Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, in the tradition of Rogue and other old school dungeon-diving games.
The game will include the following features on release:
- 3 Characters to choose from…Marine, Pilot and Engineer!
- Go up levels and improve your skills as you try and find a way to survive the depths.
- 30 Levels of ancient evil science between you and the cure!
- Dozens of enemies drawn from the SotSverse!
- Over 30 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
- Randomized augmentation effects to make each game unique
- Crafting lets you make special items from bits and pieces of your enemies.
- Over 60 items to discover, ranging from the familiar to the ancient exotic tech.
- Dozens of room types containing a host of exotic devices to help and hinder the player
- Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course…MONSTERS.
The Pit is currently in Alpha phase, and slated for Beta release in November. The completed game will be available for download in the first quarter of 2013.
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Last edited by WhiteBarbarian on Wed, 17th Oct 2012 15:01; edited 1 time in total
Yep, sounds great and only $10. Although I am thinking Kerberos is running out of money due to SOTS2 clusterfuck and bad, grim thoughts running amok in my head - the last money grab before bankruptcy
This alpha demo offers only about 10% of the game's total content
Kerberos Productions today released a playable demo for Sword of the Stars: The Pit, a fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. A Rogue-alike is a game where the player explores a specific location, while an ever-greater and more powerful army of enemies try and kill him.
The alpha demo includes the Engineer, one of the game's three playable characters, a brief tutorial, and five playable levels to explore, which include a good cross section of monsters, traps, and items.
Demo was pretty fun but out of principle I won't buy this game but pirate it instead. Kerberos still owes me money for the piece of shit called Fort Zombie.
You might hate to hear it, but this game is actually playable.
No crashes so far. Character control (movement and quick firing) feels nice. Difficulty is high enough but seems fair. New SotS lore tidbits are presented within coded messages.
The only things are as usual on the interface side - inventory clutter, not so intuitive decyphering to get recipies (which btw stick for next playthroughs if you get them), lack of explanation that colored items (door traps, item mods) get randomized each game, etc.
Not sure if it was worth $10 but I'm having fun with it.
Gameplay wise this game is pretty solid and robust rougelike.
The mechanics include hunger, you can get sick and poisoned (multiple levels affecting stats), blind etc., there is crafting, moddable weapons. Ton of skills, some of which you can learn during gameplay. They rise as you use them and you can level them up with skill points as your character levels up.
There are three starting classes that differ in starting gear, stats and skill levels.
The only thing that is bad are the graphics. They are off puting at first and overall fuck ugly (there are titles for ascii rougelikes that looks better than this) and very inconsistent in style.
The game being a rougelike is unforgiving - I've just died because I catched a disease.
If Teleglitch didn't look so godawful ugly it would be amazing. Graphics don't make a game good but it looks so damn bad with it's trendy blocky atari graphics there's no way I could enjoy it.
Plus, whether is "shits" on this is more of a personal preference. If your sort of thing is a top-down action shooter with rogue like properties (semi-random levels and perma-death), and you can get by the appearance, then maybe Teleglitch is for you. Or if you like something that's more closer to a traditional roguelike that is turn-based with a decent looking tile set, then maybe SOTS:The Pit is better.
Overall, Sword of the Stars: The Pit is a quality roguelike which provides a pretty full-featured character system, a good roster of enemies to fight, lots of equipment and items to use, a fairly extensive (if contrived) crafting system, and, perhaps most importantly for it, attractive presentation and accessible gameplay. While I do think there is room for improvement, and it's not as feature-rich as other roguelikes, it's hard to complain too much at what you get out of the game, and it's bound to be improved in the future with patches and expansion packs. At an asking price of $10, I can recommend Sword of the Stars: The Pit to most roguelike fans, as well as RPG fans who are interested a fairly painless gateway into the genre.
Game is addictive as hell Playing as Engineer on Normal difficulty I never managed to reach further than 10 / 11 floor. Very little equipment but tons of ingredients and no known recipes.
So, switched tactics to gather recipes. Playing as Engineer on Easy difficulty, all stat points go to Might stat till it becomes equal to Finesse, this expands inventory slots and really helps with knife and swords. With skills points, every level points go to Decipher + weapons skills. With such leveling scheme and by killing weak enemies with melee weapons I finally managed to reach 20th floor and acquired quite a few powerful recipes that would be very helpful when playing on Normal
After 15th floor game really opens up. Scanners, portable cookers, surgery sets, etc. and motion scanner thingy becomes your best friend
God damn this game is good! Just saw gameplay from it and downloaded it and now bought from gmg for 6,4€. Or not yet, gmg site having problems and hanging on processing order.
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