Simple question. Been wondering today.
Why is that some companies don't give out the necessary tools to mod?
Or even worse why is it that some companies even get upset when people start talking about modding?
Enlighten and discuss!
Last edited by CookieCrumb on Tue, 17th Aug 2010 15:53; edited 1 time in total
Honestly you have to ask? DLC, plain and simple. Mods are often better by orders of magnitude. So allowing mods is like shooting yourself in the leg with a shotgun - the community will make 1012301203*10^123123 better variation of the shit you try to sell as DLC, that should have been in the game in the first place.
@iNatan
there'll always be enough nutjobs who buy about every piece of DLC you could release.
What I could think of is (and that's quit evil in itsel) that mods create community that is/might be commited long term to a game.
And how are you supposed to sell those people newer, shittier games?
sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork
You cant put out Weapon Packs and stuff like that if the game is modable so they would have to actually put some effort into the DLC wich in turn would cost more money.
Its also depends how the engine is built and how the programming is done. Some games externalize data and others don't, obviously its quite hard to mod if at all possible in the latter case. Also, supporting modding means extra groundwork for the devs, which they could do without.
Its also depends how the engine is built and how the programming is done. Some games externalize data and others don't, obviously its quite hard to mod if at all possible in the latter case. Also, supporting modding means extra groundwork for the devs, which they could do without.
That is grossly misleading. Externalizing or not, files where packed somehow, so the tools to unpack exist. Mod tools can be released with a license agreement that they will not be supported. Even the data structure of the different content files is enough to start building community tools. If the will is there, there is always an option. But there is no will these days.
Thousands of reasons, aside from the ones mentioned they also don't want one platform to have an edge over the other (especially if that one is pc) in terms of content, you see they are control freaks and probably have fangs and howl at the moon, then they drink your blood at night if you didn't buy the dlc and then they start changing into a werewolf and byte yer legs off if you have a pirate copy so you can install two peg-legs.
Its also depends how the engine is built and how the programming is done. Some games externalize data and others don't, obviously its quite hard to mod if at all possible in the latter case. Also, supporting modding means extra groundwork for the devs, which they could do without.
That is grossly misleading. Externalizing or not, files where packed somehow, so the tools to unpack exist. Mod tools can be released with a license agreement that they will not be supported. Even the data structure of the different content files is enough to start building community tools. If the will is there, there is always an option. But there is no will these days.
Not everything can be modified by messing around with the data alone. Some things need a bit of support from the devs and why would they support something which equates to more work and less money? But you're right about anything being possible if they actually will it...
Just guesswork on my part here but isn't it (at least some of the time) the case that the modtools that devs provide are somewhat of a derivate of the tools they used to make the game?
In that case it shouldn't be too much work to provide those tools to the communities, right?
sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork
They are afraid some talented modders out there will make their game better then it was. Thereby lessening the chance of any future sequels to be profitable?.
They are afraid some talented modders out there will make their game better then it was. Thereby lessening the chance of any future sequels to be profitable?.
Simple question. Been wondering today.
Why is that some companies don't give out the necessary tools to mod?
Or even worse why is it that some companies even get upset when people start talking about modding?
Enlighten and discuss!
BCZ of DLC's, that way they can earn more money
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I was wondering, THEY are the ones who's killing the industry with the "no mod" policy.
BF2, one of the most adictive fpses i've ever played, was inspired by the Desert Combat BF1942 mod. If i remember correctly, they even hired a bunch of ppl from trauma studios (developers of the mod). And don't even get me started on Counter Strike. One of the most played fpses of all time (even tho i can't stand it ). And i know TONS of ppl who only played half-life because "it was bundled with CS" .
CS was, alone, THE reason Valve got away with Steam in it's early moments. Sure, it was crap in the beggining, but it was the only way to play CS online.
Earth 2010 came with a map editor. Was a peice of shit. Sometimes modding tools don't actually go anywhere. And lets not forget how much shit GTA got into because of the hot coffee mod. Though some companies would enjoy that kind of publicity, a family friendly company would not.
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