Space Engine
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inz




Posts: 11914

PostPosted: Sun, 28th Aug 2011 21:59    Post subject: Space Engine
SpaceEngine - is a free space simulation software that lets you explore the universe in three dimensions, starting from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by human astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets!



Quote:

Capabilities


  • All types of celestial objects are represented: planets, moons, asteroids, stars, star clusters, nebulae and galaxies.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs continuously.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.
  • "Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Search for celestial objects by name. View planetary system maps. Save locations and an autopilot's journal.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • The orbital paths of celestial objects can be shown, along with their labels and grids.
  • Automatic binding of the observer to the moving object and automatic selection of optimum flight speed.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: stars, star clusters, nebulae and planetary systems.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used. For uncharted exo-planets the surface is generated procedurally.
  • Volumetric 3D sprite models of galaxies and nebulae including light-absorbing dust clouds, optimized render to a skybox and impostors.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadow on to each other.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Ability to import users addons: models, catalogs, and textures.


http://en.spaceengine.org/



Here's a good video that gives a small glimpse to the sense of scale in this app/toy:


Almost put this into gaming section, but seeing as how it's not very game-y in the traditional sense, App section is probably more accurate. Still nerdgasm material when you start thinking what kind of space sim could be made if they built around this. So Much Win
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dingo_d
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Posts: 14555

PostPosted: Sun, 28th Aug 2011 22:34    Post subject:
Too cool, that video you posted in the epic thread is just beautiful Smile

Great find ^^


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human_steel




Posts: 33269

PostPosted: Sun, 28th Aug 2011 23:57    Post subject:
That sounds very interesting and intriguing. Will definitely grab it. Smile
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PumpAction
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Posts: 26759

PostPosted: Mon, 29th Aug 2011 00:45    Post subject:
Thanks! Will try it out now. Is it comparable to celestia?


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ixigia
[Moderator] Consigliere



Posts: 65039
Location: Italy
PostPosted: Mon, 29th Aug 2011 02:17    Post subject:
The level of detail and accuracy look absolutely amazing, *downloading*
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Fainter
Banned



Posts: 43

PostPosted: Tue, 6th Sep 2011 20:37    Post subject:
I can with all my heart say this, I am Amazed!

Impressive application, the level of freedom and control is incredible.

You can ACTUALLY visit every single body in the known universe! Shocked

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human_steel




Posts: 33269

PostPosted: Tue, 6th Sep 2011 21:03    Post subject:
As far as I know, it's only a single guy developing it. Some Ruskie. It's really amazing the work he's put in it. But it's still a rough diamond. It often crashes especially when you tend to tinker with the magnitude settings.
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Fainter
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Posts: 43

PostPosted: Tue, 6th Sep 2011 21:11    Post subject:
human_steel wrote:
As far as I know, it's only a single guy developing it. Some Ruskie. It's really amazing the work he's put in it. But it's still a rough diamond. It often crashes especially when you tend to tinker with the magnitude settings.


All the more reason why this app is so good, when you think about that this is the work a some lone programmer with very limited resources, and you actually look at the app and realize it completely puts to shame million dollar applications like Celestia, it really lets you thinking about just how limited the scope and vision of the programmers working for big companies really is.
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Immunity




Posts: 5610

PostPosted: Tue, 20th Sep 2011 10:31    Post subject:
This program is fucking phenomenal to say the least. The sense of scale it gives is simply amazing! I've literally just been messing around in it for the past 3 hours straight.

Awesome app, kudos to the dev, and thanks for the link!


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Kiene
Banned



Posts: 15

PostPosted: Mon, 21st Nov 2011 23:13    Post subject:
Version 0.95.1 Released!

Code:
What's new


    Markers for planetary system bodies
    Ability to rendering a sun surface with "real" brightness
    Precise Lens Flare effect for sun
    [Ctrl] + [Mouse Wheel] changes velocity like [Ctrl]+[+] and [Ctrl]+[-]
    Turning video capture mode (F9) automatically sets the "Frame Time" timing mode for obtaining a smooth video
    In the video capture mode screenshots are saved to "screenshots/capture" directory, the old files are rewritten
    Screenshots saved without HUD
    Added RAM usage checking in memory manager
    OpenGL version checking at program startup
    Added a new recently discovered satellite of Pluto
    Loading of spaceships models (experimental)
    Supporting of parabolic and hyperbolic orbits
    A dense atmosphere smooths the climate on the planet (reduces difference between the equator and pole)
    Tidal-locked planet (always facing the same side toward the sun)
    A giant cyclone at the subsolar point on the tidal-locked planets
    Ocean planets (planets entirely covered by the ocean)
    Ice caps are not flat terrain
    Hills on the flat areas of planets
    Improving the shape of the mountains
    Faster generation of the landscape
    Detail photo-textures on the landscape
    Ability to disable (hide) water on procedural planets
    3D water as separate transparent layer (no wave/reflection/refraction yet)
    Brown dwarfs
    Updated exoplanets catalog
    Minor interface changes
    Adjustment of movement keys acceleration/deceleration time in user.cfg
    Adjustment of velocity presets in user.cfg
    Export of planetary systems in a script-file
    Collision detection with planetary surface
    Automatic switching of follow mode for planets (Follow / Sync Rot)
    New galaxies models



Bug fixes


    Fixed a bug with black screen at startup
    Fixed a bug with missing interface textures and other stuff (incorrect memory manager working with old drivers)
    Fixed incorrect rotation of Pluto
    Fixed a bug with neutron stars in all planetary nebulae
    Fixed too little mass of white dwarfs
    Fixed a bug with empty irregular (Irr) galaxies
    Fixed a "cubic star clusters" bug
    Fixed a shifting of selection pointer and labels beside the planet
    Fixed a shifting of the background in the black hole's gravity lens effect
    Fixed incorrect calculation of the rings and moons orbital orbital period
    Fixed wrong position of the binary star's barycenter
    Fixed the shining of asteroid particles through nearby planets
    Fixed a bug with landscape patch BBoxes: it is possible to use LOD 0 now
    Fixed incorrect rendering order of transparent clouds layers
    Fixed a crash while first running if the Milky Way galaxy model is not cached
    Fixed excessive RAM consumption
    Fixed disappearing of bright stars while moving at great velocity
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KillerCrocker




Posts: 20494

PostPosted: Sat, 9th Jun 2012 20:11    Post subject:
wow this is impressive. love it


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 21st May 2013 12:36    Post subject:


Prepare your anus, I think I might have a few new SE pics incoming in the foreseeable future. Very Happy
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ixigia
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PostPosted: Sun, 28th Dec 2014 06:12    Post subject:
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zmed




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PostPosted: Sun, 28th Dec 2014 10:58    Post subject:
Cute Pom Pom's
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Sat, 8th Aug 2015 02:33    Post subject:
This is amazing So Much Win
I put the traveling in ship mode and let it travel at 5 ly/s through the milky way and just let it like that on my tv So Much Win
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blackeyedboy




Posts: 9928
Location: Transylvania
PostPosted: Fri, 12th Aug 2016 19:50    Post subject:
A new version of Space Engine is out: 0.9.8.0

Trailer:



More info:



This sim puts to shame ED, SC and No Man's Crap, all together.


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KillerCrocker




Posts: 20494

PostPosted: Fri, 12th Aug 2016 20:06    Post subject:
Srsly. This is the THING that makes You see how insanely huge everything is.
It's like a sandbox within every grain of sand within every grain of sand and so on. Maybe to infinity. its crazy ... Surprised Cool


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Mister_s




Posts: 19863

PostPosted: Fri, 12th Aug 2016 21:42    Post subject:
The sun looks pretty small when I look at it.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 6th Sep 2017 14:16    Post subject:




Cannot wait for this update, the new nebulae look drop dead gorgeous.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 10th Dec 2018 11:57    Post subject:
It's closer than ever before...

http://spaceengine.org/blog181210/

Cannot wait to resume making videos.
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VGAdeadcafe




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PostPosted: Wed, 26th Dec 2018 01:10    Post subject:
Is it going to be free on Steam?
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PumpAction
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Posts: 26759

PostPosted: Wed, 26th Dec 2018 02:55    Post subject:
Nope, going to cost less than 20€ according to their webpage though.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 28th May 2019 17:14    Post subject:
Steam page is up.

https://store.steampowered.com/app/314650/SpaceEngine/

According to a reddit FAQ, maybe released around mid-june. Maybe...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 5th Jun 2019 11:49    Post subject:
http://spaceengine.org/blog190604/

Quote:
June 11, 2019


About god damn fucking time. 3 years of waiting almost over...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 11th Jun 2019 02:12    Post subject:



8 hours...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 11th Jun 2019 11:49    Post subject:
Out on steam with a week-long 25% discount.
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LeoNatan
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PostPosted: Tue, 11th Jun 2019 20:08    Post subject:
It's "Initializing Engine" longer than it took to download Laughing
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LeoNatan
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Posts: 73194
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PostPosted: Tue, 11th Jun 2019 20:17    Post subject:
Wait, is this a sequel to Celestia? It behaves exactly the same...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 12th Jun 2019 03:36    Post subject:
I doubt they are related, this is made by some russian dude.

For new users, this might be a good introduction to the game.

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PickupArtist




Posts: 9862

PostPosted: Wed, 12th Jun 2019 04:37    Post subject:
what is the latest free version and can u still download it somewhere?
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