Crysis Warhead patch 1 crack
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digitalhex




Posts: 132

PostPosted: Wed, 9th Sep 2009 05:26    Post subject: Crysis Warhead patch 1 crack
Is there a crack for a patched Crysis Warhead. I tried the paul.dll and copied it over into the 64bit older but it don't work. 32bit mode stopped working also. Confused
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 9th Sep 2009 16:00    Post subject:
Yes, there is, I managed to play cracked 64bit (32bit is not cracked). Like you said, copy PAUL.DLL into the 64bit directory. Then, do not run from the shortcuts in the Games Explorer. Instead, head into the Bin64, there should be 2 exes there, Crysis.EXE and Crysis64.EXE. Run Crysis64.EXE and the game will start. Very Happy
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digitalhex




Posts: 132

PostPosted: Wed, 9th Sep 2009 20:01    Post subject:
What do you know it works! Thanks iNatan. I also noticed that the paul.dll doesn't need to be copied over either. The original works with the Crysis64.exe. Must be a loophole or they forgot to protect it.
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TheDuck




Posts: 148
Location: Australia
PostPosted: Sat, 26th Sep 2009 18:17    Post subject:
They did not forget - Securom simply does not support 64-bit executables so they shipped that file unprotected.


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Guy_Incognito




Posts: 3433

PostPosted: Tue, 9th Feb 2010 15:32    Post subject:
Hm... I installed the game on 32-bit Windows 7, patched and used the CRYSIS.EXE from original release and the cracked PAUL.DLL, then replaced both files in Bin32 folder and run CRYSIS.EXE directly (not via Games Explorer).
The game now displays the version number in the lower right corner (1.1.170 etc), however after changing the graphics settings, I got the mouse cursor offset (cursor is displayed several centimeters to the up and left comparing to what is really highlighted on the screen). And one of the first things in patch changelog is

Windows Vista: Mouse cursor should no longer have an offset in the menu.

The same thing happens with the original v1.1 paul.dll :\

Looks like this crack/loader doesn't work as it should in 32-bit Windows.

Running GeForce GT 240 with the latest drivers here.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 9th Feb 2010 15:42    Post subject:
So the only modified file you're using is paul.dll ? Then I think it's the stupid game's fault/bug, even though they think they fixed it.

"should" no longer have an offset, lol, die, crydicks, support your gfxwhore shit better

/rage
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Guy_Incognito




Posts: 3433

PostPosted: Tue, 9th Feb 2010 17:43    Post subject:
Nope, i'm using cracked Crysis.exe with and without cracked Paul.dll, it gives the same result. With cracked Paul.dll only, it goes goes online to check for activation.

However, the great thing with this patch is that it backups old files, so you can easily see what is updated.



There is a shitload of updated DLLs, and Crysis.exe is too big just to be a simple loader, so I guess some of the changes from changelog are implemented in main EXE... just hope those memory leaks from 1.0 are fixed in DLLs, not in the EXE...


lol, another "interesting" thing, the game doesn't save resolution setting after exiting. Fantastic work.
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