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  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 26th Oct 2012 21:03   Subject: XCOM: Enemy Unknown
what are you guys using to edit the ini ?
notepad ?
or there is a good editor with some documentation ?

Personally I edit the ini with notepad and insert the DefaultGameCore.mod in the exe with m ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 26th Oct 2012 18:33   Subject: XCOM: Enemy Unknown

Finally the higher difficulties dont change weapons just base alien stats, all i did was get rid of their crit bonus (so it was back to normal levels) because i prefer a more logically and less luck ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 26th Oct 2012 14:40   Subject: XCOM: Enemy Unknown
Yeah i modded it myself, added full AI but removed aim and crit bonus, i want a level playing field.

I also tweaked lasers to be a more accurate/weaker but higher crit and plasma to be stronger but ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sun, 21st Oct 2012 11:35   Subject: XCOM: Enemy Unknown

And once again people I am ready for some Nforce multiplayer - Tottercampione on Steam.
Right now I mostly meet people with snipers on overwatch that never moves and that together with disconnects ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sat, 20th Oct 2012 13:51   Subject: XCOM: Enemy Unknown
That's assuming you want to use a Heavy to shoot things. As I and others have suggested, that's not their role. It's to blow shit up with rockets. If you aren't planning on using them for that, then y ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 19:05   Subject: XCOM: Enemy Unknown

And once again people I am ready for some Nforce multiplayer - Tottercampione on Steam.
Right now I mostly meet people with snipers on overwatch that never moves and that together with disconnects ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 17:00   Subject: XCOM: Enemy Unknown
I almost always run with 2 Heavies: 1 rocketspecialist to clear big packs of Mutons/Chrysalids that has saved my ass a whole bunch of times and one with all the buffs/debuffs like suppressive fire, Ho ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 16:13   Subject: XCOM: Enemy Unknown
Why do heavies suck so much?
I've got a full levelled up heavy and in most fights he never has more than a 50% chance to hit anything. Yeah he's got lots of health, but if you move him close enough t ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 15:33   Subject: XCOM: Enemy Unknown
I haven't played much of it, but I guess I'll wait with playing this one untill it gets patched. I have zero experience with Xcom, so I'll trust you guys.

Yea don't wait, its great as is, even on r ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 12:57   Subject: XCOM: Enemy Unknown
There's a bunch of crit talens for soldiers though.

It's really the snipers that flip the balance towards the player. They're just way overpowered later compared to anything else. I feel like nerfi ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 12:17   Subject: XCOM: Enemy Unknown
Is it really that unfair though that the aliens get crit and hit bonuses as ranked up soldiers to as well?

Ranked up soldiers only get added Aim bonusses, not crit afaik. You could make a case for ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 11:02   Subject: XCOM: Enemy Unknown
http://xcom.nexusmods.com/mods/10

This one sounds good to me, fixing lots of balancing weirdness IMHO.


Yea this mod sounded decent enough as that was the one gripe I had with classic: too many ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 19th Oct 2012 10:28   Subject: XCOM: Enemy Unknown
Yeah, crack is pre installed with the Fairlight release. And apparently Fairlight hasn't seen fit to update it.

The main thing with the patch is getting the 1080p movies to play instead of the 720p ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Thu, 18th Oct 2012 12:49   Subject: XCOM: Enemy Unknown
Is there such a thing as the opposite of Murphy's Law? Sometimes the gods smile down upon you: just before assaulting the base I launched 2 satellites, and right after the assault I got a request from ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Tue, 16th Oct 2012 14:05   Subject: XCOM: Enemy Unknown
No that's not how it works.
Silent Storm, UFO Aftershock, all units stop moving when they spot an enemy.
I believe Hired Guns was the same. Not stopping is just idiotic. Oh hey look an enemy, i'm j ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Tue, 16th Oct 2012 11:55   Subject: XCOM: Enemy Unknown
2)team members keep running after spotting an enemy. Hello??

that annoys me endlessly as well..

Thats how tactics games work, if you move your guy to a spot, that guy will move to that spot, no ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Mon, 15th Oct 2012 11:53   Subject: XCOM: Enemy Unknown
I've got way too many heavies, like 3/4s of the guys I've levelled up have ended up being heavies.

i've also got the FLT version, is there an update or anything I should be using on this?

The O ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Mon, 15th Oct 2012 09:27   Subject: XCOM: Enemy Unknown
Damn im in a love & hate relationship with this game..

I still think its'way too broken & buggy - being one shoted in full cover,shooting throught hills and solid obejcts and missing those ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Mon, 15th Oct 2012 08:12   Subject: XCOM: Enemy Unknown
Just a tip, I colourise my men so yellow is heavy, red is assault, white is support and black is sniper - it makes it alot easier to see on the field at a glance (oh and I am not talking about race, a ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sun, 14th Oct 2012 18:28   Subject: XCOM: Enemy Unknown
Apparantly the patch helps out with this soft lock. Not that I've noticed it myself.

So satellites are the most important thing to start with right ?
Because I ran out of money almost every time ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sun, 14th Oct 2012 15:53   Subject: XCOM: Enemy Unknown
Now need to convince myself to abandon "Yeti" "Shadow" "Romeo" "Twitch" "Wardog" and "Saturn".

Heh, after downloading my savegame was right there. Just had to activate the preorder DLC-code to act ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sun, 14th Oct 2012 15:07   Subject: XCOM: Enemy Unknown
There's mods out already? Gimmeh!

Going to start tonight - how's the map variety? Are there really so few maps that it becomes annoying, or is that just a regular case of internet hyperbole at work ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sun, 14th Oct 2012 14:50   Subject: XCOM: Enemy Unknown
The isodemo truly convinced me, bought the game yesterday so I can benefit from updates and some multiplayer in the future. Once you get, and accept, the "rules" about LOS, range and cover (which basi ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Sat, 13th Oct 2012 11:39   Subject: XCOM: Enemy Unknown
So I've been playing for a little while now. I don't have too many issues with the game itself, but damn the clunky console interface is a pain in the ass. Especially in multi-level buildings in comba ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 12th Oct 2012 12:06   Subject: XCOM: Enemy Unknown
its on your skillbar
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Fri, 12th Oct 2012 08:28   Subject: XCOM: Enemy Unknown
Isn't it like with the classic games where you research more advanced items and then more different alien types and stuff appears, eventually leading to you traveling to their world and killing whatev ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Thu, 11th Oct 2012 12:51   Subject: XCOM: Enemy Unknown
Suppressive fire, smoke grenades and the support ability to move 3 extra tiles all come in handy when trying to stun an alien.
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Thu, 11th Oct 2012 12:00   Subject: XCOM: Enemy Unknown
No u re right its a console dumbed down version of UFO: Enemy Unknown. I agree with u 100%. Your not a derp. People that played the original wont like this game.

I played the original when it just ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Thu, 11th Oct 2012 08:09   Subject: XCOM: Enemy Unknown
Yep, that was my plan.
Experience everything tutorial has to offer and then restart.
Thats what I did. The tutorial ends after you build the facility and build the stunthingymajigg iirc.
Im playin ...
  Topic: XCOM: Enemy Unknown
bavelb

Replies: 2114
Views: 269074

PostForum: PC Games Arena   Posted: Wed, 10th Oct 2012 18:05   Subject: XCOM: Enemy Unknown
i think in the terror missions the humans run around and if they run into dormant aliens they get killed , i also did not see alien movement untill they get spotted. Except once some flaoters appeared ...
 
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