Distance [Early Access]
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cheat2win




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PostPosted: Mon, 29th Oct 2012 15:09    Post subject: Distance [Early Access]
Distance


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prudislav
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PostPosted: Mon, 12th Nov 2012 11:19    Post subject:
Distance Pre-Alpha Gameplay #2: Parkour Action :
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nerrd




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PostPosted: Mon, 12th Nov 2012 15:28    Post subject:
I like how they built the hud into the rear windshield. Looks slick and cleans up the screen.

I will be playing this one. Makes me want to install DethKarz or better yet Rollcage.


Last edited by nerrd on Sat, 6th Apr 2013 15:08; edited 1 time in total
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prudislav
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PostPosted: Wed, 14th Nov 2012 13:20    Post subject:
Funded
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KaSssss




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PostPosted: Sat, 6th Apr 2013 14:54    Post subject:
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Yondaime
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PostPosted: Sat, 6th Apr 2013 16:58    Post subject:
⁢⁢


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tolanri




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PostPosted: Sat, 6th Apr 2013 17:01    Post subject:
That "music"...


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wijse




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PostPosted: Sat, 6th Apr 2013 17:08    Post subject:
Looks tronish
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proekaan
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PostPosted: Sat, 6th Apr 2013 17:27    Post subject:
tolanri wrote:
That "music"...


I like it...very dirty.

Game looks good,so luckily it's therefore funded. Smile


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Areius




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PostPosted: Sat, 6th Apr 2013 17:33    Post subject:
Doesn't look bad, BUT it seems like you only have to press W as there are hardly any obstacles or bends on this game. Waaay too boring for me if they don't change this.


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human_steel




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PostPosted: Sat, 6th Apr 2013 17:47    Post subject:
tolanri wrote:
That "music"...

Vomit-inducing indeed. Vomit
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prudislav
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PostPosted: Tue, 4th Feb 2014 23:24    Post subject:
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Hfric




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PostPosted: Wed, 5th Feb 2014 01:03    Post subject:
loved Nitronic Rush as i did with MegaRace ... so yeah i am IN


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DarkRohirrim




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PostPosted: Wed, 5th Feb 2014 01:54    Post subject:
Ah, completely forgot about this one, still eager to play it actually!
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prudislav
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PostPosted: Tue, 20th May 2014 08:06    Post subject:
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PostPosted: Fri, 22nd Aug 2014 09:34    Post subject:
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VGAdeadcafe




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PostPosted: Fri, 22nd Aug 2014 18:30    Post subject:
Too many gimmicks, will we ever get a cool arcade racer with weapons like Dethkarz?

And I don't mean some mario or sonic shit.
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prudislav
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PostPosted: Wed, 26th Nov 2014 01:58    Post subject:

Quote:
Available December 9th, 2014, on Steam Early Access for PC, Mac, and Linux

“The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends.”

The world itself also has a secret history, which players will be able to uncover as they explore it by flying, driving up buildings and shooting down roads.
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prudislav
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PostPosted: Fri, 16th Dec 2016 21:39    Post subject:
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prudislav
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PostPosted: Mon, 13th Feb 2017 19:56    Post subject:
Quote:
When is the game coming out of Steam early access?
    When it’s ready, mostly likely in late 2017. We don’t have a massive number of tasks to complete before the game can be released, but being realistic we still have some big promises to fulfill and we can’t release the game until those promises are met. There will be a huge announcement when we’re ready to commit to a date. See “When will Refract know that it’s ready?” to see what’s left to do before then.


When will Refract know that Distance is ready?
    Distance, as it is released on Steam early access, is quite far along. It’s a reasonably stable beta release with tons of single player and multiplayer features, 30+ Refract-created levels, Steam Workshop integration (with 1,800+ levels uploaded to Workshop), a powerful level editor, etc. The biggest things blocking us from a final release are a few features we promised during the Kickstarter, as well as a few features we feel are required for a 1.0 launch. As of writing this, Distance includes a complete Adventure mode (our short story/tutorial mode), a unique car for Kickstarter backers (or more accurately a system for multiple cars, plus a new model for backers), a stunt announcer, an attempted rework of Stunt mode, Steam/PS4 achievements, improvements to multiplayer accessibility, various multiplayer mode adjustments, PS4 technical certification requirements, an in-game Founding Modders designation, and a few other features.

    We’ve already started work on each item listed above, so we truly are entering the final stage of Distance’s development. Some tasks are proving to be especially tricky, so we’re doing our best to keep scope in check while still living up to the original promises we made. Once we feel that each feature is complete, the last step is adding polish and doing additional testing with our early access community. We’ll be able to select a release timeframe and finally announce it to the world.


http://refract.com/post/157010899401/booting-up-2017

Quote:
We recently released our most ambitious update to Distance yet: The Ghost Update. It features ghost racing, a replay viewer, official HTC Vive support, an increased online player limit, a new stats system, and tons of other improvements! It’s now available via Steam Early Access and Humble Bundle. Check out the trailer for a quick overview, plus your first teaser for the final release of Adventure mode!
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prudislav
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PostPosted: Sat, 12th Aug 2017 07:45    Post subject:
Quote:
QUICK DEVELOPMENT UPDATE

The past couple months have largely been focused on wrapping up major content for the 1.0 release, including Adventure mode as well as some miscellaneous content for Arcade. Wrapping up a project of this scope has certainly been an immense challenge, but I can’t describe how exciting it is to see the pieces all come together.

On the PS4 side of things, our next major step is to take any content that’s locked in and do our best to make any required optimizations. Not only do our latest Adventure levels push the CPU to its limit, we are noticing that memory has finally become a concern. We’ve been holding off on these final optimizations until we knew how far the PS4 would be stretched. On the upside the visual quality of our environments has never been higher. We just have to ensure that the PS4 (and lower spec machines in general) are able to fully enjoy them.

Following gamescom we’re essentially moving into the final polish and optimization stage of development. We don’t have a perfect plan for what will be publicly released on PC before the 1.0 launch because our focus is 100% on finishing content for 1.0. There is (of course) an endless list of things we’d like to improve in the public build, but we must stay the course and get this 1.0 content locked in before moving on.

Anyway, our plan is to keep pressing forward and do our best to bring this project to a proper 1.0. We hope to see many of you at gamescom later this month, and in the meantime we can’t wait to witness the tournament madness this weekend.

https://steamcommunity.com/games/distance/announcements/detail/1440442886465166942


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prudislav
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PostPosted: Thu, 12th Jul 2018 10:35    Post subject:
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prudislav
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PostPosted: Wed, 8th Aug 2018 20:15    Post subject:

Quote:
Distance v1.0 is coming to PC on September 18th!

This massive update features tons of new content including Adventure v1.0, our mysterious single-player campaign. Learn more at http://refract.com/post/176775846236/distance-v10-coming-to-pc-on-sept-18th-new


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prudislav
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PostPosted: Wed, 12th Sep 2018 23:15    Post subject:

Quote:
Time to unveil one last big secret. Adventure isn't the only campaign coming to Distance v1.0...

Introducing the Lost to Echoes mini-campaign! Return to Nitronic City following the events of Nitronic Rush (our spiritual predecessor). Quite a bit has changed since destroying the CORE back in 2011.


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prudislav
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PostPosted: Tue, 18th Sep 2018 11:42    Post subject:

Quote:
After 6 years of development Refract introduces Distance v1.0. Now out of beta, v1.0 features a new story campaign, over 100 unlockable Arcade levels, new cars, a new cheats system, and tons of other improvements!


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prudislav
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PostPosted: Mon, 17th Dec 2018 22:23    Post subject:

Quote:
As our contribution to Distance Advent Calendar we're going all out and releasing Distance v1.1: The Nexus Update! This is one of our biggest content releases yet with 12 new levels featuring 6 new music tracks and a new mini-campaign.


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