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HubU
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Posted: Sat, 18th Dec 2021 20:53 Post subject: Inscryption |
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Quote: | Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards... |
Great game, layered like an onion.
The narrative structure is top notch, and the initial... tutorial is a pretty sweet experience in an on itself.
I was, initialy, ready to give up the game, because I thought it was an ok-ish version of Slay the Spire, Monster Train and co. How wrong I was
My honest advice: PLAY IT! If you like cards AND MORE ( ).
Spoiler: | Quote: | Inscryption is a roguelike deck-building game. The game itself is broken into three acts, where the nature of this deck-building game changes, but the fundamental rules of how the card game is played remains the same.
The card game is played on a 3x4 grid which is later expanded to a 3x5 grid during the third act; the player plays their cards into the bottom row, while their opponent plays cards ahead of time into the top row, and then are automatically moved into play into the middle row on the next turn. Each card has an attack and health value.
On either the player's or opponent's turn, after their cards are played, each of their cards attacks their opponent's card in the same column, dealing their attack value to that card's health, and if that reduces the health to zero or less, that card is removed. If the attacking card is unopposed, then the card attacks the opponent directly with that much damage.
Damage is tracked on a weighing scale using teeth for each damage taken by that player. The goal is to tip the opponent's side of the scale by a difference of five teeth before they can do the same to the player's side.
In addition to attack value, each card has various sigils representing special abilities such as the ability to fly past a blocker or to attack multiple columns each turn. |
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When people said it was a contender for GOTY, again, upon my "initial playthrough", I was like "uuuuh, ok, it's fine, but GOTY? Come on..."
Yeah, now I get it
Don't want to spoil anything, but even if it's a non-related comparaison, it's like going through the original FFVII and be like "it's only gonna be a railroaded type of experience", then you get to the worldmap.
Have fun!
STEAM: https://store.steampowered.com/app/1092790/Inscryption/
Website is worth checking : https://www.inscryption.com
SCREENS:
Spoiler: | |
Last edited by HubU on Sat, 18th Dec 2021 21:01; edited 2 times in total
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HubU
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Posted: Sat, 18th Dec 2021 22:01 Post subject: |
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Posted: Mon, 20th Dec 2021 13:02 Post subject: |
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Pushed on however normally I would have just quit the game the first time I got the the "end" because I would have thought its a constant rinse and repeat stuff.
Pushing on:
It's a nice explanation that this is only the beginning and it's great that it expands but I really don't like this dumb graphics style.
(I adore old games, but this pixel art got boring).
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HubU
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HubU
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Posted: Wed, 22nd Dec 2021 00:02 Post subject: |
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Ampee wrote: | HubU wrote: | I just begun Act III, so I don't know for sure
Also, while I liked the pixel art stuff, I found that the fighting screen, looking like a gameboy, was indeed lackluster :/ |
Yeah me as well.
These 4 houses/sides are brilliant idea, however I have a feeling they were dumb enough not to include all 4 as a act/chapter like the beginning. |
We'll see, I guess ^^
But this is why I think this game should get awards, recognition and such, because, although it's, in the end, a pretty neat, yet simple iteration of a deck-building game, one is forced to recognize that the very structure of the game itself is a pretty balsy gambit, if not an insane one.
I mean, getting people to, basically, play for hours a game which mechanics seem, while innovative, a bit stale (and I guess we both belong in this category), in order to understand the "full scale" of it, might have just as well ended with Steam reviews like "X€ for an enjoyable but soon-to-be repetitive experience" being the overwhelming odds.
But they went for it. And the versatility of their engine is commendable too.
So yeah, I'd nominate it for GOTY in it's bizarre category, if just because the "twist" is great, as well as me loving them for taking the risk associated with such a layered structure. Really creative experience (so far).
So yeah, it's a pretty novel approach to a "done-to-death" genre, which is a breath of fresh air in an otherwise saturated category.
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