An attempt to revive the original Descent by bringing it into a modern, proven game engine. This video shows my work so far - 6DOF motion, primary and secondary weapon firing, rudimentary drone robot AI. Map is DM-Deck from UDK/UT3 itself.
The idea is to recreate the original, classic six-degrees-of-freedom game Descent with modern technology; in this case Unreal Engine 3 in the popular form of the Unreal Development Kit (UDK). It allows great flexibility with whatever 3D game you want to make, and although programming a 6DOF game with it is challenging, this is how far I came in a few weeks:
- complete 6DOF movement with proper acceleration on every axis and double/triple chording
- weapon system basics for primary and secondary weapons that can be fired simultaneously
- laser and ball fire projectiles
- basic robot AI, currently tailored to the Class 1 and 2 Drone
- spawn points for easy placement of robots in a map
The following features are on the table for the full game:
- a retelling of the original story
- remakes of the original levels, with an emphasis on a thriller/horror atmosphere
- remodeled and animated original robots with advanced AI
- all the weapons from Descent with potential new ones mixed in
- high-detail Pyro-GX ship model with 3D cockpit view
- more diverse gameplay, but with a strong focus on the basics that made Descent great
Completely forgot about this one. Think I've played both Descent 1 & 2, sucked donkey balls at it though. Wonder when we will see a kickstarter for this one...
I saw this about a week ago and I could have sworn we were talking about it. Oops. Anyway; WAAAAAAAAAAAAAAAANT! I have fantastic memories with Descent 1+2 (dat audio! Allister Brimble <3) and would love to see a UE3 remake, hopefully the project doesn't get slammed with a C&D
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