Mafia: The Old Country (2K/H13) [August 8th]
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Frant
King's Bounty



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PostPosted: Sun, 24th Dec 2023 14:30    Post subject: Mafia: The Old Country (2K/H13) [August 8th]


New York, NY – August 20, 2024 – Today, 2K and Hangar 13 officially revealed Mafia: The Old Country, a new entry in the critically-acclaimed action-adventure franchise launching in 2025 (during Take-Two’s Fiscal Year 2026) on PlayStation®5 (PS5®), Xbox Series X|S, and PC via Steam. Available to wishlist now, additional details about Mafia: The Old Country will be unveiled in December 2024.

Mafia: The Old Country announced with a stunning, tone-setting teaser trailer. Uncover the origins of organized crime with a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive in this dangerous and unforgiving era, with action brought to life by the authentic realism and rich storytelling that the critically acclaimed Mafia series is known for.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer


Last edited by Frant on Tue, 20th Aug 2024 22:22; edited 2 times in total
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FireMaster




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PostPosted: Sun, 24th Dec 2023 14:34    Post subject:
Sicily prequel? I'm intrigued.
might alienate those who only want the American shore side of things but we don't know if they'll include that too yet.
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polosistealth




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PostPosted: Sun, 24th Dec 2023 14:36    Post subject:
2K got some balls... same year as GTA6


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FireMaster




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PostPosted: Sun, 24th Dec 2023 14:38    Post subject:
same year for consoles, this'll keep us PC lords tidy for a bit.
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escalibur




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PostPosted: Mon, 25th Dec 2023 00:08    Post subject:
polosistealth wrote:
2K got some balls... same year as GTA6

Prepare for 2K amount of DLCs and other casino content. Hopefully I’m wrong.


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Interinactive
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PostPosted: Mon, 25th Dec 2023 01:57    Post subject:
I can't help but get a little excited, but after Mafia 3 + the remake...



It needs shooting mechanics without giant console crosshairs, without the feeling of a Saints Row game, and proper driving mechanics. That would just about seal the deal!
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rayida




Posts: 1230

PostPosted: Mon, 25th Dec 2023 04:59    Post subject:
polosistealth wrote:
2K got some balls... same year as GTA6


Rockstar are worse than me when it comes to deadlines. Coming 2025 = At best, coming on the very last day of FY25/26, and that's before any excuse we can find to trot out the "extra polish" line and delay it until September, which in actuality is March 2027. In their defence, at least they've presented evidence they are working on it, which I wouldn't have yet.
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Immunity




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PostPosted: Mon, 25th Dec 2023 07:47    Post subject:
At least they got the setting and time period correct this time. One would think that'd be the easy part, but given what happened with 3, maybe not. Laughing


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StEFaN7




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PostPosted: Mon, 25th Dec 2023 09:38    Post subject:
they had the setting and time period correct in 3 too, the problam was that in the middle of the game it turns into an ubisoft ghost recon formula, but beginning and ending was very well done

they had the same setting and time period for 1 remake and that was a boring game, so those are the least of their problems..


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ixigia
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PostPosted: Tue, 26th Dec 2023 01:15    Post subject:
It sounds intriguing but...Hangarsoft 13 Okay

Interinactive wrote:
I can't help but get a little excited, but after Mafia 3 + the remake...



It needs shooting mechanics without giant console crosshairs, without the feeling of a Saints Row game, and proper driving mechanics. That would just about seal the deal!

Exactly. I can accept that a certain amount of consolitis is inevitable given the multiplatform nature of modern tripeA games, however, their efforts so far have been particularly jarring to me in that regard. Whether it's the lack of proper physics or the UI made for Dorito bros, I couldn't even enjoy the core elements of their previous titles. And this is without mentioning the actual structure of "Mafia" 3

So yeah, I might be a bit curious but that's about it. Too many red flags Razz
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deadseasquirrel




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PostPosted: Tue, 26th Dec 2023 23:48    Post subject:
I'm gonna say something pretty unpopular. Mafia 3 is actually pretty good. Caveat-- if you just load it up and play it straight, no, it's a 4/10 kinda game. But, if you just apply 1 mod from Nexus (removing the grind of the racket damage), it will cut out hours upon hours of repetitive boring gameplay and let you focus on the good stuff. And there is plenty of good stuff. Absolutely turns it into 8/10 IMO.

(BTW, Mafia 1 is 10/10 for me.)
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dekgol10




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PostPosted: Sun, 9th Jun 2024 06:31    Post subject:
2K promised us an announcement at summer fest, didn't they?
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Immunity




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PostPosted: Sun, 9th Jun 2024 07:19    Post subject:
Bit off topic, but has there ever been a Mafia game where you could actually spend your ill gotten gains outside of a pre-scripted cinematic? Don't get me wrong, I love the Mafia series, but I wish they'd inject a bit of those old Godfather games into them for a business/asset management side.

It'd be neat to buy a bunch of useless gaudy shit, build up a mansion, put some impoverished local village back on the map and be celebrated as their hero, and then retire peacefully on some non-extradition island to do lines of coke off hooker's asses into our golden years.

I'm a bit tired of the trope where we play as nobody's working our way up, only to ultimately meet some untimely demise so that the developer can spout the "Crime's bad...mmm' kay?" message - why can't we be the guy that actually makes it for once without the tragic ending?


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madness




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PostPosted: Sun, 9th Jun 2024 08:01    Post subject:
dekgol10 wrote:
2K promised us an announcement at summer fest, didn't they?


I thought the thread got bumped because there is a trailer Sad
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qqq




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PostPosted: Sun, 9th Jun 2024 08:47    Post subject:
I hope the team sobered up a bit since Mafia 3. It was so frustrating reading their stances and what priorities they had when Making Mafia 3. They were more interested in shoving the race card in players faces instead of working the actual mechanics or AI. It was absolutely wild to read that the studio and game director was content with having just an ok action game and AI and combat as long as they had shop npc's react to the avatar being black "correctly".


GamesBeat: This feels a bit like interviewing a novelist after you’ve read a novel. How do you feel about how the game turned out, as far as the reception and feedback that’s come your way?

On the one hand, we’re a little disappointed by some of the reactions to the gameplay loops and the weight that was applied to some of the bugs in the game. But the flip side is that we made a lot of decisions in development to double down on the experience of being Lincoln and exploring his story. Sometimes that came at the expense of other things. The fact that the story and that experience we created, Lincoln in the south in 1968, that has resonated. We’ve seen a lot of good write-ups around that, and that’s made us happy with the choices we made along the way.

[..]

The other example we call out — at a certain point in time we had to make a decision, like all games do, about where you put people. We don’t have an unlimited amount of time or money or personnel. You have to make hard choices. Do we keep working on this feature? Do we work on that instead?

Because the interaction between Lincoln and the world was so important to us, at a certain point we decided we were going to double down on things like the shopkeepers, making sure they reacted to you when you came into their stores. Some of them were going to react based on your race. Same with the police, the police being able to watch you as you move around the world and give you that sense that they’ve got their eye on you. We thought that was very important to the experience.

Those things came at the expense of some of our AI in combat, for example. My argument there was, if you want to play a great cover shooter there are 50 or 60 of those out on the market to go play. We’re a competent cover shooter, but we weren’t trying to be best in class. We were trying to make sure it was entertaining and fun. But we were taking the people who would have been working to make that better and putting them on these other features to immerse you in the time and place and remind you of who Lincoln is.

Hindsight is 20/20. It’s hard to know what could have happened if we invested more in the cover AI, if that would have made a difference in the review scores, but I feel like—had we not invested in shopkeepers and police behaviors and some of the other stuff Bill mentioned, we wouldn’t have captured this very unique experience that you can’t get anywhere else.

https://venturebeat.com/games/mafia-iii-postmortem-how-hangar-13-made-the-critical-decisions-in-the-epic-games-design/
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Neon
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PostPosted: Sun, 9th Jun 2024 11:15    Post subject:
Immunity wrote:
Bit off topic, but has there ever been a Mafia game where you could actually spend your ill gotten gains outside of a pre-scripted cinematic? Don't get me wrong, I love the Mafia series, but I wish they'd inject a bit of those old Godfather games into them for a business/asset management side.


Mafia 3 does exactly that.
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Immunity




Posts: 5596

PostPosted: Sun, 9th Jun 2024 23:08    Post subject:
Neon wrote:
Immunity wrote:
Bit off topic, but has there ever been a Mafia game where you could actually spend your ill gotten gains outside of a pre-scripted cinematic? Don't get me wrong, I love the Mafia series, but I wish they'd inject a bit of those old Godfather games into them for a business/asset management side.


Mafia 3 does exactly that.


I mean, it kinda did, but not really to any scope that mattered. And it took the lazy Ubisoft approach of "do the exact same thing (in that case, clear the enemies from the square bit of land), 10,000 times". Laughing

Been a long time since I've played it though, might have to go look again.


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headshot
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PostPosted: Tue, 20th Aug 2024 22:00    Post subject:
I assume this is the right thread Laughing



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Frant
King's Bounty



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PostPosted: Tue, 20th Aug 2024 22:19    Post subject:
Thanks for the update. Nice teaser.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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headshot
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PostPosted: Wed, 21st Aug 2024 01:58    Post subject:
Thanks for fixing the thread Very Happy


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LeoNatan
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PostPosted: Wed, 21st Aug 2024 02:01    Post subject:
🤌 So, dis is-a set in-a Sicilia, whe evryone-a speaks-a Itanglish weeth-a funny accent-a, eh? 🤌 Laughing
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Interinactive
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PostPosted: Wed, 21st Aug 2024 02:22    Post subject:
In-a creatively-a bankrupt-a world-a, where-a nobody-a can-a move-a way from de-a God-a father references-a

Cannot-a even-a speak-a without-a the Bdddraaando-a voice-a!

Fucka mamia!
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LeoNatan
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PostPosted: Wed, 21st Aug 2024 02:47    Post subject:
Mahrone!
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headshot
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PostPosted: Wed, 21st Aug 2024 03:33    Post subject:
Laughing


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Vryder




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PostPosted: Thu, 22nd Aug 2024 01:56    Post subject:
Quote:
Authenticity is at the heart of the Mafia franchise, and Mafia: The Old Country will offer voice acting in Sicilian, inline with the game's setting in 1900s Sicily. Additionally, Italian language localization will be available for both in-game UI and via subtitles.

https://x.com/mafiagame/status/1826327285261037726
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LeoNatan
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PostPosted: Thu, 22nd Aug 2024 02:25    Post subject:
Eh, this is actually pretty cool Very Happy
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ixigia
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PostPosted: Thu, 22nd Aug 2024 02:53    Post subject:
Sicilian-speaking actors already voiced most characters in the Mafia Remake (IT version) so they'll probably reuse those, like they reused Mafia 3's assets and arcade mechanics Cool Face
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LeoNatan
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PostPosted: Thu, 22nd Aug 2024 03:14    Post subject:
Apparently, this is using UE5, so you know it gon be gud 🤦‍♂️



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garus
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PostPosted: Thu, 22nd Aug 2024 11:01    Post subject:
snip


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escalibur




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PostPosted: Fri, 23rd Aug 2024 12:19    Post subject:
ixigia wrote:
Sicilian-speaking actors already voiced most characters in the Mafia Remake (IT version) so they'll probably reuse those, like they reused Mafia 3's assets and arcade mechanics Cool Face


Imagine a mamma-Mafia game with Czech FULL audio but no mambo italiano? Laughing



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