11 Post subject: |
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this is great and all, but can one of you just post a synopsis of your progress every week or month or two to make it easier to follow along?
asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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