I know man, it's fucking derp. And if you compare vs what MS have done with their SSD, they're no where near. They're basically saying they'll use a standard M2 drive.
Fucking garbage, absolutely killed my enthusiasm stone dead. Perhaps that was their aim given the inevitable delays. Can't think of any other reason for that pitch given Microsoft have shown all.
Great stuff, it was quite interesting to delve significantly deeper than usual. As for mixed expectations, this presentation was not for gamers but developers. Wait for your usual PR stuff later...
As if developers need a hour long non-technical mumbojumbo to learn about a new machine. Developers read specs and numbers, not the PR speak that amounts to little more than technobabble.
Compared to Serious Sex, quite underwhelming specs. Microsoft continue to lead technically, and I have a feeling the software development aspects, such as developer tools, SDKs and the OS itself, are leading too.
Seems like the purpose of the whole presentation was
"Yea our numbers are a little lower than that of the new Xbox and some PC hardware but we got that secret sauce, plus look at how fast our SSD is! Also this isn't PC hardware, even if PC hardware released later this year might have the same features"
It's a games console ffs. This type of presentation should have been delivered as a private brief to media.
Sony don't need to pander to the fans about specs, a simple video collage of all the upcoming exclusives etc. would have sufficed and blown Microsoft out of the water. Instead they've cast doubt into people's minds and dropped a proverbial PR bollock.
If Microsoft announced a rrp and opened pre-orders tomorrow, I could guarantee that presentation would have swung the decision for a few fence sitters.
Finally consoles are getting SSD drives its like they invented the wheel again.
Anyway with Zen 2 CPU and 1080ti level GPU with modern architechture, these new consoles are going to pull out some sweet graphics, since console games will be very optimized and uses hardware 100% unlike in the PC world, perhaps this will change. Cant wait to see PS5 era God Of War or games made by Naughty Dog, gonna be insane. Don´t care about the new Xbox, even tho its better hardware wise, its like PC made for retards without any good exclusives.
its not that consoles are using ssds now, its that game devs will make the games without hdd restrictions, that was the point of that presentation, there were more info in this than any pr youtuber unboxing that microsoft did.
so with the new consoles there will probably be a massive improvement over nvme vs sata sdds and finaly worth buying a nvme drive, if not you would probably be bottlenecked by sata ssds and even worse with hdds
The SSD is the one metric where they are ahead of Microsoft. In CPU power, GPU power and memory bandwidth they lag behind. Sorta explains why they kapt beating that horse for half an hour.
* CPU freq. are 300mhz lower for PS5
* GPU freq. are 400mhz higher for PS5.
Cerny's presentation focused on the importance of higher freq. in the GPU over CU count, and I'll hold my judgment yet, because he might be right for real world applications. Also, AMD's smartshift allows utilizing unused cpu power for gpu.
* Memory wise the freq. are sort of the same. MS split their memory for faster and slower parts, while sony kept one constant freq. In the end the average seems about the same, though hard to tell how it will perform in games.
* SSD, significantly higher speeds for PS5 and the whole console was built around the capacities it allows. Right now faster than PC components, and Cerny believed will stay so until next year. I'm ready to buy in on the amazing improvements in game design it will allow, but question remains if it will be utilized to the max only on ps5 exclusives or on multi-platform as well.
So, right now I can't honestly say one of them will be significantly better than the other.
Why people think it's so one sided?
* CPU freq. are 300mhz lower for PS5
* GPU freq. are 400mhz higher for PS5.
But not at the same time. To hit max GPU frequencies you need to downclock the CPU and vice versa.
KGen wrote:
Cerny's presentation focused on the importance of higher freq. in the GPU over CU count, and I'll hold my judgment yet, because he might be right for real world applications. Also, AMD's smartshift allows utilizing unused cpu power for gpu.
Yes, if you go for 120+ FPS at 1080p with simple graphics. But deferred renderers with 4K framebuffers are the norm and they tend to put additional CUs to good use. The Xbox GPU isn't THAT big and difficult to utilize.
Also, I think they mentioned speedshift to sweet-talk that they can't hit the advertised GPU and CPU frequencies at the same time. To make the problem look like a forward-thinking feature.
KGen wrote:
* Memory wise the freq. are sort of the same. MS split their memory for faster and slower parts, while sony kept one constant freq. In the end the average seems about the same, though hard to tell how it will perform in games.
I expect the slower parts to be reserved for the OS and the faster parts used for games mostly.
KGen wrote:
* SSD, significantly higher speeds for PS5 and the whole console was built around the capacities it allows. Right now faster than PC components, and Cerny believed will stay so until next year. I'm ready to buy in on the amazing improvements in game design it will allow, but question remains if it will be utilized to the max only on ps5 exclusives or on multi-platform as well.
Yes, they really have the upper hand there. How much games are bottlenecked by the Xbox SSD remains to be seen.
I don't think it's about bottle-necking by SSDs. I think Sony actually have a vision about how really quick storage can act sort of like a slow memory and allow the developers to fundamentally change their approach to game design, with many of traditional limitations removed. A concept that is yet to be proven of course. Same as the 3d sound revolution. All I'm saying, it's not as clear cut as people make it to be.
Microsoft shares the same vision and both consoles provide a jump in IO bandwidth of several magnitudes. Sony just has even more. But apparently their cooling solution is lagging behind and they need to downclock some components that are known bottlenecks for games.
Thanks for making my next-gen gaming decision easy, Sony. Not a freaking chance I'm going to buy this (relatively) underpowered and gimped machine, with its last minute overclock to make the gap smaller to XSX. How often will this thing hit 10.2 TF? Hardly ever, and the CPU will be throttled when it does. No thanks.
I've been PS all this gen and will keep my Pro for the library of digital and PS+ I've built up, but I can live with missing a few Sony exclusives in order to have the cleaner, more powerful hardware of the XSX. Sounds like we're going to be like X360 vs PS3 all over again.
May pick up a PS5 a few years down the line, but tbh I can't see it. This thing underwhelmed, and I'm a big Sony fan.
Bro, relax, it's gonna be fine. You're not buying a new PC, it's a console. You bet your sweet ass anything Sony puts out will be optimized to hell and back. I mean, it's not Microsoft after all.
That said, game devs are gonna keep up with console parity so no need to worry, everything not 1st party will run the same everywhere.
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