“We have one chance. Find a strong place, and band together. Build our defenses. Gather supplies. Arm ourselves for the fight and save as many souls as we can. Take back our town, our lives, our world from the hungry dark.
That wave will break over this town like a tsunami and take the last of us with them… unless we fight back.”
Fort Zombie is a focused-scope, casual RPG title in which the game world revolves around a single building – your fort – and the mission specific chunks of the small town that surrounds it. Instead of a major city or a vast countryside, player’s focus their efforts on building up a single structure, finding and training survivors, and venturing out into town looking for supplies.
Targeted directly at the after-work gamer, with gameplay similar to Dungeon Master meets Fallout, players take control of a particular building in town, and begin gathering the supplies and survivors needed to build it up by day and help defend it by night.
Features
* Choose one of three buildings – the school, the prison, and the police station – as your Fort Zombie, each one with its own strengths and weaknesses!
* Real time movement and combat keep the tensions level high while trying to achieve objectives before your characters run out of ammunition, food, or luck!
* Dozens of zombies, some with special abilities derived from their half-remembered lives before becoming undead!
* Piety, Indiana, a variable 3D town, created using Kerberos’ mix-and-match tile system, for maximum replayability. PhysX® engine adds to the mayhem!
* Dozens of town locations to search (stores, restaurants, gas stations, ruins, homes) and countless items to find and use in building up The Fort or building up your group characters (food, fuel, generators, tools, guns, etc.)
* “Collectible” NPC survivor-families give players surprising new abilities, but you have to find them all first!
Since I love Sword of the Stars, I became pretty hyped when I read the interview at RPS. While it's basically a tech demo for the engine to be used in their upcoming space RPG North Star and the graphics look a bit sub par, a game that seems inspired by the BEST FLASH GAME EVAH (Last Stand) must be pretty sweet, especially since Kerberos IMO has their heart at the right place when it comes to gameplay. Only worries for me are longevity and possible repetitiveness, but at that price (GG lists is at 10 currency) I'd be satisfied if I got 20 hours out of it. And seriously, why the fuck haven't anyone done a Zombie themed game in other genres than shooters?
Last edited by Mental_Hippie on Mon, 26th Oct 2009 21:25; edited 2 times in total
Might still be fun tho... There is another zombie RPG in the works (indie dev Double Bear Productions, formed by former Obsidian employees), but not much is known about it yet.
I don't think they've even finalized the name at this point, but here's something:
DoubleBear is currently working a project we have codenamed “ZRPG,” a zombie-apocalypse survival RPG:
* PC RPG, turn-based, 3rd person perspective using Iron Tower Studio’s Age of Decadence engine.
* Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.
* Slow, shambling zombies. Spreads like a virus/bite transmission. No, you are not a zombie, that would be stupid.
* Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead – NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.
* Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a “shelter” of sorts are the main focus of the game.
* Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet.
The founder is Brian Mitsoda btw., before Obsidian (was a writer & designer for Bloodlines) he also worked for Black Isle and Troika.
Awesome, the survival part is what most zombie games do wrong. I don't want a zombie game where I can just sit there with my assault rifle and gunning down endless waves of zombies. You should have to run from them and conserve the little ammo you have.
It really doesn't have much to do with Mount and Blade, only the publisher is the same. Though I guess you could compare Kerberos and Taleworlds. While Kerberos is larger for sure, and has more industry experience, both devs tends to focus on gameplay and originality before AAA production values and stuff like that. The games they make are a world a part though, and has little in common. Anyway, updated the first post with trailer and another interview. The trailer is a little corny and nothing flashy, at least the VO is ok and they seem to use actual ingame shots. It sure as hell looks bad when zoomed in lol.
“Collectible” NPC survivor-families give players surprising new abilities, but you have to find them all first!
that sounds really stupid. i hope they don't make northstar "casual friendly" in a similar way.
at least the doublebear zrpg design threads read pretty cool.
I think it's mostly PR speak since they are marketing this as casual. My understanding simply is that some survivors you find have special skills that helps in scavenging, trap making etc. But yeah, it decidedly sounds pretty silly like that.
Looks pretty lame, honestly. Zombie shooters should be dark and gritty, with a survival atmosphere. Like Stalker, it would've made an excellent zombie shooter if it was adjusted properly.
I do like their new approach, though. Build a fort, defenses etc... It could be evolved, and mixed with real RPG elements, turn out great.
Seriously? If the trailer was supposed to entice people to BUY that piece of shit, I'd say they've royally failed. That was painful to watch, I didn't even finish....
Oh and inb4 some asswipe whines that it's "only $10!!!11" Yeah? If I take a big shit in your mouth and charge you $10 for the privilege, would you be grateful?
It could be evolved, and mixed with real RPG elements, turn out great.
that's pretty much the doublebear zombie rpg.
kerberos are pretty mediocre, imo. sots wasn't nearly as great as everyone made it out to be, and it was rather unpolished in its gameplay elements. i don't expect this to be any different. i just really really hope they manage to pull their act together for northstar.
It could be evolved, and mixed with real RPG elements, turn out great.
that's pretty much the doublebear zombie rpg.
kerberos are pretty mediocre, imo. sots wasn't nearly as great as everyone made it out to be, and it was rather unpolished in its gameplay elements. i don't expect this to be any different. i just really really hope they manage to pull their act together for northstar.
I guess you don't have much love for the 4x genre then? SoTS with expansions is easily the best 4X I played since MOO1, even surpassing that classic in some ways. IMO, Kerberos is a far cry from mediocre if you judge them from SoTS.
I guess you don't have much love for the 4x genre then? SoTS with expansions is easily the best 4X I played since MOO1, even surpassing that classic in some ways. IMO, Kerberos is a far cry from mediocre if you judge them from SoTS.
quite the contrary, actually, but i guess i like 4x for different reasons. sots just didn't klick with me. the lack of a proper campaign and how unnavigable the map was in larger games ticked me off. randomized tech trees were a double edged sword and a lot of other minor issues.
didn't take off with any of my friends either, and they are fairly huge strategy and 4x nerds.
EDIT: Seems it's sorted, by the way the game has the worst main menu screen I've ever seen and quite a different music track, vibrating zombies on the main menu along with metal music or something doesn't really mesh.
The underlying system is PhysX (CPU) but they're a bit stiff and rigid though they're zombies after all (dead), your character also moves a bit odd but I have a rather bad "speed" value which might be due to that as I'm quite slow, also in regards to performance while the game isn't exactly ultra modern in terms of visuals if you enable everything (Highest shadow quality probably being the biggest drain.) then performance will be quite low compared to how the game looks.
Other than that it took quite a while for me to select a character type and design all skills and attributes due to how many there are and which ones you will forfeit for others, they're all useful as shown in the manual but you can only select eight or so at most.
Music works pretty well in the actual game and there's quite a bit of tension as you try to avoid zombies while getting to your objective (In my case the actual area which will be the "fort".) and at the same time looking out for supplies which is critical. (Food, ammo, weapons and other survivors to name some things, misc items are useful as well for barricades and traps if you have the skill and of course medical trinkets for if you get infected or injured.)
Blew both arms and then the head of a zombie so there's quite a bit of gore as well for those interested in that, city as such isn't all that big but there's a whole lot of undead so you have to be on the move constantly.
(Makes me wonder what'll happen once the time is ticking down to the "big wave".)
EDIT: Perhaps the physics could be described a bit as "floaty"
EDIT: Shot the head off a zombie, another one came and picked it up and ate it.
EDIT: Another zombie I decapitated lives again as yet another one put his head back on.
EDIT: Like this.
quite the contrary, actually, but i guess i like 4x for different reasons. sots just didn't klick with me. the lack of a proper campaign and how unnavigable the map was in larger games ticked me off. randomized tech trees were a double edged sword and a lot of other minor issues.
didn't take off with any of my friends either, and they are fairly huge strategy and 4x nerds.
I guess it's just a taste thing. I love the randomness, and while I had some difficulties with the map early on you get used to it, especially picking shapes that actually are shapes and not a 360 star sphere map. Also, I find something like 20 stars/player is a sweet spot. Not tiny, giving a bit of breathing room, and not huge, making the game take forever. And you did try it with the expansions? It's such a huge difference it isn't even funny. Just SotS in itself I found somewhat enjoyable, but I got bored of it after maybe 5 games. SotS as it is today is one of those games I'll come back to time after time, it's just a complete game now in comparison.
On topic: Just bought FZ, my expectations aren't high as I did it mostly as a move supporting a company I like. Nice to read your impressions JBeckman, I'll leave some of my own as soon as I tried it.
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