Audiosurf is a music-adapting puzzle racer, in which players use their own music to create their own experience. The shape, the speed, and the mood of each ride is determined by the song they choose and the team behind it has just announced its sequel, called Audiosurf Air. The game will be powered by the Unity Engine.
As I said in the other Audiosurf thread; REALLY enjoyed the first game, it's one of those that I constantly fall back on when I want to listen to music and chill out with a game at the same time, so I'm definitely looking forward to the sequel
As I said in the other Audiosurf thread; REALLY enjoyed the first game, it's one of those that I constantly fall back on when I want to listen to music and chill out with a game at the same time, so I'm definitely looking forward to the sequel
The exact same feelings I have towards Audiosurf. In fact, I'll play it a bit right now.
I have to say, I'm not a fan of the new visual style. Far too much bloom, too much sparkly shit, looks like it's almost impossible to differentiate the grey blocks now .. and what's with that jumping flipping "YEAAH!" stuff?
and what's with that jumping flipping "YEAAH!" stuff?
Quote:
Wakeboard mode uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop.
We aren't alone though, a lot of people play Audiosurf mainly for Mono. I like it because it focuses on the music, rather than building logic challenges atop the music.
So... how is it in Audiosurf 2? If it's still awesome I'll throw my 13€ blindly at the developer.
Steam says that I've played 33 hours of Audiosurf and I also played a good dozen of hours on a pirated copy before - most of it Mono.
We aren't alone though, a lot of people play Audiosurf mainly for Mono. I like it because it focuses on the music, rather than building logic challenges atop the music.
Yup, completely agreed. Mono is awesome for "playing" the music and just kicking back without the Klax gameplay
Audiosurf 2 is coming out on May 26th. “Oh,” says whatever voice I’ve created for the purposes of introducing this post (sounds a bit like an old mate of yours, one you don’t think about often and smile remembering, but underwater), “I thought it was out. It’s not out? It is out, isn’t it? No? Really?”
No, it’s still on Steam Early Access. The game which turns your songs into courses to race around gathering points launched into Early Access in October 2013 and creator Dylan Fitterer has worked on it since. Now he’s almost done, and mercy me I might get pulled back to old friendly rivalries.
A fair amount’s still to come, as a list of plans on its site explains. Along with a new user interface, expect more modes, more skins, more leaderboards, and oh god I see it yes it’s right there the feature from the first game which kept me coming back every time I stopped playing: e-mail alerts when you’re dethroned on the leaderboards.
It’s a small but wonderful/horrible thing, receiving an e-mail informing you that you are no longer the best in the word. I fiercely defended by scores on certain songs for ages, and even now receive e-mails every now and then and feel my hands balling up into fists my nails digging into my palms drawing blood as the first bars of the song start inside my head. That’s exaggeration for comic effect, that.
1. What is the motive/idea of this game? Does it have ending or something?
2. Any cheap deal?
Thanks. New to it. Just played the demo and liked it. Quite relaxing.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Last edited by IamAWESOME on Thu, 28th May 2015 16:58; edited 2 times in total
1. What is the motive/idea of this game? Does it have ending or something?
2. Any cheap deal?
Thanks. New to it. Just played the demo and liked it. Quite relaxing.
No ending, no goal, just pick your music and ride. You can *try* and score as many points as possible, beat other people playing that song, be at the top of the leaderboards.. but on the whole? Listen. Ride. Chill.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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