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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Tue, 9th Jan 2007 19:45 Post subject: Warmonger, Operation: Downtown Destruction |
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Quote: | NETDEVIL UNLEASHES WARMONGER, OPERATION: DOWNTOWN DESTRUCTION at CES
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FOR IMMEDIATE RELEASE:
NETDEVIL UNLEASHES WARMONGER, OPERATION: DOWNTOWN DESTRUCTION at CES
The AGEIA PhysX Processor Powers Revolutionary First-Person Shooter
Las Vegas, NV & Louisville, CO: January 8th, 2007: NetDevil, an independent game company and leading developer of massively multiplayer online games (MMOs), today announced it is working on a revolutionary new title called "Warmonger, Operation: Downtown Destruction," an apocalyptic, first-person shooter (FPS), built around the AGEIA(TM) PhysX(TM) processor, which enables NetDevil’s unique, piece-by-piece destruction system and is designed to deliver stunning fluid and cloth-based effects unlike anything seen before. Assets from the much anticipated, urban destruction trainer, will be unveiled today at the Consumer Electronics Show in the AGEIA meeting room #73024 located at the Sands Expo and Convention Center.
“Our ability to combine the AGEIA PhysX engine with Unreal Engine 3 (UE3) will forever change the way people think and play first-person shooters,” said Scott Brown, president of NetDevil. “New rigid body technology and implementation allow for scope of destruction unlike any other FPS currently available. As a player, you’ll be able to feel the freedom of completely adaptive environments and the full use of conscious, destructive power.”
About Warmonger, Operation: Downtown Destruction
The year is 2029 and the Global Corporate Wars have begun! "Warmonger" is set against an apocalyptic setting, when two of the largest military spenders, PolyChem Oil and General Energy, clashed in a dispute over a large cache of Iranian oil fields. When the conflict escalated, an all-out war took shape on US soil. The game is staged for players to take down an entire city; one block at a time. As maps are won, a larger tactical influence is then triggered in the next, or surrounding, map(s). Each map instance will play differently as the sheer destruction of map elements forces players to adapt and find new ways to win or defend their objectives. Every round leads you closer to dominating the web of maps that make up the entire city and players have the ability to raise their ranking in a class, gaining extra abilities for high performance. "Operation: Downtown Destruction" is part of a longer series involving distinct periods from the episodic "Warmonger" story.
Unique to "Warmonger" is a destruction system that allows dynamic gameplay to emerge from the results of combat, where every aspect of the environment can be completely leveled. Destruction is done procedurally, rather than pre-canned animations that are found in most games today. As a result, explosives, rockets, indirect fire, and vehicle combat can literally blow away walls, drop ceilings and open up new pathways for enhanced gameflow. Collision detection has also been carefully considered during development, and the effect of destruction within the environment can be used as a weapon. A sniper can blow the stairs behind him to block access, but a rocket to the floor beneath him will drop him down, causing possible death.
“NetDevil has poured their imagination into this title, and it shows in virtually every aspect of the game,” said Manju Hegde, CEO of AGEIA. “We’ve been very impressed with what they’ve been able to do with our PhysX processor, as well as visual enhancements they’ve made to the game by combining it with the Unreal Engine 3. “The benefits of the destruction system are noteworthy, and added PhysX elements of fluids and cloth will give a depth and feel that truly reflect the cutting edge of gaming interactivity.”
Scott Brown added: “The 'Warmonger' concept was developed to bring UE3 expertise to the NetDevil team and position the company’s resources for a larger deployment of the design. 'Warmonger' is more than a proof of concept; it is the basis for a fully-realized MMO design that NetDevil will be looking to bring to market.”
In addition to AGEIA, NetDevil has leveraged the Unreal Engine 3 from Epic Games for the core technology underneath "Warmonger," and is also working with LIDAR Services, a Motion Picture CG VFX House using LIDAR technology to create the ultra-realistic 3D environments and assets for the "Warmonger" concept. Both partnerships are fundamental to the enabling of feature rich development and interactive content creation. |
Source:
http://www.bluesnews.com/cgi-bin/articles.pl?show=805
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sat, 10th Mar 2007 10:25 Post subject: |
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Great you need to buy a 2nd gfx card to play the game? -.-
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sat, 10th Mar 2007 11:18 Post subject: |
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Can't even remember posting this one...
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Thu, 27th Sep 2007 12:27 Post subject: |
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no wonders this game is free , it looks like crap
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Posted: Thu, 27th Sep 2007 15:03 Post subject: |
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VGAdeadcafe wrote: | Quote: | The way it's being designed prevents any of the debris of destruction to interact with the player. This means if you break apart a door, you can walk through the shattered remains as if they weren't there. You also can't employ strategies to cause debris from above to rain down and damage foes, since the rocks and such will simply fall harmlessly to the floor. |
^^ Quote from that hands-on. Useless Crap hardware. Physics my ass. |
lmao! ageia is going to go bankrupt
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JBeckman
VIP Member
Posts: 34978
Location: Sweden
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Posted: Fri, 16th Nov 2007 22:05 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 16th Nov 2007 22:13 Post subject: |
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Someone should hack this to remove the PPU requirement 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 16th Nov 2007 22:27 Post subject: |
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Really? And how's performance?
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Posted: Fri, 16th Nov 2007 22:30 Post subject: |
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my friend told me it works, i didn't tried it yet, but i think performance sucks just like cellfactor
CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 17th Nov 2007 01:12 Post subject: |
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Pure shiat, works like crap and looks like a 2000 game with bloom and HDR. Another convincing point to buy a PPU!
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CostelD
Posts: 709
Location: Romania
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Posted: Wed, 28th Nov 2007 20:22 Post subject: |
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Posted: Thu, 29th Nov 2007 11:16 Post subject: |
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another bf2 wannabe? just like warock
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