Left 4 Dead
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poullou




Posts: 1626
Location: Internet Express
PostPosted: Mon, 20th Nov 2006 23:20    Post subject: Left 4 Dead
"Left 4 Dead feels like one of those games that was always about to happen," writes Jim Rossignol in today's PC Gamer. "It's you and your friends versus a city of rabid mutant zombies." What's this? Why, a new multiplayer co-op survial horror game from Valve and chums Turtle Rock, of course!

http://www.halflife2.net/forums/showthread.php?s=&threadid=116411

No estimated time for a release, etc. Pics would be cool though Very Happy



EDIT: Template

LEFT 4 DEAD




  • Official web page: LINK
  • Publisher: Valve Software
  • Developer: Turtle Rock Studios
  • Media type and size: DVD, Steam
  • Genre: CO-OP FPS
  • Release date: Two rumors: Summer or Winter 2007 Very Happy
  • Story/Description:

    * Addictive co-op action gameplay from the makers of Counter-Strike and Half-Life
    * Advanced artificial intelligence drives both friendly and unfriendly creatures to dynamically create intense single-player, co-op, and multiplayer experiences every time the game is played
    * 20 new maps. 10 new weapons
    * Four sprawling campaigns
    * Stats, rankings, and awards system drives collaborative play


    Description:
    Quote:
    Left 4 Dead (L4D) is a new action title from Turtle Rock Studios and Valve, creators of the Counter-Strike and Half-Life games, and promises to redefine the co-operative genre as those titles did for multiplayer and single player action games. Set in a modern day survival-horror universe, the co-operative gameplay of L4D casts four Survivors in an epic struggle against hordes of swarming zombies and terrifying ?Boss Infected? mutants. Turtle Rock's next generation AI technology, allows for games of 1 to 8 players. Players can play as a Survivor or as one of four types of Boss Infected, each of whom possess a unique mutant ability such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay takes place across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly.


  • Multiplayer: YES
  • System requirements: Same as any other source games
    Quote:

    MINIMUM - 2.4 GHz Processor, 1GB RAM, DirectX 8 level graphics card, Windows, Vista/2000/XP, Mouse, Keyboard, Internet Connection; PREFERRED - Multi Core Processor, 2GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

  • Protection: Steam
  • Multilanguage: YES...I guess
  • Preview: left4dead411, computerandvideogames
  • Screenshots: 3dgamers
  • Trailer: Gametrailers


More detailed info about classes, gameplay, enemies, reputation system, etc
Can't wait! Smile


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Today is a gift. That's why it's called the present.


Last edited by poullou on Thu, 26th Jul 2007 01:00; edited 6 times in total
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Dazz99




Posts: 5647

PostPosted: Mon, 20th Nov 2006 23:51    Post subject:
Code:
http://www.refugeecamp.co.uk/Files/l4d/page1.jpg
http://www.refugeecamp.co.uk/Files/l4d/page2.jpg
http://www.refugeecamp.co.uk/Files/l4d/page3.jpg
http://www.refugeecamp.co.uk/Files/l4d/page4.jpg
http://www.refugeecamp.co.uk/Files/l4d/page5.jpg
http://www.refugeecamp.co.uk/Files/l4d/page6.jpg


looks great Smile


cockcockcockcockcockcockcockcockcockcockcockcock
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mYslead




Posts: 680
Location: Canada
PostPosted: Tue, 21st Nov 2006 05:43    Post subject:
the coop thing seems to be the upcoming trend no ?

Army of Two, Kain and something else from io-interactive and now this Smile, i'm not complaining though Smile

anyway the old guy with the M4A1 in the page6.jpg looks like the new old solid snake lol
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FusionDexterity




Posts: 786

PostPosted: Tue, 21st Nov 2006 09:56    Post subject:
Looks great maybe the next Resident Evil.
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iNatan
OptimusPrime



Posts: 22795
Location: Tel Aviv, Israel
PostPosted: Tue, 21st Nov 2006 14:10    Post subject:
Good to see Source finally put to good use, other than the Vavle products. DMoM&M and now this...


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sTo0z
[Moderator] Babysitter



Posts: 4645
Location: USA
PostPosted: Tue, 21st Nov 2006 20:33    Post subject:
Wow sounds very cool, I like the idea of being able to play as the zombie bosses, cool stuff.

Of course the co-op alone has me interested. Smile

Will definately keep an eye on this one!


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BlueStar.nf




Posts: 475

PostPosted: Tue, 21st Nov 2006 23:03    Post subject:
man i goto get my pc upgraded this xmas!


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Unauthorized




Posts: 1811
Location: Sweden
PostPosted: Tue, 21st Nov 2006 23:11    Post subject:
Co-Op FTW!


Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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inz




Posts: 3674

PostPosted: Tue, 21st Nov 2006 23:37    Post subject:
Totally. Awesome.


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poullou




Posts: 1626
Location: Internet Express
PostPosted: Wed, 22nd Nov 2006 08:45    Post subject:
Someone who played the game wrote:
Zombie Types:

- Normal zombie... Mindless, can lunge at you and are all pretty fast. They don't just wobble towards you and it's easy-pickings. These are all AI controlled.
- Hunter: Zombie with a leap attack and can turn invisible unless a flashlight is put on them, or they attack... Can't remember details on it too much though.
- Boomer: A fat zombie that is fairly slow. He explodes when killed and can barf on the survivors which makes any nearby zombies come towards him and they are his only target.
- Tank/Hulk: Big strong guy who can throw concrete... You don't want to mess with him!
- Smoker: A zombie that when he dies emits a huge cloud of smoke where you can't see at all while in it. He also has a long tongue to pull survivors towards him... Useful in seperating the survivors to make them easy pickings for other zombies.


For the weapons for the survivors:

- M4A1
- Uzi
- Sniper
- Frag Grenade
- Molotov Cocktail
- Pistol
- Shotgun

There may be more, but that's all I remember.


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saddamhussein




Posts: 540
Location: not where I'm supposed to be
PostPosted: Wed, 29th Nov 2006 18:08    Post subject:
Screens link dead... any working link?
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poullou




Posts: 1626
Location: Internet Express
PostPosted: Wed, 29th Nov 2006 18:17    Post subject:
HERE


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Epsilon
Moderator



Posts: 4580
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PostPosted: Wed, 29th Nov 2006 18:18    Post subject:
sTo0z wrote:

Will definately keep an eye on this one!

Yes definitely


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poullou




Posts: 1626
Location: Internet Express
PostPosted: Wed, 10th Jan 2007 19:26    Post subject:
http://www.gametrailers.com/gamepage.php?id=4094
http://www.halflife2.net/forums/showthread.php?s=&threadid=118803


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Anthirs




Posts: 6358
Location: South Sweden
PostPosted: Wed, 10th Jan 2007 19:31    Post subject:
looks damn fun Smile


NuclearShadow wrote:
Wrong. Japan in WW2 has no interest in killing civilians. That wasn't their style.

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poullou




Posts: 1626
Location: Internet Express
PostPosted: Sat, 3rd Feb 2007 08:40    Post subject:
http://pc.ign.com/articles/760/760290p1.html


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poullou




Posts: 1626
Location: Internet Express
PostPosted: Tue, 10th Apr 2007 12:10    Post subject:
Long hands on preview

Can't wait!


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Ispep
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PostPosted: Tue, 10th Apr 2007 12:49    Post subject:
Sounds fucking great Smile


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deelix
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PostPosted: Tue, 10th Apr 2007 14:38    Post subject:
need some gameplay vids...



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Azazell




Posts: 255
Location: Duckland
PostPosted: Tue, 10th Apr 2007 16:56    Post subject:
" ohh yes !! there will be blood "


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|PsYentisT|




Posts: 46

PostPosted: Tue, 10th Apr 2007 17:13    Post subject:
LeoNatan wrote:
Good to see Source finally put to good use, other than the Vavle products. DMoM&M and now this...


I totally agree! ..need more horror and hack n slay games with Source..

I hope for gameplay trailer soon...
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deadsQuerl




Posts: 1

PostPosted: Wed, 11th Apr 2007 01:41    Post subject:
Hey guys, I run Left4Dead411.com (with that new preview).. if you have any questions feel free to ask, and I DEFINITELY agree that a gameplay trailer needs to be released, the interest in the game will skyrocket! It needs to be seen!
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KromaZone




Posts: 215

PostPosted: Wed, 11th Apr 2007 06:19    Post subject:
This game is gonna be awesome in co-op mode...bring them flesh eaters on baby....BRRAAAAIINNNSSSSSSSS!!!!!!
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poullou




Posts: 1626
Location: Internet Express
PostPosted: Thu, 26th Apr 2007 15:05    Post subject:
http://gamevideos.com/video/id/10873


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D34Dite




Posts: 733
Location: Norn Iron, UK
PostPosted: Thu, 26th Apr 2007 15:23    Post subject:
is there not a similair mod to this out already? zombie master? i can vaguely remembering an e-shot from gamespot about it...

http://uk.gamespot.com/pc/action/halflife2/download.html?sid=6169573&q=zombie%20master&tag=result;title;2

In this multiplayer mod, a group of human survivors must work together to achieve a common goal while battling the Zombie Master, who plays an RTS-style game and must eliminate the survivors.

prolly not as good as left4dead will be,but for a free mod might be ok Wink
i think ill check it out


when there is no more room in hell, the D34D will walk the earth
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streetunder




Posts: 3317

PostPosted: Thu, 26th Apr 2007 15:23    Post subject:
poullou wrote:
http://gamevideos.com/video/id/10873


this game is going to be addictive!!!!
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Ispep
VIP Member



Posts: 3865

PostPosted: Thu, 26th Apr 2007 15:40    Post subject:
It's still got that very fast walk I hated from Half-Life 2 Sad


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polosistealth




Posts: 1079
Location: Romania
PostPosted: Thu, 26th Apr 2007 16:11    Post subject:
Ispep wrote:
It's still got that very fast walk I hated from Half-Life 2 Sad

i agree Sad


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poullou




Posts: 1626
Location: Internet Express
PostPosted: Thu, 26th Apr 2007 16:25    Post subject:
You mean the shift sprint? I hope there is an option to keep it always on though Wink


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Ispep
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Posts: 3865

PostPosted: Thu, 26th Apr 2007 17:11    Post subject:
I was hoping the game would have exploration and quiet moments. With that 'fast walk' it's basically ice skating from one skirmish to the next. Hopefully we can mod it to be more tactical and scary by making the players less zippy.


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