Author |
Message |
Topic: The Elder Scrolls V: Skyrim |
psorcerer
Replies: 20208
Views: 2155143
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Forum: PC Games Arena Posted: Mon, 7th Nov 2011 10:18 Subject: The Elder Scrolls V: Skyrim |
But if TES isn't an RPG, what is?
Everybody knows that.
Gothic II
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Topic: [PS3] Uncharted 3 : Drake's Deception [2011] [NR] |
psorcerer
Replies: 409
Views: 56089
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Forum: Console Arena Posted: Sun, 30th Oct 2011 02:09 Subject: [PS3] Uncharted 3 : Drake's Deception [2011] [NR] |
8h 50 min, Normal. Too much shooting for my taste, other than that - great game, as always! |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 22:45 Subject: Square Enix Luminous Engine (DirectX11!) |
Until they remake FFVII for the pc squaresoft can fuck off
They won't make it. They'll lose face if they make a bad one, and they'll lose money if they make a good one. So, the best strategy is ... |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 22:31 Subject: Square Enix Luminous Engine (DirectX11!) |
Pushing one button is tedious?
When you need to answer to specific sentences and hate over-quoting you need to do a lot of editing after pushing the button. |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 22:26 Subject: Square Enix Luminous Engine (DirectX11!) |
Does the quote button not work for you?
Too tedious, you know. There is such thing as "select and quote" in 2011, but not on this forum. |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 22:20 Subject: Square Enix Luminous Engine (DirectX11!) |
> Welcome to 2001 when severance already had it...
Eh? Stencil shadowmaps are called "fully dynamic lighting" now?  |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 21:52 Subject: Square Enix Luminous Engine (DirectX11!) |
> It hardly runs faster because of clipmapping. Prebaked illumination and static world, now that's more likely.
You didn't get the point: making clipmapping run fast - that's the achievement.
... |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 21:38 Subject: Square Enix Luminous Engine (DirectX11!) |
Since it doesn't look anything good, neither Carmack has created something useful so far.
Nothing of Carmack "looks good" it runs fast - this is what matters. |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
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Forum: PC Games Arena Posted: Thu, 13th Oct 2011 21:30 Subject: Square Enix Luminous Engine (DirectX11!) |
Clipmapping is hardly anything revolutionary.
Yeah,yeah, just nobody could make anything useful out of it until Carmack came.
And these are the descendants:
http://www.youtube.com/watch?v=pAyqry ... |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
|
Forum: PC Games Arena Posted: Thu, 13th Oct 2011 21:17 Subject: Square Enix Luminous Engine (DirectX11!) |
Hey, for many of the likes here, RAGE was impressive because it ran 60 fps on consoles with fully baked engine, so...
The achievement of Carmack here is invention of virtual texture mapping. ... |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
|
Forum: PC Games Arena Posted: Thu, 13th Oct 2011 21:15 Subject: Square Enix Luminous Engine (DirectX11!) |
> Yeah considering I don't see anything that's dynamic in that scene it might all just be lightmaps. And honestly, they probably are.
These are damn good lightmaps, some game artists will sell t ... |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
|
Forum: PC Games Arena Posted: Thu, 13th Oct 2011 20:52 Subject: Square Enix Luminous Engine (DirectX11!) |
> also no form of Anti-Aliasing in effect
You cannot get such smooth material transitions without AA.
Some sort of morphological AA is there for sure. |
Topic: Square Enix Luminous Engine (DirectX11!) |
psorcerer
Replies: 67
Views: 8026
|
Forum: PC Games Arena Posted: Thu, 13th Oct 2011 20:47 Subject: Square Enix Luminous Engine (DirectX11!) |
Good lighting, for real-time. I suppose this is the beta form of Tri-ace research.
It's very interesting how did they fit all the "real" BRDF in there, from the looks of it it shouldn't be running re ... |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Wed, 28th Sep 2011 02:11 Subject: [Wii] Xenoblade Chronicles |
Shulk/Dunban/7th
My favorite team, they just slice and dice through any number of mobs in mere seconds. |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Tue, 27th Sep 2011 18:20 Subject: [Wii] Xenoblade Chronicles |
first party you get (Shulk, Reyn and Sharla) is a very balanced one
Its damage output is low, but it can absorb a LOT of damage, good for long fights.
The number one flaw in jRPGs is the ridi ... |
Topic: The Cursed Crusade |
psorcerer
Replies: 258
Views: 41276
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Forum: PC Games Arena Posted: Sun, 25th Sep 2011 22:59 Subject: The Cursed Crusade |
Hmm...surprisingly good game, at least on normal controller (Dualshock 3). Much better than the First Templar.
If only Witcher 2 had sword mechanics this good. |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Sun, 25th Sep 2011 22:44 Subject: [Wii] Xenoblade Chronicles |
Your ether attacks will still miss, but when it hits, the DOTs do full damage as the mobs ether defense does not seem to figure in damage calculations.
It's basically means you're using ether attac ... |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Sat, 24th Sep 2011 15:20 Subject: [Wii] Xenoblade Chronicles |
Levels play an important(some say too important) part in determining damage and ability to hit, evade, block. Early on, when you have not filled out your skill trees and do not have access to the go ... |
Topic: [XBOX360] [PS3] Dark Souls |
psorcerer
Replies: 748
Views: 88823
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Forum: Console Arena Posted: Sat, 24th Sep 2011 15:08 Subject: [XBOX360] [PS3] Dark Souls |
Yeah, but the JP version of the ICO collection was also 3.66... whereas the EU version is 3.55
I don't care, I preordered both.  |
Topic: [XBOX360] [PS3] Dark Souls |
psorcerer
Replies: 748
Views: 88823
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Forum: Console Arena Posted: Sat, 24th Sep 2011 01:40 Subject: [XBOX360] [PS3] Dark Souls |
> Come on, From Software, make it 3.55 please!
Dark Souls JPN PS3-JPMORGAN 3.66 |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Sat, 24th Sep 2011 01:22 Subject: [Wii] Xenoblade Chronicles |
there are no annoying characters
The I still don't fully understand this affinity thing, but I guess I'll get used to it.
Affinity for an area means more quests.
Affinity of NPCs means diffe ... |
Topic: Onlive (The end of PC gaming as we know it) |
psorcerer
Replies: 445
Views: 50405
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Forum: PC Games Arena Posted: Thu, 22nd Sep 2011 02:17 Subject: Onlive (The end of PC gaming as we know it) |
> Having dozens of gaming PCs all chained and working together? Yeah, that brings the possibility closer.
Don't listen to their PR bullshit. Access to GPU does not scale, period.
I.e. they are ... |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Thu, 22nd Sep 2011 02:01 Subject: [Wii] Xenoblade Chronicles |
> Or you could just change zones
"Shift-F1, Esc, Enter, F1" is a faster spell than "change zones".  |
Topic: [Wii] Dolphin - How to play games the inferior way |
psorcerer
Replies: 104
Views: 15411
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Forum: Console Arena Posted: Wed, 21st Sep 2011 23:51 Subject: [Wii] Dolphin - How to play games the inferior way |
> Mario Kart. Wifey and I
My wife plays Gran Turismo 5 ...  |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Wed, 21st Sep 2011 23:22 Subject: [Wii] Xenoblade Chronicles |
> "it's freezin cause you played too long!!"
I had only two issues with the game:
1. Occasional freezing, once per 2-3 hours maybe (I don't play long sessions anyway).
2. Sound starts "crackl ... |
Topic: [Wii] Dolphin - How to play games the inferior way |
psorcerer
Replies: 104
Views: 15411
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Forum: Console Arena Posted: Wed, 21st Sep 2011 23:19 Subject: [Wii] Dolphin - How to play games the inferior way |
> Expect headaches. Still;
....only Arc Rise Fantasia and Fire Emblem seem interesting enough for me.  |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Wed, 21st Sep 2011 23:13 Subject: [Wii] Xenoblade Chronicles |
> debunk
Debunk the freezes or lack thereof?  |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Wed, 21st Sep 2011 23:04 Subject: [Wii] Xenoblade Chronicles |
> get your ass kicked
Sometimes I've saved when in the middle of a fight... there are two very cheap bosses in the game where your party AI behavior can cost you a wipe. |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Wed, 21st Sep 2011 22:45 Subject: [Wii] Xenoblade Chronicles |
> I guess shift-F1 is your friend, eh?
Yep, ingenious thing!
Also VERY useful in fights after cutscenes.  |
Topic: [Wii] Xenoblade Chronicles |
psorcerer
Replies: 366
Views: 64228
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Forum: Console Arena Posted: Wed, 21st Sep 2011 22:30 Subject: [Wii] Xenoblade Chronicles |
I suspect it's some sort of graphical effect that freezes it. Most of the freezes were in battle and others in cutscenes. It may be that you/your enemies don't get the specific talent/art that causes ... |
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