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Posted: Sun, 20th May 2007 19:40 Post subject: D3 OpenCoop 2.0 Alpha and MAPPACK 2.0 |
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DOOM 3 and DOOM3:Resurrection Of Evil COOP Mod (Info: http://www.d3opencoop.com/index.php?section=news )
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D3 OpenCoop 2.0 Alpha Features: (10/May/2007)
-Resurrection of Evil support - Long anticipated, now it's done. We mostly completed RoE support for this version. The generators are working and fully support multiple players. Every player can pick up batteries and drop it into another generator. The grabber and it's beam are working in multiplayer as well. For optimizing the maps we removed all debris and small stones. For all maps we added spawnprogress so that player can easly join the fight or continue gaming after a respawn. Even grabbed moveable items now spawn at their original position. Furthermore we fixed the clientside prediction for the double barreled shotgun, which make playing with it sooo smooth. Another RoE eyecatcher is our X-Ray enhancement which supports multiple players now as well.
- Hellwave - A new gamemode is born. Hellwave is our new gametype for fastpaced action in deathmatch maps. Just start and join in. No scores, just enemies. The more monsters you frag the more will spawn.
- Fully changeable custom heads - Customizing is fun, so we added an option to lets you select the player head. We enhanced the feature even more -
When picking up the environment helmet in d3xp you will see it on the player as well. When selecting an white/asian/afro-american head
the body skin will apropiatly.
- Skin color slider - Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. The skin color effect the helmet colors as well.
- Hud and votings updated - Voting for the next map will now automatically pick the next map in the episode. If this is the last map already it will pick the first map of the next episode. The endgame screen is now properly displayed when finishing the map. Furthermore we fix the scoreboard synchronisation as well as usernames coloring the chat.
- Gameplay - Lots of small enhancements to make the gameplay smoohther: The g_skill 5 damage is lowered, we fixed the restart bug on g_skill 5, player who reconnect can pickup all items again, we introduced as customizable skill level -1, healtstations can now be emptied into the healthpool, and disconnecting clients now spend their health into the healthpool.
- No more multiplayer save - No need to save anymore. When respawning you will get the weapons before you died.
- AI - So important, because in they version they get really angry : AI changes to new enemy if he is closer. AI gets alerted when players respawn. AI attacks closest player and not the activator when beiing activated. And we fixed that players going noclip aren't attacked by monsters anymore, we optimized clientside movement prediction and AI characters not talking to players.
- Projectiles and weapons - Arrr, lots of small bugs here. We crunched them all: Fixed a bug in clientside prediction of projectiles, Tracers are synced now if g_dropgibs enabled, Fixed imp & hellknight fireballs, Bleeding of monsters as well as fireball smoke effects
are now visible on the client, Hand Granades is now a per player Item as well, Fixed per Player Item not working in LAN mode correctly with more than one player, BFG beams were not showing up correctly with new projectile code, Fixed synchronisation of BFG guis for multiple players
- Network enhancements - Again, we reduced the server load by reducing the amount of data to be considered to be transmitted. We enabled smart prefetching of data to reduce in game traffic load. net_serverReloadEngine gets autoajusted to purge addon paks when needed. net_serverAutoadjust sets net_serverSnapshotDelay and g_dropGibs dependend on current client networkstatistics
- Cinematics - They may be skipped serverside now by using the cvar oc_skipCinematics.
- Physics - We revamped the clientside prediction of ragdolls, they drop more realistic now and require less performance.
- OpenCoop 1.1 Features included
MAPPACK 2.0 contains the following maps: (14/May/2007)
-InHell, Episode with 19 maps, by Doomi
-Final Key, Single Map, by Zombie
-TEH Base, Single Map, by wARmAcH1n3
-Sigma Core, Single Map by Quaker-X
-Lost Facility, 2 Maps, by Robert "BJA" Hodri
-Evacuation Protocol, Single Map by Guy Burkhart (bucket/bkt)
-Place of Malice, RoE Single Map by Zombie
-Once upon a time, Single Map, by Thomas Creutzenberg
-Tutorial 1-4, Tutorialmaps for OpenCoop mapping
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Great new mod,RoE support,u can create your own soldier(customize),almost lagg free game,LAN or Internet play,easy to create or join a game,new interface,besides coop there is new gamemod=Hellwave,you can use your own maps, and much much more....
Awesome mod,im enjoying it over couple of days now...before D3 was so boring but with this mod its great (btw LMS 3 is shit comparing to this).GJ guys.
Download OpenCoop 2.0 Alpha: http://www.exp.de/download.php?id=12459
Download MAPPACK 2.0: http://www.exp.de/download.php?id=12478
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Fyfan
Posts: 139
Location: Sweden
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