Page 15 of 16 |
|
Posted: Fri, 27th Jun 2014 19:35 Post subject: |
|
 |
It feels like the real shit in LFS, imo.
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 27th Jun 2014 21:25 Post subject: |
|
 |
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 27th Jun 2014 21:27 Post subject: |
|
 |
So I got the texture pack - but all it seems to be is a 'cars' folder... am I missing other stuff, cos replacing with this just results in a loading screen 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 27th Jun 2014 21:29 Post subject: |
|
 |
NM, I didn't realise you had to MERGE the folders....
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 27th Jun 2014 21:48 Post subject: |
|
 |
is it me or is there no obvious difference??
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 27th Jun 2014 22:48 Post subject: |
|
 |
nm, I didn't know you had to manually edit the steam ini file to add the DLC... the cars look.. a little... nicer? 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Morphineus
VIP Member
Posts: 24883
Location: Sweden
|
Posted: Fri, 27th Jun 2014 23:18 Post subject: |
|
 |
Well there's always at least one person I guess... 
|
|
Back to top |
|
 |
|
Posted: Fri, 27th Jun 2014 23:37 Post subject: |
|
 |
A little offtopic, but is there some 'half sim-half arcade' racing game with an active multiplayer? NFS Shift still active? From all the racing games in past few years, Shift is still my favorite.
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
|
|
Back to top |
|
 |
gazzu
Posts: 103
Location: Argentina
|
Posted: Fri, 27th Jun 2014 23:50 Post subject: |
|
 |
Kaltern wrote: | is it me or is there no obvious difference?? |
They said it's for 4k resolutions, maybe that's the only way to notice the difference...
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65047
Location: Italy
|
Posted: Sat, 28th Jun 2014 00:12 Post subject: |
|
 |
xGAME007 wrote: | A little offtopic, but is there some 'half sim-half arcade' racing game with an active multiplayer? NFS Shift still active? From all the racing games in past few years, Shift is still my favorite. |
Not that I know of, sadly. Shift's multiplayer was pretty much dead when I last tried it ~one month ago. An option would be Assetto Corsa, but it's 'work in progress' still, and it's a full-simulation (unless you find servers that allow driving aids).
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 28th Jun 2014 08:18 Post subject: |
|
 |
I liked Grid 2 alot more as well. It doesn't make me a "derp" it just shows a we have a different taste in what's "fun" the reason we play games.
|
|
Back to top |
|
 |
|
Posted: Sat, 28th Jun 2014 12:12 Post subject: |
|
 |
liked grid 1 alot (some missing features... like old gen had -> weather etc), actually liked grid 2 for its arcade'iness. Grid Autosport is fun but nothing special. It feels like a solid game with missing features.
Started to play Shift 2 a litle... dam its hard to keep those car's on the track.. its like a wild animal
liked shift 2 more than the first shift...
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 13th Jul 2014 03:11 Post subject: |
|
 |
How many Seasons in this game? I'm at Season 10.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Wed, 16th Jul 2014 00:19 Post subject: |
|
 |
Season Pass Detailed:
Quote: | Many of you that have picked up the Season Pass have raised the question; “just what will I get?” We understand that silence around a Season Pass can raise a number of concerns, which is why we’re here today to give you a rough outline.
Car Packs
There will be three car packs for GRID Autosport:
Best of British
Coupe Style
Road & Track We’ll have more info on the content of these packs a bit closer to the time of release.
Mini-Expansions
When we first talked about GRID Autosport receiving Mini-Expansions a lot of you were incredibly positive, which is great! At the heart of each pack is a brand new single player championship and along with it a selection of tracks, routes and cars.
Each pack is built around a theme:
Sprint Pack
Touring Car Legends Pack
Drag Racing Pack As well as content, we also know that timing is vitally important to you. With that said, we can confirm that all DLC is currently scheduled to be released before October 2014. |
http://blog.codemasters.com/grid/07/grid-autosport-a-note-on-future-content//
|
|
Back to top |
|
 |
|
Posted: Wed, 16th Jul 2014 06:43 Post subject: |
|
 |
Crap packs. The drack pack may be interesting though, but not in this game.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Wed, 30th Jul 2014 17:12 Post subject: |
|
 |
Quote: | A patch is currently being prepared for PC that will fix a number of issues and also include a number of new features such as Time Trial as well as opening up Advanced Controller Options for all devices.
The patch is currently scheduled for deployment today (July 30th) and the full list of changes can be found below:
Feature Addition – Time Trial mode implemented for GRID Autosport.
Feature Addition – Advanced controller options made available for all devices, not only devices that are officially supported.
Feature Addition – “Current race timer” added to multiplayer lobbies, allowing new entrants (who are waiting within the lobby for the current race to complete) to gauge the progress of the current event.
Online Fix - (DLC) – Fixes specifically to improve future DLC cross compatibility within online matches.
Career Fix - (Audio) – Fix to prevent music from cutting off entirely within the race results screens.
AI Fix - (Drift) – AI could potentially control player car after terminal damage in two-part drift events.
RaceNet Fix - Fixed instances of RaceNet profile switching leading to Club Tags & liveries being mismatched in game.
RaceNet Fix - Fixed issue which caused the RaceNet Challenge Medal objectives to be too easily attained.
AI Fix – Resolved sporadic instances of AI being given lap times before actually completing the lap.
AI Fix – Fixed an issue which could make AI players within Demolition Derby events impervious to receiving terminal damage from the player’s car.
RaceNet Fix – Removed instances where ghost entrants could appear within RaceNet Challenge Events.
Splitscreen Fix – Fixed issue in relation to being able to generate playlist events which contain DLC content.
Career Fix - Resolved irregular instances of “Previous Race Results” grid orders being incorrect for the first race within a championship.
Online Fix – (Playlists) -Added “number of laps” to the online track vote screen.
Online Fix – Fixed messaging issue to inform a player they have been promoted to Lobby Host.
Online Fix – (Customisation) – Resolved instances of customised wheels not appearing correctly for certain vehicle types.
Online Fix – (Results) – Resolved erratic instances of retired players not being labelled correctly in the live race results screen.
Online Fix – (Playlist) – Fixed sporadic instances of players transitioning from Endurance to a Race/Time Attack mode then receiving an incorrect UI menu on the voting screen.
Stability Improvement – Dallara Indycar – Fixed sporadic crashes when loading into events using the Indycar.
Online Fix – Amended incorrect reference to ‘downloadable content’ used on when purchasing DLC.
Splitscreen Fix - Text strings updated in event rules screen for all disciplines.
Stability Improvement - Fixed instances of the game entering an unresponsive state after uplink removal whilst completing RaceNet Challenge events.
Stability Improvement - Fixed stability issues when host disconnects during rolling start events.
Stability Improvement - Fixed issues when booting the game with 2 or more pads active, the game giving all control to the “highest numbered” pad.
RaceNet Fix - RaceNet Club names now use verified strings within the online newsfeed and loading screens.
Online Fix - Unavailable tracks are no longer searchable via the online custom search filters.
Online Fix - Fixed instances of total online winnings displaying incorrectly.
Stability Improvement – Fixed instances when title loses functionality when controller is disconnected during inviting a friend to join game play.
Online Fix - Fixed matchmaking issues when players are unable to find a session after initial host left by powering down their console.
Stability Improvement - Remedied instances where players are given a prolonged black screen when entering spectator mode.
Online Fix - Fixed sporadic instances of the “Cancel” button on the YouTube upload screen failing to function.
Splitscreen Fix - Updated drift event rules screen.
Career Fix – (GRID Series) – Remedied instances of the player not being given completed objective rewards.
AI Fix – (Drift) – Fixed several instances where the AI in your heat always earns a score much higher or lower than the AI in every other heat.
Career Fix – Fixed a tuning error when using the s2000 with certain teams in the first season of tuner.
AI Fix - (Spa) – Resolved issues with multiple cars across various classes crashing into RHS wall at Eau Rouge chicane (turn 3).
Art Fix – (Washington) – Fixed blank billboards/flags around track spillage areas where sponsors should have been displayed.
Splitscreen Fix – (OSD) – Fixed instances where the starting sequence countdown for drift is displayed on the wrong screen, with incorrect timing for one player.
Splitscreen Fix – Fixed issue in relation to there being no AI present when racing in splitscreen playlist events.
AI Fix – (Touring) – Resolved instances of AI cars not moving off the starting grid at Mount Panorama.
Online Fix – Buying a car immediately after purchasing a garage slot could cause the car names to be misaligned or missing.
Online Fix – Users were in certain instances unable to “View Vehicle” within vehicle store until first viewing an owned car in a custom livery.
Online Fix – (Eliminator) – Resolved issues related to players who terminally damage will be placed first on the results screen.
Online Fix – Fixed instances of players switching from party mode to another vehicle discipline then having upgrade stats removed from a player’s owned car.
Career Fix – Using a flashback whilst corner cutting could result in the lap counter not incrementing.
Online Fix – Resolved sporadic instances of upgrading an owned vehicle also upgrading the loan version.
Online Fix – Fixed some instances of vehicle models not correctly loading for party mode vehicle classes that have multiple vehicles.
Online Fix - Fixed select tooltip persisting on screen during online sessions if the user is on the confirm repair screen as the pre-race timer expires.
RaceNet Fix – Resolved issues related to the “best lap time” ghost car using a default livery rather than the player’s custom livery.
Online Fix – Fixed instances of viewing another players stats causing the user to receive the wrong race winnings.
RaceNet Fix – Players are told they are ‘Signing out of RaceNet’ when returning to the Press Start screen after purchasing DLC.
Career Fix – (Street) – Some players were not awarded the team target bonus for Cup objectives when driving for Ravenwest.
AI Fix – (Drift) – Very easy AI in quarter and semi final heats will always have medium level difficulty scores.
Career Fix – (Drift) – Fixed sporadic instances of “Drive X km in a Drift event” sponsor objective giving an impossibly high figure.
Feature Addition – Support implemented for additional DLC including a “Sprint” pack (with additional game mode) and a “Touring Car” pack.
Miscellaneous additional bug fixes
|
http://blog.codemasters.com/grid/07/pc-patch-30th-july-grid-autosport/
|
|
Back to top |
|
 |
|
Posted: Mon, 4th Aug 2014 21:19 Post subject: |
|
 |
GRID.Autosport.Update.v1.0.100.5260-RELOADED
chill out man, life is beautifull...
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Morphineus
VIP Member
Posts: 24883
Location: Sweden
|
Posted: Tue, 5th Aug 2014 00:31 Post subject: |
|
 |
sabin1981 wrote: | Phil2003 wrote: | No cockpit view...  |
? Yes there is. It's terrible and blurred and ugly as sin, but there's one there this time  |
It's one of those games where you wish there wasn't one 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 18th Aug 2014 18:00 Post subject: |
|
 |
game was saving fine when i tried it, gfx errors occur when you use the latest patch GRID.Autosport.Update.v1.0.100.5260-RELOADED and have not installed the highres texture pack
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 19th Aug 2014 10:44 Post subject: |
|
 |
You need to install the hi-res texture pack to fix the graphics.
|
|
Back to top |
|
 |
|
Posted: Tue, 19th Aug 2014 14:35 Post subject: |
|
 |
Reloaded crack saves a list of unlocked DLCs in C:\ProgramData\Steam\RLD!\255220\dlcs.ini.
you should delete that file and also delete the DLC001=0000295100 line from steam_api.ini in game folder.
now HD texture pack is disabled.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 15 of 16 |
All times are GMT + 1 Hour |