Why do some companies not allow modding?
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CookieCrumb




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PostPosted: Tue, 17th Aug 2010 15:51    Post subject: Why do some companies not allow modding?
Simple question. Been wondering today.
Why is that some companies don't give out the necessary tools to mod?
Or even worse why is it that some companies even get upset when people start talking about modding?
Enlighten and discuss!


Last edited by CookieCrumb on Tue, 17th Aug 2010 15:53; edited 1 time in total
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Frant
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PostPosted: Tue, 17th Aug 2010 15:52    Post subject:
I doubt it's the devs that disagrees. The publishers simply don't want people to have more fun with their products without paying.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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dezztroy




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PostPosted: Tue, 17th Aug 2010 15:53    Post subject:
DLC.
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LeoNatan
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PostPosted: Tue, 17th Aug 2010 15:53    Post subject:
Honestly you have to ask? DLC, plain and simple. Mods are often better by orders of magnitude. So allowing mods is like shooting yourself in the leg with a shotgun - the community will make 1012301203*10^123123 better variation of the shit you try to sell as DLC, that should have been in the game in the first place.
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CookieCrumb




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PostPosted: Tue, 17th Aug 2010 15:53    Post subject:
@Frant
better now? Wink


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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LeoNatan
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PostPosted: Tue, 17th Aug 2010 15:54    Post subject:
Also, mods means prolonged life. Publishers don't that. They want a new game pooped on paying customers every year.
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ixigia
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PostPosted: Tue, 17th Aug 2010 15:55    Post subject:
Because through the use of mods the community is clearly

2K Elizabeth wrote:
stealin' our gamez!



Random creations of an insane mind / Screens from Bulgaria [Early Access]


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CookieCrumb




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PostPosted: Tue, 17th Aug 2010 15:56    Post subject:
@iNatan
there'll always be enough nutjobs who buy about every piece of DLC you could release.
What I could think of is (and that's quit evil in itsel) that mods create community that is/might be commited long term to a game.
And how are you supposed to sell those people newer, shittier games?


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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JHawkins




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PostPosted: Tue, 17th Aug 2010 15:57    Post subject:
You cant put out Weapon Packs and stuff like that if the game is modable so they would have to actually put some effort into the DLC wich in turn would cost more money.


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CookieCrumb




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PostPosted: Tue, 17th Aug 2010 15:57    Post subject:
@iNatan
damn you ninja'd me! Very Happy


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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dezztroy




Posts: 6590
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PostPosted: Tue, 17th Aug 2010 15:58    Post subject:
ixigia wrote:
Because through the use of mods the community is clearly

2K Elizabeth wrote:
stealin' our gamez!


Laughing

No wonder gaming is in such a state when they hire any dumb shit off the street.
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LeoNatan
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PostPosted: Tue, 17th Aug 2010 16:00    Post subject:
dezztroy wrote:
No wonder gaming is in such a state when they hire any dumb shit off the street.

And when there are preacher retards that tell you you are not entitled to anything for your money. Rolling Eyes
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CookieCrumb




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PostPosted: Tue, 17th Aug 2010 16:03    Post subject:
@iNatan
I think I got the right place for you

Cool Face


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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BaronOfHell




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PostPosted: Tue, 17th Aug 2010 16:06    Post subject:
Its also depends how the engine is built and how the programming is done. Some games externalize data and others don't, obviously its quite hard to mod if at all possible in the latter case. Also, supporting modding means extra groundwork for the devs, which they could do without.


And ofcourse there's DLC Laughing


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LeoNatan
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PostPosted: Tue, 17th Aug 2010 16:07    Post subject:
@Reklis No problem, I am willing to be big daddy with a BIG drill, but only if Epsilon becomes the little sister! Cool Face
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LeoNatan
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PostPosted: Tue, 17th Aug 2010 16:10    Post subject:
BaronOfHell wrote:
Its also depends how the engine is built and how the programming is done. Some games externalize data and others don't, obviously its quite hard to mod if at all possible in the latter case. Also, supporting modding means extra groundwork for the devs, which they could do without.

That is grossly misleading. Externalizing or not, files where packed somehow, so the tools to unpack exist. Mod tools can be released with a license agreement that they will not be supported. Even the data structure of the different content files is enough to start building community tools. If the will is there, there is always an option. But there is no will these days.
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tonizito
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PostPosted: Tue, 17th Aug 2010 16:10    Post subject:
Thank god that most DLC's are just like mods...
You can get both for free... Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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madmax17




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PostPosted: Tue, 17th Aug 2010 16:28    Post subject:
Thousands of reasons, aside from the ones mentioned they also don't want one platform to have an edge over the other (especially if that one is pc) in terms of content, you see they are control freaks and probably have fangs and howl at the moon, then they drink your blood at night if you didn't buy the dlc and then they start changing into a werewolf and byte yer legs off if you have a pirate copy so you can install two peg-legs.

Yeah, it's a tough industry bitch.
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BaronOfHell




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PostPosted: Tue, 17th Aug 2010 16:33    Post subject:
iNatan wrote:
BaronOfHell wrote:
Its also depends how the engine is built and how the programming is done. Some games externalize data and others don't, obviously its quite hard to mod if at all possible in the latter case. Also, supporting modding means extra groundwork for the devs, which they could do without.

That is grossly misleading. Externalizing or not, files where packed somehow, so the tools to unpack exist. Mod tools can be released with a license agreement that they will not be supported. Even the data structure of the different content files is enough to start building community tools. If the will is there, there is always an option. But there is no will these days.


Not everything can be modified by messing around with the data alone. Some things need a bit of support from the devs and why would they support something which equates to more work and less money? But you're right about anything being possible if they actually will it...


Steam - The Poopflinger
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CookieCrumb




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PostPosted: Tue, 17th Aug 2010 16:46    Post subject:
Just guesswork on my part here but isn't it (at least some of the time) the case that the modtools that devs provide are somewhat of a derivate of the tools they used to make the game?
In that case it shouldn't be too much work to provide those tools to the communities, right?


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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xyzg




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PostPosted: Tue, 17th Aug 2010 20:13    Post subject:
They are afraid some talented modders out there will make their game better then it was. Thereby lessening the chance of any future sequels to be profitable?.
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Artza




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PostPosted: Tue, 17th Aug 2010 20:22    Post subject:
If they allready have plans for next game most dont add mod tools or even good support they only whant you play the game till they get next one ready.

Like bf2bc2 no mod tools BAD support and why? bf2 vietnam and bf3 coming soon.


We need more games like cs,css,tf2 still getting updates and still fun to play.
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kalato




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PostPosted: Tue, 17th Aug 2010 20:38    Post subject:
Publishers should make a deal with modders then get them to release them as DLC so the modders get money and so do the publishers.


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dezztroy




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PostPosted: Tue, 17th Aug 2010 20:43    Post subject:
No, they should not.

There shouldn't be any kind of DLC. If they want to release extra content, make a worthwile expansion pack or release it for free.
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RainyDay




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PostPosted: Tue, 17th Aug 2010 20:43    Post subject:
xyzg wrote:
They are afraid some talented modders out there will make their game better then it was. Thereby lessening the chance of any future sequels to be profitable?.



This.
Here is one of the best examples i know:
 Spoiler:
 


Per aspera ad astra
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Tue, 17th Aug 2010 20:55    Post subject: Re: Why do some companies not allow modding?
Reklis wrote:
Simple question. Been wondering today.
Why is that some companies don't give out the necessary tools to mod?
Or even worse why is it that some companies even get upset when people start talking about modding?
Enlighten and discuss!


BCZ of DLC's, that way they can earn more money


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ZezoS




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PostPosted: Tue, 17th Aug 2010 22:09    Post subject:
I was wondering, THEY are the ones who's killing the industry with the "no mod" policy.
BF2, one of the most adictive fpses i've ever played, was inspired by the Desert Combat BF1942 mod. If i remember correctly, they even hired a bunch of ppl from trauma studios (developers of the mod). And don't even get me started on Counter Strike. One of the most played fpses of all time (even tho i can't stand it Laughing ). And i know TONS of ppl who only played half-life because "it was bundled with CS" . Razz
CS was, alone, THE reason Valve got away with Steam in it's early moments. Sure, it was crap in the beggining, but it was the only way to play CS online.
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Roger_Young




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Location: Portugal
PostPosted: Wed, 18th Aug 2010 14:11    Post subject:
It's not entirely on topic but I find it somehow related.
They are having this discussion in the BIS (ARMA) forums:
http://forums.bistudio.com/showthread.php?t=105256

All this before the launch of their new DLC.
It makes me wonder.
But at least they are debating things with the community.
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FriendlyBus




Posts: 228

PostPosted: Wed, 18th Aug 2010 17:23    Post subject:
Earth 2010 came with a map editor. Was a peice of shit. Sometimes modding tools don't actually go anywhere. And lets not forget how much shit GTA got into because of the hot coffee mod. Though some companies would enjoy that kind of publicity, a family friendly company would not.
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dezztroy




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PostPosted: Wed, 18th Aug 2010 17:27    Post subject:
Except that Hot Coffee wasn't community-made, it was made by Rockstar.
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