Starlight Inception
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JackQ
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Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Wed, 9th May 2012 05:42    Post subject: Starlight Inception



Funded last moments

Quote:
Starlight Inception is the rebellious stepchild of Wing Commander, X-wing and Freespace2, taking a fresh approach to the classic space combat genre.

Link to Reddit AMA

You assume the role of a young space fighter pilot assigned to the star carrier U.S.F. Independence, deploying to hotspots throughout the Solar System during World War IV.

Starlight Inception is a realistic and relevant 1st person (both with cockpit and without) / 3rd person strategic and tactical  space combat experience. It has a unique blend of action with an involving storyline. Features include ship based combat both in space and on planets and moons, interplanetary exploration, and multiplayer dogfighting.

There are two main game modes - one is mission based, and has a storyline following a pilot through the fourth World War, fought amongst the planets and moons of our star system.  The missions are varied, including straight shoot-'em ups, rescue missions, salvage missions.  All the missions contain elements of exploration, combat and in some cases, stealth and tagging the enemy for larger assaults.  There is a fair amount of world building in this mode, as you interact with enemies and wingmen, sometimes discovering things or achieving things during the mission that affect the overall course of the story.

The second game mode is a sort of strategic defense of your mothership, where you deploy turrets and engage in ship to ship combat to defend against incoming marauders.  This mode is more geared toward players who just want to get in a cockpit and begin engaging the enemy (i.e. casual players).

Both modes have achievements locked to them, as well as gaining the player command prestige for objectives met and side quests.  Command prestige is the currency of the game, and allows players to 'purchase' better ships, better weapons, better equipment, better drone wingmen.

There is a multiplayer component, where players can play head to head or on teams in various modes, including deathmatch, capture the flag, defend the mothership, etc.

Our early prototypes used a very arcade-y feel, more akin to Wing Commander, but we are still tuning aspects of this approach, looking at adding Newtonian elements, within reason.  Several space sims have done the Newtonian thing really well, but sometimes this results in a ship that's hard to control.

You will collect space fighters in the same way that you collect cars in Gran Turismo, and you'll have a similarly deep level of configuration and tuning of ship's systems, both before combat and during a mission.  You'll be controlling your power and ship's systems, deciding where to allocate precious energy while you're defending, sneaking past capital ships and engaging bases and enemy fighters.  You'll be fighting in space, as well as over planetary environments.

The game will be from a 3rd person perspective, a controllable tethered camera behind the rear of a fighter.  It will also have a cockpit mode, and a simple interface 1st person mode.  We really intend to give players some interesting choices in terms of user interface. You'll be able to click on buttons within the cockpit to adjust different settings for the fighter.  

Our promise is that we'll be working toward a model that is fun for the player, and that doesn't get in the way of the gameplay.

The game will be tuned for joysticks, flight yokes, game controllers and keyboard and mouse combos on the PC, so we are really shooting for flexibility in the control scheme.


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Last edited by JackQ on Wed, 9th May 2012 11:06; edited 4 times in total
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Interinactive
VIP Member



Posts: 29448

PostPosted: Wed, 9th May 2012 05:44    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:17; edited 1 time in total
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Fri, 18th Apr 2014 23:56    Post subject:
http://steamcommunity.com/app/250720/discussions/

Steam downloaded a 4.2 GB large update, unsure as of yet what that did but it'll probably be posted on their forums soon enough. Smile

EDIT: Ah they're moving to a full release on April 22nd and this was likely the release candidate update.
http://steamcommunity.com/app/250720/discussions/0/540739319583968297/
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 19th Apr 2014 00:10    Post subject:
Nice, I'm really looking forward to this Smile
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 22nd Apr 2014 21:04    Post subject:
Out of Early Access


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Tungsten




Posts: 2020

PostPosted: Wed, 23rd Apr 2014 09:50    Post subject:
played the vita beta, was quite interesting but, nothing ground-breaking. That could be due to the vita limitations though of course
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Fugen




Posts: 2220

PostPosted: Tue, 27th May 2014 23:01    Post subject:
Starlight.Inception-POSTMORTEM


chill out man, life is beautifull...
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ace2kx




Posts: 1992

PostPosted: Tue, 27th May 2014 23:21    Post subject:
Fakir wrote:
Starlight.Inception-POSTMORTEM


Thanks mEn.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 28th May 2014 00:33    Post subject:
So this is finally out then? Nice, time to give it a look Smile
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pikachupi




Posts: 4180

PostPosted: Wed, 28th May 2014 08:13    Post subject:
anyone plaeyed?

i know that this game was supposed to focus on the action and combat and i wonder if anyone already played?
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frogster




Posts: 2860

PostPosted: Wed, 28th May 2014 08:48    Post subject:
pikachupi wrote:
anyone plaeyed?

i know that this game was supposed to focus on the action and combat and i wonder if anyone already played?


played a bit (30 min), dint like it. buggy, unnatural flight feeling... meh.
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pikachupi




Posts: 4180

PostPosted: Wed, 28th May 2014 08:53    Post subject:
frogster wrote:
pikachupi wrote:
anyone plaeyed?

i know that this game was supposed to focus on the action and combat and i wonder if anyone already played?


played a bit (30 min), dint like it. buggy, unnatural flight feeling... meh.


Sad

guess we'll have to wait for Elite Dangerous to see something interesting (at least i hope).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 28th May 2014 22:01    Post subject:
Hands down one of the absolute worst space combat/sim titles I've played. It's bad on a BC3000/BCM level. Worse even. Skip skipitty skipskipskip. Play Parkan ][ or Salvation Prophecy if you want cheap indie/E.European sims that have significantly more character, polish and gameplay to them --- or play Evochron Mercenary if you want the best.
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fearwhatnow




Posts: 3451

PostPosted: Wed, 28th May 2014 22:21    Post subject:
sabin1981 wrote:
Hands down one of the absolute worst space combat/sim titles I've played. It's bad on a BC3000/BCM level. Worse even. Skip skipitty skipskipskip. Play Parkan ][ or Salvation Prophecy if you want cheap indie/E.European sims that have significantly more character, polish and gameplay to them --- or play Evochron Mercenary if you want the best.


Funny how a game made by 1 person with a size of 200mb is the best space sim of the last decade at least.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 28th May 2014 23:00    Post subject:
And that's ONE game in a series of god knows how many. Five in the main Evochron series and what? Five more in the Arvoch ones prior?
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