GamesCom 2012: Paradox Interactive has announced Cities in Motion 2 for both PC and Mac at GamesCom 2012 in Cologne, Germany.
Building on the transit planning focus of its predecessor, Cities in Motion 2 will offer new multiplayer modes, content and co-op features and is planned for a Q2 2013 release.
Cities in Motion 2 is a transit simulation strategy game, where players are responsible for creating efficient, effective, and affordable public transportation systems for some of the world's most famous cities. By refining and implementing designs for their transit networks, ambitious urban engineers will guide their cities to growth and prosperity while upgrading and maintaining many different vehicle fleets, from buses to ferries to subways. The new title features:
• Growing, dynamic cities with picturesque day-and-night cycles, which adapt to affordable transit with new housing and commercial development
• More vehicles and design options, including roads with dedicated bus lanes and player-managed timetables for transit systems
• New multiplayer game modes, allowing players to co-design the city of their dreams -- or compete for the renown of their citizens
A Cities in Motion 2 teaser trailer has been released and can be seen below.
Surray did we play the same game?
The game was riddled with bugs and incompetency.
There was nothing remotely hardcore about it.
Any non-story quests were easily ignorable or you could "game" them to finish them without actually doing them, traffic management was crap, buses and trains really didn't do anything
laying a remotely useful subway meant instantly no more money problems, the city didn't respond to what the player did in any way (all development was preconfigured on dates)
it was ok and I had some fun with it, and it's not a game targeted at casual gamers as they are not interested in games such as this and many others that paradox has developed and published, that's what I meant.
I didn't play it that much though so maybe I didn't spend enough time with it to discover all it's problems.
looks like they're aiming to improve the shortcomings of the first game with the sequel so I'm looking forward to it. I like to be positive once in a while and not focus only on the negative aspects of everything.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
it was ok and I had some fun with it, and it's not a game targeted at casual gamers as they are not interested in games such as this and many others that paradox has developed and published, that's what I meant.
I didn't play it that much though so maybe I didn't spend enough time with it to discover all it's problems.
looks like they're aiming to improve the shortcomings of the first game with the sequel so I'm looking forward to it. I like to be positive once in a while and not focus only on the negative aspects of everything.
I've got little hope for that. I was positive too, when the game first came out. From the moment the game came out there were people raising issues about traffic, and through the patches, and overly expensive DLC they never addressed it.
Things like no one passing on 2 lane roads causing massive backups or numerous other issues surrounding traffic jams like:
-big trucks trying to turn left never can, anyone gets behind them, they get jammed up
-cars stop on crosswalks during red lights means the people trying to cross them can't causing massive transfer jams
-trams seem to have a much larger traffic blocking area than the tram itself. A tram which crosses the street and stops on the other side (going away from the street) will still block traffic for 2 or 3 body lengths back. Even though there is nothing there and it's going away from the road, not waiting to cross it
-boats were just awful. They would stop a very long time ahead of when they really needed to stop if a boat was coming. Many boats stopped and could have been there and back by the time the AI boat that was coming would have reached there.
Beyond that the gameplay itself had so many issues.
The whole residential/work mix just made any kind of planning pointless. Normally in a game like this, you'd have a residential area and you'd run transit into the work area. But in this game all the residential and work areas just bled together and were on top of one another so all you could really do was slap down half a dozen metro stations and then you had instant massive cash. Every map basically played the same.
There was such a great route building system, but you couldn't build routes like you'd build an actual bus route. If you put that many stops on it, it'd never function well. Buses quickly became full, broke down, etc The only useful bus routes out there were generally point to point or maybe 3 stops at most.
City development was meaningless. If you served an area well with transit, nothing really happened. Most people couldn't even really see a difference in traffic levels. There was no extra development or anything like that. All changes to the city were coded to trigger on various dates.
I tried to like this game, I played through it, got most of the DLC, tried all the maps, etc. but it just disappointed me again and again. I participated in the official forums, and it was clear the developers had absolutely no interest in listening to the players.
The game had potential, they completely wasted it.
the other problem was that if you set up a bus route like you'd set up a normal bus route in real life with frequent stops it would just break down. The passenger counts were so low that you could easily fill a bus on one stop and all subsequent stops wouldn't get anyone. It was much better to run point to point bus stops, maybe 3 at most.
the other problem was that if you set up a bus route like you'd set up a normal bus route in real life with frequent stops it would just break down. The passenger counts were so low that you could easily fill a bus on one stop and all subsequent stops wouldn't get anyone. It was much better to run point to point bus stops, maybe 3 at most.
Oh! So I know now what software they use in Warsaw's public transport department to simulate and create bus and tram routes.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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