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twobells
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Posted: Tue, 16th Feb 2010 15:15 Post subject: Ubisoft gone sequel crazy? |
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Code: | Ubisoft to release franchise titles every 12-18 months
Ubisoft has detailed its franchise plans for the future, with the intention of releasing new titles based on existing brands every 12 to 18 months.
Looking at Activision's success with the yearly Call of Duty titles, the French publisher said it will be careful not to fatigue IP or compromise on quality.
"We're organising ourselves towards that strategy - providing you can create something innovative every year that can surprise the end user and please your gamers," said European MD Alain Corre, in an interview published today. "Then you can consider releasing a SKU every 12-18 months - but it needs to be different enough from the previous SKU to make sure you're not tiring the franchise or the consumers.
"The Call of Duty example is the best around - they've been able over the past five years to iterate every year with growing success each time. They never compromise on quality, which is exactly what we're trying to do with our brands now."
The next 12 months sees the return of a number of high-profile Ubisoft franchises – the next Assassin's Creed game will hit within a year of the last release, and use many of the same assets as Assassin's Creed II. But brands such as Ghost Recon and Prince of Persia have been away from stores for longer, and Ubisoft may face challenges when it comes to quality of product within a short time-frame – Splinter Cell: Conviction, which was under development as far back as 2006, has been delayed numerous times.
Corre also admitted that working to strict time frames dictated by the movie industry – as it did with the recent release based on James Cameron's Avatar – was partly to blame for its mediocre scores and sales.
"It was true that we were also hoping to create a better experience, I'd say, in terms of gaming - but it's not always easy when you have to follow the rules of a studio," he said. "When you have guidelines and so on, it's more rigid in terms of creation than what you can do with your own property." |
Part 2 with Alain Corre of Ubisoft:
Spoiler: | Ubisoft's Alain Corre - Part Two
In part two we look at why Assassin's Creed II sold 40 per cent more units than its predecessor, examine the reasons behind movie tie-in Avatar's underperformance, look at what the online U Play community will bring and find out how the company is moving towards more annualisation of its key properties.
Q: You mentioned that sales for Assassin's Creed II were up by 40 per cent compared to the original - what is that down to? Is it that the brand is stronger, or the installed base is bigger?
Alain Corre: After the first game, which started out well but turned into a phenomenon, we reviewed all of the comments we had from gamers. They were saying that it looked gorgeous, that the setting was completely new, that the hero was charismatic - there were lots of positive elements.
But there were also some drawbacks about the fact that sometimes there wasn't much happening, and that sort of thing. So what we did was to take all the possible improvements to the game and we tried to add them all.
In terms of depth, gameplay, richness of things to do, we changed completely those drawbacks from the first game, and the result was a much smoother, more complete experience. It was far more rewarding for the gamer, and I think the word-of-mouth has been very good in that respect - that's why it sold more than the first one, and is still selling very well now.
It shows us that people like, they speak highly about it to their friends, and their friends are then playing it as well - it's that, as well as the dramatic improvement of quality.
Q: It was one of only a small number of key core titles released in that pre-Christmas window in the end - was that because other publishers wanted to avoid going up against Assassin's Creed II and Modern Warfare 2, or because they genuinely wanted to make sure titles were finished before releasing them?
Alain Corre: I think it's both. It's true that when you see big blockbusters coming along at the same time, you think twice. We also do that sometimes throughout the year for other releases, looking at the best time to release games - when you see monsters coming along at the same time, you can be a bit afraid of the shadow.
But also what happens is that the level of quality of games like Modern Warfare 2, Uncharted 2 or Assassin's Creed II has been such that the other candidates realised their own games didn't quite have that level of quality to challenge them - so they had to add some development time to make sure they could polish, and increase the quality of their own products.
So I think the delays are a bit of that - when you're attempting a pole vault and you see the bar is at 6 metres, but you're only able to jump 5.7 metres, the best thing to do is to go back into training for a bit longer... [smiles]
Q: Another title released in the last few months was Avatar - the film's gone on to break box office records for its takings, beating Titanic...
Alain Corre: Mr Cameron is a bit of a genius, isn't he?
Q: He's done okay for himself, that's true. But how do you feel about sales of the game? They've not been quite as high as you'd have liked, I'm sure?
Alain Corre: It's true - we were clearly hoping for more. What didn't help was the timing of the release of the movie. It came out in the third week of December, and you may remember that the hype even a couple of weeks beforehand wasn't that great - because it was a new IP and not much had been shown on the movie.
So nothing was really happening, but the issue we had was that in our industry you can't ship a game after the first week of December - so we had to put a lot of units in stores, with window displays and so on, but the buzz wasn't there, even though we were doing some TV to support it.
In the first couple of weeks the game sold a little bit - because when you don't have the marketing you don't sell, especially at Christmas - and the buzz only really came around Christmas Day or so when people went to the movies and decided to watch Avatar.
But that was a bit late to create a strong sales trend - so we missed a lot of the hype and buzz which are necessary in anticipation of a Christmas hit. That was one point.
It was true that we were also hoping to create a better experience, I'd say, in terms of gaming - but it's not always easy when you have to follow the rules of a studio. When you have guidelines and so on, it's more rigid in terms of creation than what you can do with your own property - like Assassin's Creed II for example. |

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Posted: Tue, 16th Feb 2010 15:23 Post subject: |
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Bringing the Call of Duty series as an example is WRONG because CoD is made by 2 companies. Treyarch and IW. As far as i know Ubi doesnt have any other daughter companies. Also he said that CoD hasnt suffered in quality. WTH do you call the uber failure of MW2 in MP and even in SP then? Well Ubi is going crazy in every way. Releasing games so quickly Definately reduces the games overall quality and dont come saying it doesnt. Secondly they are developing the STUPIDEST game protection system EVER which only brings more hate towards them. They should take their heads out of their arse and see the daylight...
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Neon
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Posted: Tue, 16th Feb 2010 15:48 Post subject: |
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They got the best formula for sexy sequels.Panthers and better resolution
We are entering a new age- Sandal Age:Enchantments!!!!!
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(Nexus)
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Sin317
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swebarb
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Location: Vikingland
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Posted: Tue, 16th Feb 2010 16:23 Post subject: |
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Omg they are copying EA.. fuck 
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