[XBOX360] Samurai Warriors 2 [R]
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Vladi




Posts: 945

PostPosted: Sat, 16th Sep 2006 15:41    Post subject: [XBOX360] Samurai Warriors 2 [R]
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Samurai.Warriors.2.PAL.XBOX360-DNL

Samurai Warriors 2





  • Publisher: KOEI
  • Developer: Omega Force
  • Genre: Action
  • Release date: 22-Sep-2006
  • Media type : DVD9

  • Story/Description:
    Quote:

    For anyone who thought attacks couldn’t get any more devastating and spectacular than a fully charged Musou, think again! Samurai Warriors 2 now gives you the chance to max out your Musou gauge not once, not twice, but an incredible three times, adding an exciting and all-new element of strategy to the gameplay. Players can now choose between saving up for a devastating three-bar attack, or using smaller attacks at more frequent intervals.

    Another new element of strategy is the character-specific special abilities. Each character now possesses all-new special attacks that can be triggered using the R1 button. Combine R1 with the face buttons to set traps, generate decoys, and more, to unleash even greater battlefield carnage.

    The variety of enemy forces has been vastly augmented over previous iterations of the series, making for a rich and diverse visual spectacle. Character art has been enhanced, enabling easier recognition of individual soldiers, while the range of character reactions has also been greatly expanded. Enemies also offer a greater diversity of attacks, with different squads preferring to attack in their own particular style, making each encounter unique and unpredictable.

    Levelling up has always been a big part of the Samurai Warriors experience, and a complete revamp of the system will now allow players to level up within a battle in real time. Reap the benefits of your play instantaneously and unleash new abilities without pausing the action! Exclusive new skills can even be learned by defeating the enemy officers you meet on the field of battle!

    A brand new mode, Sugoroku, based on the traditional Japanese board game of the same name, is a game within the game that offers players a unique and innovative experience. The Sugoroku board hides a number of head-to-head challenges players must face as they vie for control of the board. For up to four players, Sugoroku delivers a deep and innovative challenge that combines the sword-wielding action of the main game with the traditional Japanese board game experience.



  • Features:
    Quote:
    » 26 playable characters in all! 10 new warriors are ready for battle including the legendary Musashi Miyamoto, Ieyasu Tokugawa, the unifier of Japan, and the enigmatic ninja Kotaro Fuma.

    » Once forbidden techniques for each warrior are revealed! Set traps, summon ninja decoys, and more! Unleash powerful Linked Charge attacks and, for the first time ever, power up to three Musou gauges!

    » Castle warfare now blends seamlessly with field combat. Take control of castles on the battlefield to gain significant morale advantages.

    » Experience all new adventures and storylines in Story, Free, and Survival modes. Team up with friends for two-player Co-op play or compete against them at Sugoroku, a bonus party game for up to four players.

    » Challenge an opponent in two-player VS. Play, exclusively through Xbox Live.

    » Over 70 cinematic sequences supervised by Shinsuke Sato, director of the cult hit “The Princess Blade”, and new music from noted fusion artist Minoru Mukaiya.


  • Multiplayer: TBA
  • Multilanguage:
  • Screenshots: Click
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Mon, 18th Sep 2006 18:28    Post subject:
Might be fun but looks more like xbox-graphics than x360 to be honest.



Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
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XBOX360 Gamertag: javlarmate
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StarShine




Posts: 782

PostPosted: Mon, 18th Sep 2006 19:31    Post subject:
Games like this and Dynasty Warriors series shouldn't even be released for the 360 IMO, I realise theres a following for the series and thats fair enough (each to their own) but there a relic of the previous generation consoles and even on them they weren't very good at all and quickly became repetitive. Im all for fillers and some quick and mindless fun but the series doesn't rightly deserve to see a next gen release unless there going to move away from the same formulaic rubbish as the previous several games and try to innovate or improve a little.

Kingdom Under Fire for the 360 is the title which fits very loosely within this genre which people should really be keeping an eye on, it will wipe the floor with this series in every department, ooze class in everything it does, have stunning stylized visuals and artwork plus incredible depth and include fantastic single player campaigns and multiplayer if the old Xbox versions were anything to go by. Smile
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Nailbiter
PUNK



Posts: 6061

PostPosted: Mon, 18th Sep 2006 19:44    Post subject:
StarShine wrote:


Kingdom Under Fire for the 360 is the title which fits very loosely within this genre which people should really be keeping an eye on, it will wipe the floor with this series in every department, ooze class in everything it does, have stunning stylized visuals and artwork plus incredible depth and include fantastic single player campaigns and multiplayer if the old Xbox versions were anything to go by. Smile


haha, im sure GP is shedding a tear somewhere. Wink
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StarShine




Posts: 782

PostPosted: Mon, 18th Sep 2006 20:00    Post subject:
Yep, GP had a huge influence in actually making me play that game in the first place....I never looked back, its as enjoyable as any recent PC RTS game even though at heart theres a mass beat em up lurking in there. Its also an excellent example of a game with large amounts of depth plus RTS elements working on a machine which supposedly isn't suitable for such games. pfffft Razz

sorry for the slight off topic though Vladi

Samurai Warriors 2...............
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Vladi




Posts: 945

PostPosted: Wed, 20th Sep 2006 13:29    Post subject:
5.5 on ign
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Wed, 20th Sep 2006 13:35    Post subject:
I wouldn't mind the blander graphics on the 360 if they could just figure out the co-op properly. Every single release has had a problem rendering enough enemies on the screen resulting in enemies appearing and disappearing right in front of you.

With the 360's increased power I'd think they could pull it off. I wish they would...


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Ace




Posts: 567

PostPosted: Wed, 20th Sep 2006 18:05    Post subject:
no samurai for me i rather have a new ninja gaiden now that was a decent game
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Wed, 20th Sep 2006 19:58    Post subject:
Apparently the AI is just as dumb in this one as the others as well.. and that's the other major thing I wish they would work on.

The 360 has more than enough power, damn you Omega and Koei!


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saiyan23




Posts: 18

PostPosted: Thu, 21st Sep 2006 02:01    Post subject:
Is this region free like Just Cause? Thanks.
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headshot
VIP Member



Posts: 35827
Location: UK
PostPosted: Thu, 21st Sep 2006 13:51    Post subject:
saiyan23 wrote:
Is this region free like Just Cause? Thanks.


"Tested and worked Region free on an NTSC/U systen with OPA 2.1 Firmware."

Not tested by me tho. Just something I read.


May the NFOrce be with you always.
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Daz_c_2k




Posts: 36

PostPosted: Fri, 22nd Sep 2006 12:26    Post subject:
Is anyone else FRICKIN BORED! of the dynasty warriors/samurai warriors games, i know i am....
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headshot
VIP Member



Posts: 35827
Location: UK
PostPosted: Fri, 22nd Sep 2006 13:18    Post subject:
Daz_c_2k wrote:
Is anyone else FRICKIN BORED! of the dynasty warriors/samurai warriors games, i know i am....


Yes definitely.


May the NFOrce be with you always.
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mcmanic




Posts: 1440

PostPosted: Fri, 22nd Sep 2006 15:35    Post subject:
its miles better than Dynasty Warriors and i personally think it plays better than ninety nine nights
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 23rd Sep 2006 16:35    Post subject:
these games may be repititive and not innovative anymore for a long time but they're still fun in coop mode. at least for me.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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headshot
VIP Member



Posts: 35827
Location: UK
PostPosted: Sat, 23rd Sep 2006 16:55    Post subject:
Its the fact that the game looks like it doesnt use any of the 360's graphical capabilities that I find off putting. At least N3 looked the part. I know games arent all about the visuals but when people think of next gen they think of how good the games look.


May the NFOrce be with you always.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 23rd Sep 2006 17:38    Post subject:
sTo0z wrote:
I wouldn't mind the blander graphics on the 360 if they could just figure out the co-op properly. Every single release has had a problem rendering enough enemies on the screen resulting in enemies appearing and disappearing right in front of you.

With the 360's increased power I'd think they could pull it off. I wish they would...


Yeah I know. Lets take Dead Rising as an example of how many enemies can be rendered on screen at one. This combined with an unlimited view distance and lots of detail in both the mall and characters.

What the fuck is going on when games like this with mediocre graphics have enemy popup right in your face.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sat, 23rd Sep 2006 23:54    Post subject:
AnimalMother wrote:
sTo0z wrote:
I wouldn't mind the blander graphics on the 360 if they could just figure out the co-op properly. Every single release has had a problem rendering enough enemies on the screen resulting in enemies appearing and disappearing right in front of you.

With the 360's increased power I'd think they could pull it off. I wish they would...


Yeah I know. Lets take Dead Rising as an example of how many enemies can be rendered on screen at one. This combined with an unlimited view distance and lots of detail in both the mall and characters.

What the fuck is going on when games like this with mediocre graphics have enemy popup right in your face.


My guess is that they just keep taking their old engine and try to stick a few new things in and not really going over their in-place systems. They need to like.. rewrite their shit from scratch or do a major overhaul.

My pet rock has better AI than their enemies. I mean how long has it been since the original came out for PS2.. (Dynasty Warriors 2)

They could have a really decent game on their hands if they did it right.


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