Kickstarter: Project TakeDown
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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Fri, 30th Mar 2012 16:58    Post subject: Kickstarter: Project TakeDown
Genre: Old school Tactical Shooter (e.g. SWAT4, R6:3, GR:RS, SOCOM etc.)

Developer: Serellan LLC

New Video:

Kickstarter Page: http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter

Forums: http://www.serellan.com/forums/

Platforms: PC first, then Consoles and possibly Mac, Linux

Engine: CryEngine, Unity (maybe UE3)

Comments/Details: I came out of lurking for this. I'm tired of all the linear scripted and streamlined FPSs. I long for the excitement I had when playing SWAT 4; planning your entry, outfitting your team, great coop/mp, more focus on non-lethal takedowns and arrests in stead of just mowing down everything in sight.

The CEO, Christian Allen, used to be a modder for the old Rainbow Six and worked on Ghost Recon: Rogue Spear. The wants to cut out the publishers and prove to VC investors that there is enough interest for this genre. A team of industry veterans from Red Storm Entertainment, Monolith, Surreal, Microsoft, Ubisoft and Bungie are standing ready to join the project.

He is no PR guy and the first pitch just didn't work. He now made a new video and it is starting to catch on, but there are only 57 hours left and the project is at 65%.

For $15 you get the full game when it's done and supposedly it's going to be DRM free, Mod friendly and with LAN support.
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WaldoJ
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PostPosted: Fri, 30th Mar 2012 17:11    Post subject:
sounds good. but it won't make it. Sad


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lolozaur




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PostPosted: Fri, 30th Mar 2012 17:16    Post subject:
where is notch when you need him Sad
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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Fri, 30th Mar 2012 17:20    Post subject:
If this fails my only hope is Intruder from Superboss Games or Ground Branch from BlackFoot Studios, but I fear it's going to take ages for those projects to get finished, because they won't have nearly as much funding.
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vaifan1986




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PostPosted: Fri, 30th Mar 2012 17:47    Post subject:
Why can't they increase the duration of the donation? Why does it have to end on April 1st?

Are the rules to this? If not, it'd be pretty stupid to end a promising project simply because not enough people managed to hear about to project and donate in time.


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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Fri, 30th Mar 2012 18:07    Post subject:
vaifan1986 wrote:
Why can't they increase the duration of the donation? Why does it have to end on April 1st?

Are the rules to this? If not, it'd be pretty stupid to end a promising project simply because not enough people managed to hear about to project and donate in time.


Yeah those are Kickstarter's rules.

It is partly his own fault though; his first pitch was kinda rushed and vague. Maybe he expected a similar response after Tim Schafer and Brian Fargo's successes. Schafer just has charisma and both names are well known.
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LeoNatan
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PostPosted: Fri, 30th Mar 2012 18:07    Post subject:
Nice avatar Smaggit Laughing
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dodger2020




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PostPosted: Fri, 30th Mar 2012 18:15    Post subject:
That's how he should have done it in the first place. But I still think he's going about it wrong. All the kickstarter does is get an alpha. No guarantee you ever see a game.
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PumpAction
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PostPosted: Fri, 30th Mar 2012 18:20    Post subject:
Backed, let's see what will happen Smile


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Smaggit




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PostPosted: Fri, 30th Mar 2012 18:26    Post subject:
dodger2020 wrote:
That's how he should have done it in the first place. But I still think he's going about it wrong. All the kickstarter does is get an alpha. No guarantee you ever see a game.


Maybe you're right. He shifted the risk-taking from himself to the pledgers; in stead of first using his own funds to have something to show (pre-alpha), he is asking people to trust him. Is Kickstarter even meant for this?

Problem is that similar to the investors, some other veteran developers don't want to risk leaving their jobs at the big publishers and join Serellan LLC, if it turns out there is not enough interest.

iNatan wrote:
Nice avatar Smaggit Laughing

Haha thanks, it's just a quick edit. AVGN rules!
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Interinactive
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PostPosted: Fri, 30th Mar 2012 23:32    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:23; edited 1 time in total
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randir14




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PostPosted: Fri, 30th Mar 2012 23:44    Post subject:
I wonder if they'll start a new Kickstarter after this one fails.
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shole




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PostPosted: Fri, 30th Mar 2012 23:48    Post subject:
i'd love a proper hc shooter, but yea, i agree
i get the sense that they don't have complete faith in fan funding
also, military fps are fairly well represented already
i'm a backer but i rather they'd commit to a focused product first and then expand from that if they get more
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Smaggit




Posts: 71
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PostPosted: Fri, 30th Mar 2012 23:49    Post subject:
Interinactive wrote:
I originally backed it, but not anymore

I'm not backing a game where my money goes towards creating a demo to impress the same people that KS proposals should be trying to circumvent

Secondly, 3 platforms? Spreading himself a little thin don't you think? I'd rather one platform, whether it be like the PC version of GRAW, or perhaps a console version where it would be like SOCOM.

No thanks


He tried to make clear that these investors are not the same as publishers, and thus will not try to steer the project in the wrong direction; they're either in or out. From they way he's talked about them I get the idea that he personally knows them, just like the other developers.

I agree with your second point. Especially because it seems that the console version will be 3rd person, contrary to the PC's 1st person view.

Seems to me that you can't just switch view types and be done with it; you need to balance and change a lot of things. I.E. the gameplay will be completely different, like 2 separate games.
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ixigia
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PostPosted: Sat, 31st Mar 2012 00:03    Post subject:
As long as there's people who ask this we'll never see something decent:
http://www.serellan.com/forums/index.php?/topic/222-controller-support-pc-version/

lol wut wrote:
I play with Mouse keyboard but often i find myself laying on my couch with a 360 controller pluged in playing my games relaxing.

Laughing Crying or Very sad lol wut
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PumpAction
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PostPosted: Sat, 31st Mar 2012 00:09    Post subject:
Sorry I had to play around with your post Very Happy


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ixigia
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PostPosted: Sat, 31st Mar 2012 00:19    Post subject:
PumpAction wrote:
Sorry I had to play around with your post Very Happy

Haha the more derp pears the merrier Very Happy, the problem is, he's not alone..damn you couch generation Crying or Very sad
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Interinactive
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PostPosted: Sat, 31st Mar 2012 00:21    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:23; edited 1 time in total
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lametta




Posts: 2610

PostPosted: Sat, 31st Mar 2012 01:01    Post subject:
well no offense but you call the people who want controller support derp but you expect a decent game funded with 200k (if you subtract the licensing cost for the gfx engine etc... there it is obviously even less money)

Anyways didnt bother to check the kickstarter site but if the project failed they did themselves and all the donators a favour
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Interinactive
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PostPosted: Sat, 31st Mar 2012 01:08    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:23; edited 1 time in total
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keewee23




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PostPosted: Sat, 31st Mar 2012 01:18    Post subject:
original name was "crowdsourced-hardcore-tactical-shooter" LOL then they change it in projext takedown,..
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ixigia
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PostPosted: Sat, 31st Mar 2012 03:11    Post subject:
lametta wrote:
well no offense but you call the people who want controller support derp but you expect a decent game funded with 200k (if you subtract the licensing cost for the gfx engine etc... there it is obviously even less money)

Anyways didnt bother to check the kickstarter site but if the project failed they did themselves and all the donators a favour

My point was another, aside from the money, the idea of designing the game around the gamepad (and the devs seem to support this) automatically makes the "hardcore-tactical" part weaker, and the project less appetizing for those who really desire it Razz
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fuckit
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PostPosted: Sat, 31st Mar 2012 03:37    Post subject:
you say that like PC Master Race uses a derp pad.... maybe the ones who got bored of their PS3 but most won't, an actual joystick is acceptable though.
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m3th0d2008




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PostPosted: Sat, 31st Mar 2012 04:51    Post subject:
ixigia wrote:
the idea of designing the game around the gamepad (and the devs seem to support this) automatically makes the "hardcore-tactical" part weaker, and the project less appetizing for those who really desire it Razz


WTF?! Are they serious? Well, if that's the case, it's failure is propably for the best Laughing

Well deserved for trying to make a lol wut game exclusively for the PC Master Race


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Areius




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PostPosted: Sat, 31st Mar 2012 08:15    Post subject:
I lost interest the moment I saw they were going to build it on consoles as well.


PC: Yes. Console: No.
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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Sat, 31st Mar 2012 20:33    Post subject:
Areius wrote:
I lost interest the moment I saw they were going to build it on consoles as well.

What specifically are you afraid of? A lot of issues are addressed on the forums. Development is going to start on the PC. Seems as if he's going to treat each platform separately.

Only 29 hours left now and still 55k to go; seems impossible to me. Time to move on I guess. Maybe in 5-10 years there will be another tac shooter.
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Hierofan
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PostPosted: Sat, 31st Mar 2012 20:48    Post subject:
hmm, the scamming posibilities of this kickstarter thing are limitless

- copy-paste models from obscure mods into one 'game'
- polish it up with some shitty oc, levels and textures and say it's under development
- screenshots that are pretty and some footage that you claim is using your own tech while it isn't
- and voila, you've got a bunch of saps lined in to give you money for a day's work

heck, you could say that you're working on porting PS3 games to PC that will run them perfectly, just photoshop the shit out of screenshots at high res and i'm sure people will buy into it


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m3th0d2008




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PostPosted: Sat, 31st Mar 2012 21:39    Post subject:
Seriously, they shouldn't have mentioned a console version and the gamepad crap. I wouldn't be surprised if that's what destined it to fail.

*EDIT*

http://www.serellan.com/forums/index.php?/topic/206-socom-community-on-the-fence/

SOCOM Reaction lol wut

Quote:
SOCOMers are just in a bad place because they have been screwed over several times now, and are simply skeptical as hell about everything. They are selfish (as any gamer is) and want it to be lead on the PS3. I think it would be more popular if it was lead on the console, simply because there is absolutely nothing close to a hardcore tactical shooter on the console. PC gamers that would be interested in this game are somewhat content with ARMA and games like that. The PC gamers arent exactly as desperate as the console gamers for this. But everyone is equally as selfish and want it their way or nothing.

If this kickstarter was given 2 months we would reach the goal. Its going to be real tough now. We need a big boost from someone.


Laughing

Oh boy, so happy that this dies in a fire


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Last edited by m3th0d2008 on Sat, 31st Mar 2012 21:43; edited 1 time in total
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randir14




Posts: 4950

PostPosted: Sat, 31st Mar 2012 21:43    Post subject:
Hierofan wrote:
hmm, the scamming posibilities of this kickstarter thing are limitless

- copy-paste models from obscure mods into one 'game'
- polish it up with some shitty oc, levels and textures and say it's under development
- screenshots that are pretty and some footage that you claim is using your own tech while it isn't
- and voila, you've got a bunch of saps lined in to give you money for a day's work

heck, you could say that you're working on porting PS3 games to PC that will run them perfectly, just photoshop the shit out of screenshots at high res and i'm sure people will buy into it


Sure, but who is going to risk their reputation doing that? They'd never succeed at another Kickstarter project, and they'd probably be black listed by the entire gaming industry. It would be like a repeat of Limbo of the Lost.
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PumpAction
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PostPosted: Sat, 31st Mar 2012 22:01    Post subject:
Oh crap Neutral Yeah I'm a backer but somewhat happy that they are not able to pull this. I got fooled for a sec!


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